Bugfixes:
- [p]Fixed an issue where movement could be restricted by getting caught on the threshold connecting the Cave Tombs and Stone Graves B modules in The Goblin Caves.[/p][/*]
- [p]Fixed an issue where players could pass through objects at specific locations within the Icicle Cave module of The Frost Mountain.[/p][/*]
- [p]Fixed an issue where the Oak Chest placed in the Icicle Cave module of The Frost Mountain might not be positioned as intended.[/p][/*]
- [p]Fixed an issue where icicles attached to the ceiling in The Frost Mountain could remain on the ceiling even after falling.[/p][/*]
- [p]Fixed an issue where portals could spawn in unintended locations within the Fishing Grounds module of The Ruins of Forgotten Castle – Crypt.[/p][/*]
- [p]Fixed an issue where players could pass through a ship placed at a specific location within the Circle Island module of The Blue Maelstrom.[/p][/*]
- [p]Fixed an issue where players who joined during an active session might not have the state of interacted elevators properly synchronized.[/p][/*]
- [p]Fixed an issue where some attack patterns of the Nightmare Frost Giant Shielder could affect players through walls.[/p][/*]
- [p]Fixed an issue where some attack patterns of the Nightmare Skeleton Axeman could fail to deal damage to the player at close range.[/p][/*]
- [p]Fixed an issue where blocking sounds and effects could play when attacking a Mermaid Corpse.[/p][/*]
- [p]Fixed an issue where the corpse of a Mermaid Corpse might not register hits.[/p][/*]
- [p]Fixed an issue where thrown torches in the dungeon could move erratically up, down, left, and right.[/p][/*]
- [p]Fixed an issue where weapon draw animations could stutter when equipping a Short Sword or Dagger.[/p][/*]
- [p]Fixed an issue where gold containers in the stash could be reset if a player failed to escape or experienced a crash during the process of escaping a dungeon with an Entrance Fee.[/p][/*]
- [p]Fixed an issue where items might not transfer correctly when moving them to the Shared Stash.[/p][/*]
- [p]Fixed an issue where unclaimed seasonal rewards might not be obtainable.[/p][/*]
Game Updates:
- [p]Improved frame drop issues that could occur in various situations.[/p][/*]
- [p]Performance optimization has been applied to parts of the sound system.[/p][/*]
- [p]The Twitch Drops Event will begin on December 19. Please check the news for more details.[/p][/*]
- [p]The Halloween Event has ended. Candy Corn can now be sold back to the ‘Merchants’ for 30 gold per item.[/p][/*]
- [p]The Winter Holiday Event has begun. Meet Krampus in the 'Merchants'.[/p][/*]
- [p]The Winter Season Sale has started. Check out newly released items in the shop.[/p][/*]
- [p]The Early Access Season 7 Adventure Rank Rewards have been revealed.[/p][/*]
- [p]When using random matchmaking in High-Roller and Squires to Riches modes, players will no longer be matched with others of the same class. This feature may be adjusted.[/p][/*]
- [p]New modules have been added to the Arena.[/p][/*]
- [p]Starting this season, when a player’s Arena MMR exceeds a certain threshold, they can only queue Arenas as a solo player. This feature may be adjusted by season.[/p][/*]
- [p]Additional pages have been added to the Emote Wheel. The new pages can be used for both lobby and in dungeon emotes.[/p][/*]
- [p]Tome of Knowledge button updated.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Agility no longer affects a character’s Regular Interaction Speed.[/p][/*]
- [p]Dexterity now slightly increases Regular Interaction Speed.[/p][/*]
- [p]The initial looting time for enemy player corpses has been increased to 6 seconds. This change does not apply when looting ally player corpses.[/p][/*]
- [p]The looting window will now close when a stealth effect is applied.[/p][/*]
- [p]The looting window will now close when the character moves.[/p][/*]
- [p]Increased the attack range of the Moray Eel.[/p][/*]
- [p]Changed the Nightmare Spider Mummy so that the debuff stacks applied on hit are removed all at once instead of individually.[/p][/*]
- [p]The Crocodilian can now attack while underwater, and its attack patterns have been changed.[/p][/*]
