Bugfixes:
- [p]Fixed an issue where a crash would occur when exiting the game through Steam.[/p][/*]
- [p]Fixed an issue where a crash would occur while spectating a party member.[/p][/*]
- [p]Fixed an issue where all interactions inside a dungeon would become unavailable.[/p][/*]
- [p]Fixed an issue where Fighters equipped with Slayer could also equip the Spiked Gauntlet.[/p][/*]
- [p]Fixed an issue where Warlocks wearing Demon Armor were unable to equip the Spiked Gauntlet.[/p][/*]
- [p]Fixed an issue in the Goblin Caves – Cave Tombs where the ceiling in a specific location would appear detached.[/p][/*]
- [p]Fixed an issue in the Goblin Caves – Cave Altar B module where players could exit the map through a hole.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Ruins Square A module where certain passages appeared blocked on the minimap.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Ruins Hidden Altar module where killing a Mummy on a staircase could cause its body to slide, preventing interaction.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Ruins King's Treasure Room where wall textures on the ceiling would flicker.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Ruins Greathall B module where certain wall textures would flicker.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Ruins where monsters spawned by Faustian Bargain could become trapped inside the Forsaken Cloister or Destroyed Tower modules.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Ruins where hitting a wall near the iron bars in the waiting room leading down to the Crypt would play the incorrect sound effect.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Crypt Dark Priests module where a Wooden Barrel would appear floating.[/p][/*]
- [p]Fixed an issue in The Forgotten Castle – Crypt Death Hall module where players could exit the map using the Sorcerer’s Electric Dash.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Cavern where uneven slopes could cause monsters to stop moving.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Cavern High-Roller Bridge module where two Frost Giants could spawn simultaneously.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Abyss Monoliths module where characters could get stuck in a seated position.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Abyss False Throne module where a Frost Demon located could become stuck in a corridor.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Abyss Hound Vale module where players could exit the map through a hole.[/p][/*]
- [p]Fixed an issue in The Frost Mountain – Ice Abyss Pillars module where players could exit the map through a hole.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Bladehand's Refuge where the water surface near the boat would not render correctly.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Floating Village module where a Sea Piranha would not move.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Skull Island module where monsters could fail to pursue players.[/p][/*]
- [p]Fixed an issue in The Blue Maelstrom – Skull Island module where a Crocodilian would get stuck on rocks outside the cave.[/p][/*]
- [p]Fixed an issue where Elite or Nightmare Living Statues could be distinguishable as monsters even while in statue form.[/p][/*]
- [p]Fixed an issue where the Ancient Stingray would momentarily disappear during movement patterns.[/p][/*]
- [p]Fixed an issue where players could distinguish the Mermaid Corpse from props before interacting with it.[/p][/*]
- [p]Fixed an issue where the boss would not reset if a Faustian Bargain monster died inside the boss room.[/p][/*]
- [p]Fixed an issue in The Frost Mountain where possessing a monster via Faustian Bargain could cause movement restrictions if the possessed monster collided with an unawakened Frost Skeleton.[/p][/*]
- [p]Fixed an issue where Skeleton Guards and Frost Skeleton Guards in High-Roller would retain electrical effects on their corpses if they were killed by player summons.[/p][/*]
- [p]Fixed an issue where lanterns thrown onto slopes could become uncollectible after rolling, stopping, and rolling again.[/p][/*]
- [p]Fixed an issue where the Armor Rating of the Tidal Spangenhelm would not be applied properly.[/p][/*]
Game Updates:
- [p]The continuous Matchmaking window has been reduced for all dungeons.[/p][/*]
- [p]A quick fill button has been added to the sell tab. Items that the Merchant buys can be selected all at once for sale.[/p][/*]
- [p]Races that were previously unable to equip Headgear can now equip hat-type Headgear. When wearing a hat, Race abilities will not be applied.[/p][/*]
- [p]An indicator is displayed on items that are required for the currently active quests.[/p][/*]
- [p]Improved performance optimization for the Blue Maelstrom map.[/p][/*]
- [p]Players can now stand on the bow of the extraction boat.[/p][/*]
- [p]Improved the behavior and navigation of the White Shark.[/p][/*]
- [p]Improved the behavior of Pirates so they can get out of the water via ramps.[/p][/*]
- [p]Improved the sound effects so other players can be detected while underwater.[/p][/*]
- [p]Improved the sound effects when climbing onto boats from the water.[/p][/*]
- [p]Adjusted the High-Roller difficulty in The Blue Maelstrom and increased rewards for multiple modules.[/p][/*]
- [p]Improved visibility of certain equipment icons.[/p][/*]
- [p]Added new loading illustration images.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]Improved the drop rate in Squires to Riches to match that of Normal dungeons.[/p][/*]
- [p]Move Speed penalty modifier while in the guard stance has been modified for most weapons and shields.[/p][/*]
- [p]The guard stance move speed bonus for successfully blocking an attack has been adjusted so using a weapon to block an attack is more worthwhile comparatively to blocking an attack using a shield, so as to better match the difficulty of successfully performing the block action.[/p][/*]
- [p]Underwater Move Speed and Action Speed have each been increased by 5%.[/p][/*]
- [p]Underwater hitscan range has been slightly increased.[/p][/*]
- [p]Oxygen consumption increased when swimming quickly.[/p][/*]
- [p]Adventure Mode High-Roller ore spawn rate reduced to match Normal dungeon levels.[/p][/*]
- [p]Removed the fixed True Magical Damage option from Fangs of Death Necklace and adjusted the fixed True Physical Damage value.[/p][/*]
- [p]Adjusted monster spawn rate for Mermaid Corpse.[/p][/*]
- [p]Reduced the difficulty of Bladehand.[/p][/*]
- [p]Added new Faustian Bargain monsters: Skeleton Guardman, Skeleton Crossbowman, Frost Skeleton Footman, Frost Skeleton Crossbowman.[/p][/*]
- [p]Overall damage of Faustian Bargain monsters increased.[/p][/*]
- [p]Faustian Bargain – Skeleton Footman, Frost Skeleton Guardman, Zombie, Frost Walker Action Speed increased.[/p][/*]
- [p]Faustian Bargain – Giant Centipede can now move while performing normal attacks and Action Speed increased.[/p][/*]
- [p]Adjusted the Move Speed for Shields: Frostlight Lantern Shield -8 → -10, Lantern Shield -10 → -12, Round Shield -12 → -13, Heater Shield -15 → -20.[/p][/*]
- [p]Lantern Move Speed bonuses have been adjusted from 0.3–1.5% to 0.3–1%.[/p][/*]
- [p]Club's weapon damage decreased by 1, and Move Speed decreased by 2.[/p][/*]
- [p]The knockback distance on hit for the Hand Cannon has been increased.[/p][p]The Quarterstaff has received a +1 Weapon Damage increase.[/p][/*]
- [p]Golden Scripture of Solaris Move Speed changed from -10 → -15.[/p][/*]
- [p]Reduced the Move Speed while performing physical attacks with a spellbook.[/p][/*]
- [p]Golden Hounskull Headshot Damage Reduction changed from 15% → 23%, Projectile Damage Reduction changed from 2.1% → 1.1%.[/p][/*]
- [p]Requiem of the Fairy Magical Damage Bonus decreased from 5% → 2.5%.[/p][/*]
- [p]Warlock’s Demon Form transformation delay has been reduced, and the health drain penalty has been decreased from 2% → 1%.[/p][/*]
- [p]Warlock’s Exploitation Strike magic damage has been increased from 15 (1.0) → 20 (1.0).[/p][/*]
- [p]Wizard’s Melt physical damage reduction has been decreased from 20% → 15%, and its duration has been reduced from 5s → 4s.[/p][/*]
- [p]Reduced the range of the Bard’s Din of Darkness and Piercing Shrill songs.[/p][/*]
- [p]Sorcerer spell casting times and cooldowns have been increased.[/p][/*]
- [p]Sorcerer’s Apex of Sorcery spell casting speed bonus has been increased from 25% → 50%.[/p][/*]
- [p]Sorcerer’s Time Distortion Move Speed Bonus penalty decreased from -3% → -2.5%.[/p][/*]
