Bugfixes:
- [p]Fixed an issue where the Warlock’s Evil Eye could affect the movement of other players or monsters.[/p][/*]
- [p]Fixed an issue where the physical damage reduction effect was applied only when guarding with sword-type weapons for the Fighter’s Weapon Guard.[/p][/*]
- [p]Fixed an issue where the Barbarian’s Savage Roar effect would cause the Dire Wolf to behave strangely if the original attack target of the wolf died.[/p][/*]
- [p]Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method.[/p][/*]
- [p]Fixed an issue where traps placed in the Watering Hole module of The Ruins of the Forgotten Castle – Ruins might not function properly.[/p][/*]
- [p]Fixed an issue where certain Treasure Hoards placed in The Ruins of the Forgotten Castle – Crypt could not be interacted with.[/p][/*]
- [p]Fixed an issue where a Treasure Hoard was missing in the boss reward room.[/p][/*]
- [p]Fixed an issue where the corpse outline of the Lava Slime would appear incorrectly.[/p][/*]
- [p]Fixed an issue where the Spectral Knight might fail to detect and attack players standing in specific locations within the boss room.[/p][/*]
- [p]Fixed an issue where the the Ghost King's missiles could cause the AOE debuff floor circle effect to appear on the walls or other objects like roasters.[/p][/*]
- [p]Fixed an issue where equipped items could become invisible when a utility item was automatically equipped after looting.[/p][/*]
- [p]Fixed an issue where the Bardiche’s counterattack animation could have an unintended delay.[/p][/*]
- [p]Fixed an issue where Troll’s Blood was not dropping from the Cave Troll and Cyclops.[/p][/*]
- [p]Fixed an issue where the message “The dark grows darker…” would not appear when no other players remained in the dungeon.[/p][/*]
- [p]Fixed an issue where pressing the death cam button after dying while possessing a monster via Faustian Bargain could result in infinite loading.[/p][/*]
- [p]Fixed an issue where opening the Quest Log in the dungeons would halt character movement.[/p][/*]
- [p]Fixed an issue where the order of the quests that appear in the Quest Log in the dungeons did not match the order in the lobby’s Quest Log.[/p][/*]
- [p]Fixed an issue where the arrow reload button would not function properly when using a gamepad.[/p][/*]
Game Updates:
- [p]The Arena Pre-Season will end today and the regular Arena Season will begin on February 20.[/p][/*]
- [p]Optimization improvements to The Firedeep.[/p][/*]
- [p]Improved performance issues for maps that have water.[/p][/*]
- [p]This week marks the opening of the Goblin Merchant quest lines. Please note that improving your affinity with the Goblin Merchant means he will be more apt to recover your gear from the Normal and High-Roller modes. Improving your affinity with him will also reduce the costs when retrieving those items from him. As a reminder, the Goblin Merchant will only recover items that are ‘Uncommon’ grade or higher and only Armors, Rings, Pendants, Cloaks, Primary and Secondary Weapons, Lanterns, and Instruments. Other item types are not eligible for recovery.[/p][/*]
- [p]Items brought into the PvE dungeons and taken out of the dungeons by someone who is not the original owner will now be returned to their original owners as a Dungeon Recovery.[/p][/*]
- [p]Adjusted the volume of the character when taking damage.[/p][/*]
- [p]Updated the attack patterns for the Fire Colossus.[/p][/*]
- [p]Added an interaction VFX to the Dwarven Statues.[/p][/*]
- [p]Added new loot that drops of monsters from the Firedeep.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Increased the capacity of the Gold Coin Purse from 50 → 100 coins.[/p][/*]
- [p]Increased the capacity of the Gold Coin Pouch from 250 → 500 coins.[/p][/*]
- [p]Increased the capacity of the Gold Coin Bag from 1000 → 2500 coins.[/p][/*]
- [p]Increased the capacity of the Spectral Coinbag from 2500 → 5000 coins.[/p][/*]
- [p]Increased the capacity of the Gold Coin Chest from 10,000 → 25,000 coins.[/p][/*]
- [p]Increased the maximum listing price for the marketplace from 50,000 gold to 100,000 gold.[/p][/*]
- [p]Updated the availability of the main weapons and armors sold by the merchants. Instead of selling ‘Poor’ quality gear, Merchants will start off by selling ‘Common’ grade main weapons and armors. Increasing your affinity to the respective merchant will unlock higher grade gear up to ‘Epic’ grade items. Please note that the purchase prices have been adjusted based on the size of the items in preparation for the upcoming Workshop feature.[/p][/*]
- [p]The initial Cockatrice quest can now be completed by giving any grade of the Ceremonial Dagger instead of an ‘Uncommon’ grade item.[/p][/*]
- [p]The Collector quest can now be completed by giving any grade of the Silver Chalice and Gold Goblet instead of an ‘Uncommon’ grade for both items.[/p][/*]
- [p]The Fortune Teller quest can now be completed by giving any grade of the Crystal Ball instead of an ‘Uncommon’ grade item.[/p][/*]
- [p]The Weaponsmith quest line is now unlocked much earlier and only requires the completion of the first chapter of the Tavern Master quest.[/p][/*]
- [p]The Tailor quest line is now unlocked much earlier and only requires the completion of the first chapter of the Treasurer quest.[/p][/*]
- [p]The duration of Disarm skill has been increased to 8 seconds, and its activation speed has been greatly increased.[/p][/*]
- [p]The damage of Whirlwind attack has been reduced to 80%. A shout sound effect has been added upon activation, and the attack animation start timing has been slightly slowed to match the sound effect timing.[/p][/*]
- [p]The duration of Dark Offering has been increased to 60 seconds.[/p][/*]
- [p]Spell Stride has been updated so that movement speed increases by 30% when casting spells with both hands simultaneously.[/p][/*]
- [p]Damage amount based on weapon part is now applied when performing a Riposte.[/p][/*]
- [p]Reduced the riposte speed of the Zweihander, Double Axe, Battle Axe, Halberd and Bardiche.[/p][/*]
- [p]A second attack has been added to the Castillon Dagger’s riposte.[/p][/*]
- [p]The riposte multiplier for daggers has been adjusted to 1.75x.[/p][/*]
- [p]The riposte multiplier for the Zweihander, Felling Axe, Battle Axe, Double Axe, Bardiche, and Halberd has been adjusted to 1.25x.[/p][/*]
- [p]The riposte multiplier for the War Maul has been adjusted to 1.25x for the first hit and 1.5x for the second hit.[/p][/*]
- [p]Base armor penetration for the Rondel Dagger and Stiletto Dagger has been increased from 5% to 10%.[/p][/*]
- [p]Weapon Damage of the Rondel Dagger has been increased by 1.[/p][/*]
- [p]Weapon Damage of the Castillon Dagger has been increased by 2.[/p][/*]
- [p]Sorcerer can now equip the Pourpoint, Courtly Dress, Gallant Outfit, Occultist Tunic, Occultist Pants, Occultist Boots, Copperlight Outfit, Tidal Occultist Boots.[/p][/*]
