We’d like to inform you of the latest changes applied in this update.[/p][p][/p][p align="start"]IRONMACE[/p][p][/p]
Bugfixes:
- [p]Fixed an issue where Fighter’s Adrenaline Spike could be affected by the penalty of Adrenaline Rush.[/p][/*]
- [p]Fixed an issue where Fighter could equip certain plate armors while the Slayer perk was active.[/p][/*]
- [p]Fixed an issue where Warlock’s Summon Hydra dealt Dark Magical Damage, which could incorrectly consume souls.[/p][/*]
- [p]Fixed an issue where using Rogue’s Traps and Locks to open a chest could cause the item held in hand to disappear.[/p][/*]
- [p]Fixed an issue where Wizard’s Meditation could cause legs not to be visible or cancel itself when used underwater.[/p][/*]
- [p]Fixed an issue where Wizard’s Magic Missile produced player-hit sound effects when colliding with walls or the floor.[/p][/*]
- [p]Fixed an issue where Druid’s Penguin Form did not display max health bonus, incoming physical healing, and incoming magical healing correctly in the tooltip.[/p][/*]
- [p]Fixed an issue where the beak of Druid’s Penguin Form could sometimes not be hit.[/p][/*]
- [p]Fixed an issue where Druid’s Penguin Form did not have reduced movement speed on land.[/p][/*]
- [p]Fixed an issue where resurrecting a player underwater with Cleric’s Resurrection could cause the revived player’s camera axis to become distorted.[/p][/*]
- [p]Fixed an issue where the sea in The Blue Maelstrom might not be visible under certain conditions.[/p][/*]
- [p]Fixed an issue where thunder sounds in The Blue Maelstrom could become abnormally amplified.[/p][/*]
- [p]Fixed an issue where attacking a monster on land could incorrectly trigger the underwater blood effect.[/p][/*]
- [p]Fixed an issue where Slimes could drag around a player’s corpse.[/p][/*]
- [p]Fixed an issue where Crocodilian could suddenly stop during its attack.[/p][/*]
- [p]Fixed an issue where Tidewalker Shaman’s attacks fell to the ground instead of traveling forward.[/p][/*]
- [p]Fixed an issue where White Shark’s attack could push the player inside terrain or props.[/p][/*]
- [p]Fixed an issue where Bladehand could be hit from positions outside its attack range.[/p][/*]
- [p]Fixed an issue where Ancient Stingray’s body could retain the electricity effect after its electric attack.[/p][/*]
- [p]Fixed an issue where Ancient Stingray did not display the intended electricity effect during specific attacks.[/p][/*]
- [p]Fixed an issue where players under the effect of Faustian Bargain could still interact with boats.[/p][/*]
- [p]Fixed an issue where the Hand Cannon did not roll random modifiers.[/p][/*]
- [p]Fixed an issue where the Jester Outfit (Common) could sometimes not have the Headshot Damage Bonus as its fixed stat.[/p][/*]
- [p]Fixed an issue where Dexterity could be applied as a base stat on the unique-grade Ranger Hood.[/p][/*]
- [p]Fixed an issue where forcibly closing the game while on a boat and reconnecting could result in the player not being dismounted.[/p][/*]
- [p]Fixed an issue where the UI color change and animation for Oxygen at 50% occurred at different timings.[/p][/*]
- [p]Fixed an issue where using the Worship emote followed by the Sailor’s Dance emote could lock the camera movement.[/p][/*]
- [p]Fixed an issue where the fire effect of the Hog Roast Campfire could appear below the floor in the preview screen.[/p][/*]
- [p]Fixed an issue where opening the Quest Log inside a dungeon displayed all quests regardless of the entered dungeon.[/p][/*]
- [p]Fixed an issue where the Adventure Ranking score for Semi-semi Wipe could be calculated incorrectly for some users.[/p][/*]
- [p]Fixed an issue where the Huntress’s Weekly Mission did not display the required items or target monsters.[/p][/*]
- [p]Fixed an issue where purchasing a Seasonal Pack from the Blacksmith redirected to the store instead of the product page.[/p][/*]
Game Updates:
- [p]Changed so that pressing the Walk key while underwater allows you to swim faster. Swimming faster now consumes oxygen more quickly.[/p][/*]
- [p]Improved the sound of the White Shark near the water surface to be more natural.[/p][/*]
- [p]Improved the fading of Sea Walker’s slime effect to look more natural.[/p][/*]
- [p]Improved performance when Visual Effects Quality is set to Low.[/p][/*]
- [p]Improved the intensity of water splash effects while swimming.[/p][/*]
- [p]Improved the amount of bubble effects occurring in the ocean.[/p][/*]
- [p]Improved terrain on Skull Island where monsters could be killed without taking damage.[/p][/*]
- [p]Improved the icon for the lobby skin 'Captain's Wrecked Cabin'.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Rangers can now use Hand Cannons.[/p][/*]
- [p]Faustian Bargain – Yeti’s combo attack has been adjusted.[/p][/*]
- [p]Faustian Bargain – The movement speed of Pinchclaw Crab has been reduced.[/p][/*]
- [p]Homing spells no longer track targets while underwater.[/p][/*]
- [p]The projectile speed of Penguin Form – Water Cannon has been reduced.[/p][/*]
- [p]The movement speed bonus of Penguin Dash has been reduced from 100% → 30%.[/p][/*]
- [p]Smoke Pot and Tumbling can no longer be used underwater.[/p][/*]