[b]Experimental_UE5 0.1.17201[/b]
[b]Additions[/b]
Added 2 new music tracks
Control Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced by, etc.)
Allow pressing C (copy) while hovering the mouse over the icon of the unit in the unit interface to copy a register reference to it
Allow pressing C (copy) while hovering the mouse over a unit box in the multi-selection interface to copy a register reference to it
Bring back copying of unit/building register references in the Base tab of the Control Center (got lost in the previous experimental update)
Allow alien units to overtake alien explorables (by using an Energized Artifact)
[b]Changes[/b]
Unify behavior of clicking on unit/building icons in the UI (right-click always moves camera, holding shift always toggles selection, regular click always selects)
Removed "Passive Bugs" cheat button from options (as players can now change the Difficulty setting via the in-game menu)
In the "Anomaly Base" mission, allow skipping of step 6 if a Virus Simulation Core is already equipped
Open system index in center of screen from the UI button
Set alien power generator to be a bot not a building
Alien power core generates power whenever its in the blight
Fix for alien core not kicking in when aliens have battery
fixed alien rewards for alien explorables to not give robot items
Nova power generator consumes plasma crystal now
More changes to alien frames reduces power to 0 when idling
Updated effects for alien buildings to use the correct effect
Removed power consumption from integrated item transporters on alien buildings
Set bugs and anomaly factions as enemies to each other (doesn't apply to existing saves)
Minor tweaks to recipes of things unlocked via the human research tech tree
Better defended bug hives, fix spawning if the hive dies early, increased Malacostra hp/dmg/spawn chance
Malacostra will also rage (speed up) when taking damage
[b]Fixes[/b]
Bring back power usage of "Runner" which was removed by accident in the previous experimental patch
Greatly improved performance of calculating power grids during simulation update
Fix bot up-and-down bobbing and sun movement appearing jittery when playing beyond a few thousand in-game days (hit floating point accuracy limit in calculation)
Fix a menu popup not opening when it's opened via a key press while editing the unit name in the same frame as clicking outside of the unit name text box
Fix in-game "Server Settings" menu showing "Do you want to apply the modified settings?" after pressing "Apply"
Fix visibility of movement of allied units not always refreshing rendering state of the fog-of-war
Improved performance of checking if non-visible areas (chunks) became visible during rendering (slight FPS increase)
Fix "Mine Metal Ore" milestone numbers
Prevent potential crash when loading old saves that had a very specific order state corruption due to a past bug regarding multi-carry orders
Fixed default alien explorable icon
Make hacking tool used on an explorable clear out special internal explorable components (effects, puzzles)
Reminder that Experimental is exactly that, back up your saves!
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