News Liste Dark and Darker

Early Access Hotfix #100
Dark and Darker
20.11.25 11:37 Community Announcements
[p]Hi Adventurers,[/p][p align="start"]This update looks to improve the overall player experience with several improvements under the hood to help you get into the dungeons quickly. We’ve improved the High-Roller matchmaking logic and reduced the CMM window so battles can ramp up more naturally. We have added a ‘quick fill’ function that makes it easier to quickly sell your plunder from the dungeons. We’ve added an indicator making it easier to identify items that are associated with your current quests. We’ve updated the helmets to be more flexible so that races with headgear restrictions can now equip certain headgear that make visual sense. We’ve improved swimming to make it a bit more comfortable when navigating the Ship Graveyard map. Finally, we’ve made several balance upgrades, networking improvements, and numerous bugs fixes to make the overall dungeons experience smoother. We will continue to focus on smoothing out the user experience as we build up to the next major update. Thank you and see you in the dungeons![/p][p][/p][p align="start"]IRONMACE[/p][p][/p]

Bugfixes:

  • [p]Fixed an issue where a crash would occur when exiting the game through Steam.[/p][/*]
  • [p]Fixed an issue where a crash would occur while spectating a party member.[/p][/*]
  • [p]Fixed an issue where all interactions inside a dungeon would become unavailable.[/p][/*]
  • [p]Fixed an issue where Fighters equipped with Slayer could also equip the Spiked Gauntlet.[/p][/*]
  • [p]Fixed an issue where Warlocks wearing Demon Armor were unable to equip the Spiked Gauntlet.[/p][/*]
  • [p]Fixed an issue in the Goblin Caves – Cave Tombs where the ceiling in a specific location would appear detached.[/p][/*]
  • [p]Fixed an issue in the Goblin Caves – Cave Altar B module where players could exit the map through a hole.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Ruins Square A module where certain passages appeared blocked on the minimap.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Ruins Hidden Altar module where killing a Mummy on a staircase could cause its body to slide, preventing interaction.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Ruins King's Treasure Room where wall textures on the ceiling would flicker.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Ruins Greathall B module where certain wall textures would flicker.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Ruins where monsters spawned by Faustian Bargain could become trapped inside the Forsaken Cloister or Destroyed Tower modules.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Ruins where hitting a wall near the iron bars in the waiting room leading down to the Crypt would play the incorrect sound effect.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Crypt Dark Priests module where a Wooden Barrel would appear floating.[/p][/*]
  • [p]Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain – Ice Cavern where uneven slopes could cause monsters to stop moving.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain – Ice Cavern High-Roller Bridge module where two Frost Giants could spawn simultaneously.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain – Ice Abyss Monoliths module where characters could get stuck in a seated position.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain – Ice Abyss False Throne module where a Frost Demon located could become stuck in a corridor.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain – Ice Abyss Hound Vale module where players could exit the map through a hole.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain – Ice Abyss Pillars module where players could exit the map through a hole.[/p][/*]
  • [p]Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly.[/p][/*]
  • [p]Fixed an issue in The Blue Maelstrom – Floating Village module where a Sea Piranha would not move.[/p][/*]
  • [p]Fixed an issue in The Blue Maelstrom – Skull Island module where monsters could fail to pursue players.[/p][/*]
  • [p]Fixed an issue in The Blue Maelstrom – Skull Island module where a Crocodilian would get stuck on rocks outside the cave.[/p][/*]
  • [p]Fixed an issue where Elite or Nightmare Living Statues could be distinguishable as monsters even while in statue form.[/p][/*]
  • [p]Fixed an issue where the Ancient Stingray would momentarily disappear during movement patterns.[/p][/*]
  • [p]Fixed an issue where players could distinguish the Mermaid Corpse from props before interacting with it.[/p][/*]
  • [p]Fixed an issue where the boss would not reset if a Faustian Bargain monster died inside the boss room.[/p][/*]
  • [p]Fixed an issue in The Frost Mountain where possessing a monster via Faustian Bargain could cause movement restrictions if the possessed monster collided with an unawakened Frost Skeleton.[/p][/*]
  • [p]Fixed an issue where Skeleton Guards and Frost Skeleton Guards in High-Roller would retain electrical effects on their corpses if they were killed by player summons.[/p][/*]
  • [p]Fixed an issue where lanterns thrown onto slopes could become uncollectible after rolling, stopping, and rolling again.[/p][/*]
  • [p]Fixed an issue where the Armor Rating of the Tidal Spangenhelm would not be applied properly.[/p][/*]

Game Updates:

  • [p]The continuous Matchmaking window has been reduced for all dungeons.[/p][/*]
  • [p]A quick fill button has been added to the sell tab. Items that the Merchant buys can be selected all at once for sale.[/p][/*]
  • [p]Races that were previously unable to equip Headgear can now equip hat-type Headgear. When wearing a hat, Race abilities will not be applied.[/p][/*]
  • [p]An indicator is displayed on items that are required for the currently active quests.[/p][/*]
  • [p]Improved performance optimization for the Blue Maelstrom map.[/p][/*]
  • [p]Players can now stand on the bow of the extraction boat.[/p][/*]
  • [p]Improved the behavior and navigation of the White Shark.[/p][/*]
  • [p]Improved the behavior of Pirates so they can get out of the water via ramps.[/p][/*]
  • [p]Improved the sound effects so other players can be detected while underwater.[/p][/*]
  • [p]Improved the sound effects when climbing onto boats from the water.[/p][/*]
  • [p]Adjusted the High-Roller difficulty in The Blue Maelstrom and increased rewards for multiple modules.[/p][/*]
  • [p]Improved visibility of certain equipment icons.[/p][/*]
  • [p]Added new loading illustration images.[/p][/*]

Balance Updates:

[p align="start"]General[/p]
  • [p]Improved the drop rate in Squires to Riches to match that of Normal dungeons.[/p][/*]
  • [p]Move Speed penalty modifier while in the guard stance has been modified for most weapons and shields.[/p][/*]
  • [p]The guard stance move speed bonus for successfully blocking an attack has been adjusted so using a weapon to block an attack is more worthwhile comparatively to blocking an attack using a shield, so as to better match the difficulty of successfully performing the block action.[/p][/*]
  • [p]Underwater Move Speed and Action Speed have each been increased by 5%.[/p][/*]
  • [p]Underwater hitscan range has been slightly increased.[/p][/*]
  • [p]Oxygen consumption increased when swimming quickly.[/p][/*]
  • [p]Adventure Mode High-Roller ore spawn rate reduced to match Normal dungeon levels.[/p][/*]
  • [p]Removed the fixed True Magical Damage option from Fangs of Death Necklace and adjusted the fixed True Physical Damage value.[/p][/*]
  • [p]Adjusted monster spawn rate for Mermaid Corpse.[/p][/*]
  • [p]Reduced the difficulty of Bladehand.[/p][/*]
  • [p]Added new Faustian Bargain monsters: Skeleton Guardman, Skeleton Crossbowman, Frost Skeleton Footman, Frost Skeleton Crossbowman.[/p][/*]
  • [p]Overall damage of Faustian Bargain monsters increased.[/p][/*]
  • [p]Faustian Bargain – Skeleton Footman, Frost Skeleton Guardman, Zombie, Frost Walker Action Speed increased.[/p][/*]
  • [p]Faustian Bargain – Giant Centipede can now move while performing normal attacks and Action Speed increased.[/p][/*]
[p align="start"]Items[/p]
  • [p]Adjusted the Move Speed for Shields: Frostlight Lantern Shield -8 → -10, Lantern Shield -10 → -12, Round Shield -12 → -13, Heater Shield -15 → -20.[/p][/*]
  • [p]Lantern Move Speed bonuses have been adjusted from 0.3–1.5% to 0.3–1%.[/p][/*]
  • [p]Club's weapon damage decreased by 1, and Move Speed decreased by 2.[/p][/*]
  • [p]The knockback distance on hit for the Hand Cannon has been increased.[/p][p]The Quarterstaff has received a +1 Weapon Damage increase.[/p][/*]
  • [p]Golden Scripture of Solaris Move Speed changed from -10 → -15.[/p][/*]
  • [p]Reduced the Move Speed while performing physical attacks with a spellbook.[/p][/*]
  • [p]Golden Hounskull Headshot Damage Reduction changed from 15% → 23%, Projectile Damage Reduction changed from 2.1% → 1.1%.[/p][/*]
  • [p]Requiem of the Fairy Magical Damage Bonus decreased from 5% → 2.5%.[/p][/*]
[p align="start"]Classes[/p]
  • [p]Warlock’s Demon Form transformation delay has been reduced, and the health drain penalty has been decreased from 2% → 1%.[/p][/*]
  • [p]Warlock’s Exploitation Strike magic damage has been increased from 15 (1.0) → 20 (1.0).[/p][/*]
  • [p]Wizard’s Melt physical damage reduction has been decreased from 20% → 15%, and its duration has been reduced from 5s → 4s.[/p][/*]
  • [p]Reduced the range of the Bard’s Din of Darkness and Piercing Shrill songs.[/p][/*]
  • [p]Sorcerer spell casting times and cooldowns have been increased.[/p][/*]
  • [p]Sorcerer’s Apex of Sorcery spell casting speed bonus has been increased from 25% → 50%.[/p][/*]
  • [p]Sorcerer’s Time Distortion Move Speed Bonus penalty decreased from -3% → -2.5%.[/p][/*]
Logo for Dark and Darker
Release:07.07.2024 Genre: Massively Multiplayer Online Entwickler: IRONMACE Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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