Bugfixes:
- [p]Fixed an issue where the character could appear distorted during casting animations.[/p][/*]
- [p]Fixed an issue in the Goblin Caves – Stone Graves A module where players could see through walls when hugging certain walls.[/p][/*]
- [p]Fixed an issue in the Goblin Caves (High-Roller) Mole Tunnel module where random portals could spawn embedded inside walls.[/p][/*]
- [p]Fixed an issue in the Ruins of Forgotten Castle – Barbican module where training dummies would not appear.[/p][/*]
- [p]Fixed an issue in the Ruins of Forgotten Castle – Crypt (Cistern) module where the placement preview indicator would not appear when attempting to install an item.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Undersea Cave A module where monsters could get stuck on the environment and become unable to attack.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Elephant Island module where players riding the escape ship would be unable to climb certain stairs.[/p][/*]
- [p]Fixed an issue where the breathing sound effect would not play when emerging from underwater while looking up.[/p][/*]
- [p]Fixed an issue where the hit effect would appear on a player rowing the boat when it got struck.[/p][/*]
- [p]Fixed an issue where certain parts of the Ruins Golem corpse could not be interacted with for looting.[/p][/*]
- [p]Fixed an issue where the projectile colors for Elite and Nightmare Wisps were swapped.[/p][/*]
- [p]Fixed an issue where certain parts of the Spectral Knight corpse could not be interacted with for looting.[/p][/*]
- [p]Fixed an issue where a Skeleton Archer summoned by the Lich would continue firing from a distance without repositioning when switching targets to a new player.[/p][/*]
- [p]Fixed an issue where killing the Abomination during specific attack patterns could cause its corpse to be launched forward.[/p][/*]
- [p]Fixed an issue where some of the Abomination’s attack patterns could deal damage through blocked walls.[/p][/*]
- [p]Fixed an issue where the range of some Elite Frost Wyvern patterns was wider than intended.[/p][/*]
- [p]Fixed an issue where the corpse of the Tidewalker monster would appear with different poses upon replication.[/p][/*]
- [p]Fixed an issue where Tidewalker Shamans (Nightmare) would fail to increase the movement and attack speed of nearby monsters with their buff.[/p][/*]
- [p]Fixed an issue where the model for the Potion of Luck would not appear when consumed.[/p][/*]
- [p]Fixed an issue where the final circle in the Arena could be so small that it would not appear on the minimap.[/p][/*]
- [p]Fixed an issue where a bell light in Holiday Haven lobby skin did not render correctly.[/p][/*]
- [p]Fixed an issue where the News icon did not display a notification indicator even when new patch notes were updated.[/p][/*]
Game Updates:
- [p]Upgraded to Unreal Engine 5.5.4, improving graphics quality, performance, and loading/streaming speeds.[/p][/*]
- [p]Arena Test Season 7 will end on December 15 at 00:00.[/p][/*]
- [p]Arena Test Season 8 will begin on December 19 at 00:00. Starting this season, players who reach 2200 Arena MMR will only be able to queue solo. This feature may be adjusted. The gear limit for this Arena season will be capped at Epic gear and only self found items will be retained upon a loss.[/p][/*]
- [p]Performance optimizations for The Blue Maelstrom.[/p][/*]
- [p]Adjusted the audible range of players underwater.[/p][/*]
- [p]Bladehand will no longer rotate during certain attack patterns.[/p][/*]
- [p]In the Character Select screen, the number of characters displayed per page has been increased from 5 → 6.[/p][/*]
- [p]Tab buttons now respond when hovered over, making interaction easier.[/p][/*]
- [p]The Quick Fill button has been moved and the lock timer has been reduced.[/p][/*]
- [p]You can change the renderer mode(DirectX Version) in the Options > Video menu.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Increased boat movement speed.[/p][/*]
- [p]Reduced the Potion of Clarity duration.[/p][/*]
- [p]The animation delay when the Club hits an enemy has been increased.[/p][/*]
- [p]The animation delay for when the Horseman’s Axe, Hatchet, Viking Sword, and Quarterstaff hits an enemy has been reduced, making it feel smoother.[/p][/*]
- [p]An Action Speed debuff has been added when taking damage from the Giant Jellyfish and Ghoul.[/p][/*]
- [p]The buff applied by the Nightmare Wisp to other monsters now also buffs Action Speed in addition to Move Speed.[/p][/*]
- [p]The Sorcerer’s Innate Talent now grants 15% additional casting speed when casting unarmed, and its magical power has been adjusted from 7 to 5.[/p][/*]
