Bugfixes:
- [p]Fixed an issue where the Rogue’s Double Jump could malfunction after reconnecting to the game following dungeon entry.[/p][/*]
- [p]Fixed an issue where the Warlock’s summoned Hydra could fail to attack a hidden Rogue.[/p][/*]
- [p]Fixed an issue where the Warlock’s Immortal Lament Magical Healing Bonus was being applied as Magical Healing instead of as a healing bonus as intended.[/p][/*]
- [p]Fixed an issue where certain weapons, such as the arming sword, were not affected by the Fighter's Sword Mastery.[/p][/*]
- [p]Fixed an issue where the Fighter’s Shield Slam could fail to destroy destructible objects.[/p][/*]
- [p]Fixed an issue where action speed might not have been applied to the aiming timing that affects projectile drop.[/p][/*]
- [p]Fixed an issue where the Ghost King could target an incorrect entity when using certain attack patterns.[/p][/*]
- [p]Fixed an issue where the Yeti could stop attacking when encountering a player’s summoned creature or a deployed Pavise.[/p][/*]
- [p]Fixed an issue where the Living Armor could stop moving when touching a deployed Pavise.[/p][/*]
- [p]Fixed an issue where non-attacking Sea Urchins could be affected by the Chaotic Discord debuff.[/p][/*]
- [p]Fixed an issue where Pirate monsters might not take damage from ranged attacks while standing idle.[/p][/*]
- [p]Fixed an issue where Pirate monsters could detect and attack players located on different floors.[/p][/*]
- [p]Fixed an issue where the White Shark could repeatedly use only one attack pattern.[/p][/*]
- [p]Fixed an issue where the White Shark might not move properly.[/p][/*]
- [p]Fixed an issue where the Bladehand could fail to destroy props.[/p][/*]
- [p]Fixed an issue where some of the Ancient Stingray’s attack patterns could disappear into walls.[/p][/*]
- [p]Fixed an issue where, after resetting when no players were present in the boss room following its final pattern, the Ancient Stingray might not use its final attack pattern again.[/p][/*]
- [p]Fixed an issue in The Ruins of Forgotten Castle - Inferno where players could become stuck in the Shrine of Health located within the Demon Throne module.[/p][/*]
- [p]Fixed an issue in The Ruins of Forgotten Castle - Inferno where the Abomination could become trapped by metal bars in the Painful Steps module.[/p][/*]
- [p]Fixed an issue in The Frost Mountain - Ice Abyss where escaping via rope in the Shallow Valley module could fail due to ice created by a Frost Wyvern’s attack.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom where water effects inside the ship might not display correctly.[/p][/*]
- [p]Fixed an issue where water in The Blue Maelstrom might not display properly on certain PC specifications.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom dungeon where breathing sounds might not play when exiting the water.[/p][/*]
- [p]Fixed an issue in Adventure Mode where summoned creatures could attack other players instead of monsters.[/p][/*]
- [p]Fixed an issue where the weapon damage of Haze Blade was lower than intended.[/p][/*]
- [p]Fixed an issue where newly added equipment with Legendary rarity might not drop in dungeons.[/p][/*]
- [p]Fixed an issue where the appearance of chests in The Blue Maelstrom could differ depending on graphic settings.[/p][/*]
- [p]Fixed an issue where players could purchase gold coins from the Treasurer using gold coins instead of silver coins.[/p][/*]
- [p]Fixed an issue where items could disappear from the inventory after completing a trade at the Trading Post.[/p][/*]
Game Updates:
- [p]A Twitch Drops Campaign will take place on October 24th, 25th, and 26th.[/p][/*]
- [p]The Halloween Event begins! Check out Jack O' Lantern’s quest and new cosmetics available in the shop.[/p][/*]
- [p]New cosmetics have been released.[/p][/*]
- [p]Improved the Druid’s Barkskin Armor so that it no longer obstructs the vision of players transformed into rat or chicken form as much.[/p][/*]
- [p]Improved the visual clarity of certain Ancient Stingray attack patterns.[/p][/*]
- [p]Changed the name Death Stalker → Sea Piranha.[/p][/*]
- [p]Improved the dungeon result screen and the arena result screen.[/p][/*]
- [p]In Arena random matchmaking, players will no longer be matched against the same class.[/p][/*]
- [p]The length of the Horseman’s Axe and Hatchet has been increased.[/p][/*]
- [p]Improved the icon for the Black Despair Banner emote.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Reduced the difficulty of quests that had escape requirements.[/p][/*]
- [p]Improved the loot for the Ice Caverns and the Icy Abyss.[/p][/*]
- [p]Changed so that knockback, airborne effects, and debuffs are not applied between players in Adventure Mode.[/p][/*]
- [p]Faustian Bargain – Monster balance has been adjusted.[/p][/*]
- [p]Faustian Bargain – Skeleton Archers now have Quick Shot Skill.[/p][/*]
- [p]Spell casting speed has been increased for lower Knowledge values.[/p][/*]
- [p]Even if a weapon’s primary attributes include True Physical Damage, True Magical Damage, Additional Physical Damage, or Additional Magical Damage, it can now roll Additional Weapon Damage as a random option.[/p][/*]
- [p]The duration of Ghostdust Pouch has been reduced by half across all grades.[/p][/*]
- [p]Throwing Knife and Francisca Axe of Common grade can now be purchased from vendors.[/p][/*]
- [p]Throwing Knife and Francisca Axe of Rare grade are now craftable.[/p][/*]
- [p]The Weapon Damage of Francisca Axe has been increased by 2.[/p][/*]
- [p]For Warlock, the health recovery effect of Immortal Lament now also applies to Life Drain.[/p][/*]
- [p]For Sorcerer, the cooldown reduction bonus of Elemental Fury has been decreased from 0.75% to 0.5%, and the move speed bonus has been decreased from 0.1% to 0.05%.[/p][/*]
- [p]The move speed bonus of Spell Stride for Sorcerer has been reduced from 25% to 20%.[/p][/*]
