Bugfixes:
- [p]Fixed an issue where players might not be properly hit when attacked at very close range.[/p][/*]
- [p]Fixed an issue where an attack that became stuck after being successfully guarded with a shield could deal damage to a nearby player.[/p][/*]
- [p]Fixed an issue where multiple unintended attacks could trigger after a successful parry.[/p][/*]
- [p]Fixed an issue where jumping might not function properly when the inventory detailed view was opened.[/p][/*]
- [p]Fixed an issue where the banner might not disappear if the Fighter was silenced by another player while using Fortified Ground.[/p][/*]
- [p]Fixed an issue where the Rogue’s Traps and Locks would display environmental traps that could not be disarmed.[/p][/*]
- [p]Fixed an issue where nearby targets might not take damage when the Barbarian used Whirlwind with the Felling Axe.[/p][/*]
- [p]Fixed an issue where the Barbarian’s Grappling Hook would not function properly when turning backward after a successful hit.[/p][/*]
- [p]Fixed an issue where the stuck sound could play when the Barbarian’s Grappling Hook hit another player.[/p][/*]
- [p]Fixed an issue where the minimap would appear incorrectly for certain modules of The Ruins of Forgotten Castle – Ruins.[/p][/*]
- [p]Fixed an issue where the Hidden Statue Lever placed in the Abandoned Sanctuary module of The Ruins of Forgotten Castle – Ruins would not spawn properly.[/p][/*]
- [p]Fixed an issue where some doors in the Forgotten Plots module of The Ruins of Forgotten Castle – Ruins could be blocked by walls.[/p][/*]
- [p]Fixed an issue where monsters could get stuck and be unable to move at certain wall spots in the Guard Posts module of The Ruins of Forgotten Castle – Crypt.[/p][/*]
- [p]Fixed an issue where there could be holes in the Center Altar module of The Ruins of Forgotten Castle – Crypt.[/p][/*]
- [p]Fixed an issue where there could be holes in the Death Hall module of The Ruins of Forgotten Castle – Crypt.[/p][/*]
- [p]Fixed an issue where players might not take damage from the blood pool in The Ruins of Forgotten Castle – Inferno.[/p][/*]
- [p]Fixed an issue with the ladder in the Pyramid module of The Frost Mountain – Ice Caverns where it would appear as being used when walking across the floor.[/p][/*]
- [p]Fixed an issue where there could be holes in the Goblin Town A module of Goblin Caves.[/p][/*]
- [p]Fixed an issue where players could get stuck on certain stairs in the Anvil Outpost module of The Goblin Caves – The Firedeep.[/p][/*]
- [p]Fixed an issue where a Pickaxe could be floating in the Lava Crossway module of The Goblin Caves – The Firedeep.[/p][/*]
- [p]Fixed an issue where the interaction UI would remain on the screen when interacting with monsters in The Goblin Caves – The Firedeep.[/p][/*]
- [p]Fixed an issue where the Flame Jet trap could appear armed even after being successfully disarmed.[/p][/*]
- [p]Fixed an issue where the disarm sound for the Flame Jet trap would not play.[/p][/*]
- [p]Fixed an issue where monsters would continue attacking players who were already dead.[/p][/*]
- [p]Fixed an issue where Slime corpses would not deflate properly.[/p][/*]
- [p]Fixed an issue where players trapped in a prison created by the Skeleton Warlord would be unable to break out on their own.[/p][/*]
- [p]Fixed an issue where the VFX for certain attack patterns of the Skeleton Warlord might not display properly.[/p][/*]
- [p]Fixed an issue where the VFX for certain attack patterns of the Lava Turtle might not display properly.[/p][/*]
- [p]Fixed an issue where the effects of certain spells applied to Fire Spirits could appear on the ground.[/p][/*]
- [p]Fixed an issue with the loot drop table for the Lava Golem so it no longer only drops a few gold coins.[/p][/*]
- [p]Fixed an issue where monsters could end up in an abnormal pose after being killed by a player spawning nearby.[/p][/*]
- [p]Fixed an issue where monsters possessed by Faustian Bargain could be killed by a new player spawning nearby.[/p][/*]
- [p]Fixed an issue where the message “The dark grows darker…” would appear twice when no players remained in the dungeon while Faustian Bargain was active.[/p][/*]
- [p]Fixed an issue where the materials for some crafted items were incorrect.[/p][/*]
- [p]Fixed an issue where players would continuously obtain the same grade of Log from a single tree while woodcutting. Adjusted the drop rates for each type of log according to the game mode.[/p][/*]
- [p]Fixed an issue where the selling price of the 'Ball' ammo was higher than their purchase price.[/p][/*]
- [p]Fixed an issue where the guard range of the Double Axe did not match the weapon’s visual appearance.[/p][/*]
- [p]Fixed an issue where parts of the character’s body could clip through the Lantern Shield when wearing plate armor.[/p][/*]
- [p]Fixed an issue where a metallic hit sound could play when striking a Round Shield with an item skin equipped.[/p][/*]
- [p]Fixed an issue where the sound of a Throwing Knife would play when taking out a Lockpick.[/p][/*]
- [p]Fixed an issue where the parry sound of the Zweihander would not play.[/p][/*]
- [p]Fixed an issue where the selling price of the Intricate Wooden Figurine was too low. The Collector will now purchase the item for 5,000 gold.[/p][/*]
- [p]Fixed an issue where the virtual cursor would not be activated when pressing \[ESC] Back while using a gamepad in a dungeon.[/p][/*]
- [p]Fixed an issue where text alignment would appear incorrectly in the Adventure Results screen.[/p][/*]
- [p]Fixed an issue where party members could change servers.[/p][/*]
- [p]Fixed an issue where the dungeon selection would not synchronize properly if the party leader changed the dungeon while a party member had the dungeon selection screen open.[/p][/*]
- [p]Fixed an issue where the death animation of the Dwarf race would appear awkward.[/p][/*]
- [p]Fixed an issue where the crouch movement speed was not be applied when using the Stonekick Dance emote.[/p][/*]
- [p]Fixed an issue where accessories could be purchased from the Goblin Merchant.[/p][/*]
- [p]Fixed an issue where The Firedeep boss kills would not be counted in Hall of Fame – Boss Hunter leaderboard. The Fire Colossus now give 2pts for each kill in the High-Roller mode.[/p][/*]
- [p]Fixed an issue where the updated amount might not be applied properly when refunding previously charged Redstone Shards.[/p][/*]
Game Updates:
- [p]Improved the Fire Colossus’s VFX while it is out of combat.[/p][/*]
Balance Updates:
[p]General[/p]- [p]Significantly improved the drop rates for the early quest items.[/p][/*]
- [p]Improved the drop rates for the 1st floor bosses.[/p][/*]
- [p]Adjusted the Quest system so the branching questlines become unlocked much earlier. [/p][/*]
- [p]Updated several Quests that previously required you to find a random module to instead explore a module that should always appear.[/p][/*]
- [p]The Disarm skill mechanic has been updated. The disarm skill no longer disarms a target with a successful attack on the target. Instead the player must successfully parry an attack while the disarm skill is activated to disarm the attacker. [/p][/*]
- [p]The Disarm skill will now work with all weapons that can parry instead of just being available to sword weapons.[/p][/*]
- [p]The player’s hands will display a visual effect while the disarm skill is active.[/p][/*]
- [p]The duration window to Disarm a target has been increased from 4 seconds to 6 seconds from when it is activated.[/p][/*]
- [p]Movement speed while using the Grappling Hook has been increased.[/p][/*]
- [p]Grappling Hook can now be thrown more quickly.[/p][/*]
- [p]Movement speed during the preparation phase of Hurl Weapon has been increased.[/p][/*]
- [p]Skull Splitter damage has been reduced to 12, and its damage duration has been reduced to 4 seconds.[/p][/*]
- [p]The movement speed bonus while casting Spell Stride has been reduced to 15%.[/p][/*]
- [p]The knockback power of Air Mastery has been reduced to 25%.[/p][/*]
- [p]Windblast’s spell tier has been increased by one, and its cooldown has been increased to 15 seconds.[/p][/*]
- [p]Vortex’s spell tier has been increased by one, and its cooldown has been increased to 21 seconds.[/p][/*]
- [p]Movement speed while playing instruments has been increased.[/p][/*]
- [p]The movement speed bonus of Jolly Time has been reduced to 5.[/p][/*]
- [p]The movement speed bonus of Beats of Alacrity has been adjusted from 5/7/9 to 4/5/6.[/p][/*]
- [p]Quick Reload now also applies to the Hand Cannon.[/p][/*]
- [p]The Hand Cannon’s weapon damage has been reduced by 5.[/p][/*]
- [p]The firing time of the Hand Cannon has been reduced.[/p][/*]
- [p]The Hand Cannon now deals an additional 10 True Physical Damage, and its armor penetration effect has been removed.[/p][/*]
- [p]The projectile speed of Hand Cannon Ball has been increased by 10%.[/p][/*]
- [p]Movement speed while attacking and reloading with the Sling has been increased.[/p][/*]
- [p]The damage of Lantern Shield counterattacks has been increased.[/p][/*]
- [p]The maximum health of Light Aketon and Frostlight Aketon has been increased by 1.[/p][/*]
- [p]The primary stat of Dark Cuirass has been reduced by 1.[/p][/*]
- [p]The spell power of Wizard Shoes has been reduced by 1.[/p][/*]
