Experimental_UE5 0.1.17129
Additions
- [p]Show components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or right clicking on the component icon)[/p][/*]
- [p]New high-level enemy "Viper Worm"[/p][/*]
Changes
- [p]Reverted hack range back to 2 but increased duration[/p][/*]
- [p]Removed generated voice lines[/p][/*]
- [p]Alien unit changes: Show integrated Alien Core component and make it store up to 5000 power[/p][/*]
- [p]Alien unit changes: Move power requirements from unit/building base to integrated components[/p][/*]
- [p]Alien unit changes: Make Alien Core request Blight Plasma when it needs to heal or not at 100% efficiency (in addition to doing that while outside the blight)[/p][/*]
- [p]Alien unit changes: Make Drill Spike unit get affected by Power Flower and Phase Flower[/p][/*]
- [p]Make alien explorables not take damage over time even when out of power (unless hacked)[/p][/*]
- [p]Remove "ue5" tag from game version string shown in-game[/p][/*]
Fixes
- [p]Fix 2 or more construction sites inside a fully enclosed blocking area (buildings or cliffs) refusing to complete (wrongfully assuming finishing would block off bot access)[/p][/*]
- [p]Fix "Can Produce" behavior instruction unexpectedly stopping a behavior when input a non-producible item (or unit reference/value/coordinate/empty)[/p][/*]
- [p]Fix crash of dedicated server when a player joins or leaves an alliance (regression introduced in last experimental patch)[/p][/*]
- [p]Performance improvements of UI system (faster widget spawning and de-spawning, most noticeable in Base tab of Control Center)[/p][/*]
- [p]Don't spawn path line visualization when the path is off-screen to improve performance with many units selected[/p][/*]
- [p]Fix minimap still showing parts from the old visibility after respawning on a game-over[/p][/*]
- [p]Fix "Tiles Discovered" milestone showing as completed already at the start of the game[/p][/*]
- [p]Fix Human non-player faction showing without localization in the Faction tab of the Control Center[/p][/*]
- [p]Fix right-clicking on a building of the randomly spawning alien base allowing a player to take out items as if it's an explorable[/p][/*]
Experimental_UE5 0.1.17101
Additions
- [p]Add copy and paste of single buildings when editing a multi-blueprint[/p][/*]
- [p]Add satellite launching capabilities to Human Spaceport building with production of new, smaller satellite unit[/p][/*]
- [p]Make a weapon component do nothing if its target register is set to the information value "Shutdown" (can be set by Ctrl+Left Mouse Button on the turret register)[/p][/*]
Changes
- [p]Make alien buildings and units only request and consume Blight Plasma while outside the blight[/p][/*]
- [p]Prevent unit settings copying (with C) and pasting (with V) while the mouse is over a UI window element[/p][/*]
- [p]Increase drain rate of Fusion Reactor[/p][/*]
Fixes
- [p]Performance improvements to visibility and fog of war handling (should improve performance of all kinds of small and large bases, both single and multiplayer)[/p][/*]
- [p]Fix manually assigning a new source of an order by dragging items onto the target (fixes nothing happening when dragging from another dropped item onto a construction site)[/p][/*]
- [p]Fix teleporting to a random location or crashing the game when a Unit Teleporter has its target register linked from another register instead of set directly[/p][/*]
- [p]Fix blueprints which had an Integrated Behavior Controller added and then the frame changed (in an older version of the game) not being able to get produced/constructed or exported/imported[/p][/*]
- [p]Fix Lua error getting logged when a hacked Alien Explorable building is destroyed[/p][/*]
- [p]Fix right-click > Edit on a building which is producing a unit blueprint potentially causing production to not work anymore[/p][/*]
- [p]Fix right-click > Duplicate on a relocation site which uses behaviors or blueprints not working[/p][/*]
- [p]Fix "Place Construction" behavior instruction which stopped working without specifying a coordinate (regression introduced in the previous experimental patch)[/p][/*]
- [p]Fix tooltip of "Nexaspire Component" not working (regression introduced in the previous experimental patch)[/p][/*]
- [p]Fix game crash when dragging an item onto an explorable (regression introduced in the previous experimental patch)[/p][/*]
- [p]Fix right-click to customize a building not working in build menu until something is added to the library[/p][/*]
- [p]Fix right-click > Edit not working on construction sites which have been placed due to destruction of a building which was running a behavior[/p][/*]
[p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/534371944583138932"][/dynamiclink][/p][p][/p]
