Bugfixes:
- [p]Fixed an issue where the sound might not play when hitting a jar with the Fighter’s Shield Slam skill.[/p][/*]
- [p]Fixed an issue where the Warlock’s Evil Eye could fly outside the map when used while sitting, causing the jump action to malfunction.[/p][/*]
- [p]Fixed an issue where the Penetrating Shot effect of the Ranger could remain even after the skill duration ended.[/p][/*]
- [p]Fixed an issue where a frame drop could occur when a Ranger with the Trapping Mastery perk dismantled a hunting trap after being caught in it.[/p][/*]
- [p]Fixed an issue where casting the Cleric’s Protection on a monster could generate duplicate shields.[/p][/*]
- [p]Fixed an issue where damage VFX could appear when recovering HP with the Cleric’s Over Healing.[/p][/*]
- [p]Fixed an issue where the Ghost King’s corpse might not be visible if it died while teleporting.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom where some monsters could remain idle at certain locations.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom where monsters could stop attacking when moving between land and underwater areas.[/p][/*]
- [p]Fixed an issue where the Pirate monster’s ranged projectile attack could pass through walls and deal damage when the monster was positioned against a wall.[/p][/*]
- [p]Fixed an issue where underwater monster corpses could not be interacted with.[/p][/*]
- [p]Fixed an issue where interacting with Mermaid Corpses could sometimes produce no sound.[/p][/*]
- [p]Fixed an issue in The Goblin Caves – Cave Altar A module where skeleton monsters could stop moving at specific positions.[/p][/*]
- [p]Fixed an issue in The Goblin Caves – Goblin Rooms module where generated portals could not be used properly.[/p][/*]
- [p]Fixed an issue in The Goblin Caves – Ants Nest module where players could get stuck behind a roster at certain locations.[/p][/*]
- [p]Fixed an issue in The Goblin Caves – Cave Pit Hall module where terrain beyond stone pillars could be visible.[/p][/*]
- [p]Fixed an issue in The Ruins of Forgotten Castle – Keep where movement in certain areas could cause frame drops due to environmental props.[/p][/*]
- [p]Fixed an issue in The Ruins of Forgotten Castle – Stables where certain trees might not appear as intended.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Abyss – Narrow Bridge where players could be attacked by monsters immediately upon spawning.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Abyss – False Throne where a Druid in Rat Form could activate a lever by passing through the portcullis.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Skull Island module where a Druid could enter the boss reward room using transformation forms.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom where the escape current sound could be heard even when the underwater escape cave was inactive.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Abandoned Ship module where players could become trapped.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom where broken jars or chests could display incorrect cross-sections.[/p][/*]
- [p]Fixed an issue where potions placed in dungeons could consistently spawn as Potions of Water Breathing.[/p][/*]
- [p]Fixed an issue where swimming sounds might not play while swimming quickly.[/p][/*]
- [p]Fixed an issue where striking spilled Tar after destroying a Tar Barrel could produce no sound.[/p][/*]
- [p]Fixed an issue where Spider Webs could only be destroyed when players passed through them.[/p][/*]
- [p]Fixed an issue where actions might not proceed correctly after a successful parry.[/p][/*]
- [p]Fixed an issue where the equip time of the Recurve Bow could differ from other bows.[/p][/*]
- [p]Fixed an issue where bolts appeared to float when reloading the Crossbow, Hand Crossbow, or Windlass Crossbow.[/p][/*]
- [p]Fixed an issue where hitting certain walls with a Rapier or Dagger could produce no sound.[/p][/*]
- [p]Fixed an issue where blocking with the rapier might not work properly.[/p][/*]
- [p]Fixed an issue where blocking attacks with a War Hammer could produce no sound.[/p][/*]
- [p]Fixed an issue where hair could clip through the Occultist Hood when worn by certain races.[/p][/*]
- [p]Fixed an issue where the Soul Heart skin might not display properly after moving to the next floor in a dungeon.[/p][/*]
- [p]Fixed an issue where the new party leader’s lobby skin would not update after a leader change.[/p][/*]
- [p]Fixed an issue where Quest Logs that needed to be completed within the same session could not be completed separately.[/p][/*]
- [p]Fixed an issue where items required by the Quest Log could display random options.[/p][/*]
- [p]Fixed an issue where the Trading Post screen could appear when entering a dungeon.[/p][/*]
- [p]Fixed an issue where clicking the Trading Post button produced no sound.[/p][/*]
- [p]Fixed an issue where the Trading Post and Marketplace could be accessed even without reaching level 20.[/p][/*]
- [p]Fixed an issue where error codes could appear when making purchases or crafting.[/p][/*]
- [p]Fixed an issue where class rankings might not display correctly on the Leaderboard.[/p][/*]
Game Updates:
- [p]Added The Blue Maelstrom to Squires to Riches.[/p][/*]
- [p]Added the Blue Maelstrom dungeon to High-Roller mode.[/p][/*]
- [p]Added Adventure Mode to High-Roller. In High-Roller Adventure mode, you can earn only 25% of the AP compared to the standard High-Roller mode.[/p][/*]
- [p]In Adventure Mode, the Druid’s Thorn Barrier and the Ranger’s Purge Shot have been changed so that they no longer affect other players.[/p][/*]
- [p]Improved the Mummy Chest module in The Ruins of Forgotten Castle – The Crypt.[/p][/*]
- [p]A new monster, Midnight Stag, has been added to The Ruins of the Forgotten Castle.[/p][/*]
- [p]Changed so that boats in The Blue Maelstrom now spawn immediately after the session starts.[/p][/*]
- [p]Melee attack accuracy has been improved.[/p][/*]
- [p]Improved the VFX of the Ranger’s Purge Shot skill.[/p][/*]
- [p]Improved certain animations of the Skeleton Royal Guard.[/p][/*]
- [p]Some animations of the Tidewalkers have been improved.[/p][/*]
- [p]Updated several torch icons.[/p][/*]
- [p]Updated various equipment item icons.[/p][/*]
- [p]The size of the Horseman’s Axe and Hatchet has been reduced back to their previous scale, and their attack range has been slightly increased.[/p][/*]
- [p]Added new craftable items.[/p][/*]
- [p]Changed so that logs obtained through Woodcutting are now purchased by the merchant Woodsman.[/p][/*]
- [p]The Possession system of Faustian Bargain has been adjusted so that you now possess a monster closer to your death location than before.[/p][/*]
- [p]The positions of some UIs in the lobby have been adjusted.[/p][/*]
- [p]Added new loading illustration images.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Adjusted the overall balance of monsters and map elements in The Frost Mountain – Ice Cavern.[/p][/*]
- [p]The loot drop rate for The Blue Maelstrom has been improved.[/p][/*]
- [p]Increased the parry multiplier of Rapier and Cutlass from 1.25x to 1.5x.[/p][/*]
- [p]Increased movement speed and action speed while underwater. Also increased the speed of physical and magical projectiles underwater.[/p][/*]
- [p]Overall monsters in Faustian Bargain have been polished and balanced.[/p][/*]
- [p]Reduced the attack difficulty of Pirate monsters.[/p][/*]
- [p]The weakest impact zone has been removed from various weapons, and the remaining impact zones have been adjusted accordingly.[/p][/*]
- [p]Reduced the reload and firing time of the Hand Cannon.[/p][/*]
- [p]Increased the Weapon Damage of the Hand Cannon by 5.[/p][/*]
- [p]Decreased the Weapon Damage of Drum from 24–30 to 16–28.[/p][/*]
- [p]Increased the Barbarian’s Vigor by 5 and decreased Knowledge by 5.[/p][/*]
- [p]Increased the Barbarian’s Two-Hander Armor Penetration from 5% to 10%.[/p][/*]
- [p]Decreased the Barbarian’s War Cry max health bonus from 25% to 20%.[/p][/*]
- [p]Reduced the Bard’s Dissonance duration from 3 seconds to 2 seconds.[/p][/*]
