Experimental_UE5 0.1.17201
Additions
- [p]Added 2 new music tracks[/p][/*]
- [p]Control Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced by, etc.)[/p][/*]
- [p]Allow pressing C (copy) while hovering the mouse over the icon of the unit in the unit interface to copy a register reference to it[/p][/*]
- [p]Allow pressing C (copy) while hovering the mouse over a unit box in the multi-selection interface to copy a register reference to it[/p][/*]
- [p]Bring back copying of unit/building register references in the Base tab of the Control Center (got lost in the previous experimental update)[/p][/*]
- [p]Allow alien units to overtake alien explorables (by using an Energized Artifact)[/p][/*]
Changes
- [p]Unify behavior of clicking on unit/building icons in the UI (right-click always moves camera, holding shift always toggles selection, regular click always selects)[/p][/*]
- [p]Removed "Passive Bugs" cheat button from options (as players can now change the Difficulty setting via the in-game menu)[/p][/*]
- [p]In the "Anomaly Base" mission, allow skipping of step 6 if a Virus Simulation Core is already equipped[/p][/*]
- [p]Open system index in center of screen from the UI button[/p][/*]
- [p]Set alien power generator to be a bot not a building[/p][/*]
- [p]Alien power core generates power whenever its in the blight[/p][/*]
- [p]Fix for alien core not kicking in when aliens have battery[/p][/*]
- [p]fixed alien rewards for alien explorables to not give robot items[/p][/*]
- [p]Nova power generator consumes plasma crystal now[/p][/*]
- [p]More changes to alien frames reduces power to 0 when idling[/p][/*]
- [p]Updated effects for alien buildings to use the correct effect[/p][/*]
- [p]Removed power consumption from integrated item transporters on alien buildings[/p][/*]
- [p]Set bugs and anomaly factions as enemies to each other (doesn't apply to existing saves)[/p][/*]
- [p]Minor tweaks to recipes of things unlocked via the human research tech tree[/p][/*]
- [p]Better defended bug hives, fix spawning if the hive dies early, increased Malacostra hp/dmg/spawn chance[/p][/*]
- [p]Malacostra will also rage (speed up) when taking damage[/p][/*]
Fixes
- [p]Bring back power usage of "Runner" which was removed by accident in the previous experimental patch[/p][/*]
- [p]Greatly improved performance of calculating power grids during simulation update[/p][/*]
- [p]Fix bot up-and-down bobbing and sun movement appearing jittery when playing beyond a few thousand in-game days (hit floating point accuracy limit in calculation)[/p][/*]
- [p]Fix a menu popup not opening when it's opened via a key press while editing the unit name in the same frame as clicking outside of the unit name text box[/p][/*]
- [p]Fix in-game "Server Settings" menu showing "Do you want to apply the modified settings?" after pressing "Apply"[/p][/*]
- [p]Fix visibility of movement of allied units not always refreshing rendering state of the fog-of-war[/p][/*]
- [p]Improved performance of checking if non-visible areas (chunks) became visible during rendering (slight FPS increase)[/p][/*]
- [p]Fix "Mine Metal Ore" milestone numbers[/p][/*]
- [p]Prevent potential crash when loading old saves that had a very specific order state corruption due to a past bug regarding multi-carry orders[/p][/*]
- [p]Fixed default alien explorable icon[/p][/*]
- [p]Make hacking tool used on an explorable clear out special internal explorable components (effects, puzzles)[/p][/*]
[p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/521988313706400947"][/dynamiclink][/p][p][/p]
