Bugfixes:
- [p]Fixed an issue where unintended VFX could appear when equipping a crossbow while using the Fighter’s Disarm ability.[/p][/*]
- [p]Fixed an issue where the cooldown of the Rogue’s Cut Throat could reset when its effect was applied after placing a flag on the Fighter’s Fortified Ground.[/p][/*]
- [p]Fixed an issue where the Rogue’s Hide effect might not apply to projectiles embedded in the character.[/p][/*]
- [p]Fixed an issue where collected souls could disappear when the Warlock’s Bolt of Darkness hit dungeon objects.[/p][/*]
- [p]Fixed an issue where guard animations and sounds could loop abnormally when maintaining a guard stance after being hit by a Cockatrice’s Roar while using certain skills.[/p][/*]
- [p]Fixed an issue where the weapon position could shift when attempting to block with a Halberd.[/p][/*]
- [p]Fixed an issue where players could perform actions such as attacking or guarding by clicking the screen while the inventory was open.[/p][/*]
- [p]Fixed an issue where chests placed in the Fallen Pass module of The Ruins of Forgotten Castle – Ruins could open in the wrong direction.[/p][/*]
- [p]Fixed an issue where some Tidestone Ore nodes could always be mined for the maximum amount.[/p][/*]
- [p]Fixed an issue where mining Copper Ore could yield Cobalt Ore.[/p][/*]
- [p]Fixed an issue where players could enter the boss room before defeating the Fire Colossus.[/p][/*]
- [p]Fixed an issue where VFX could appear in unintended locations when using Power of Sacrifice on Ifrit.[/p][/*]
- [p]Fixed an issue where certain effect visuals could appear oversized on smaller monsters.[/p][/*]
- [p]Fixed an issue where boss monsters could remain idle without attacking despite players being present.[/p][/*]
- [p]Fixed an issue where the Trio option might not automatically activate when selecting a PvE campaign after choosing Solo or Duo.[/p][/*]
- [p]Fixed an issue where Arena mode could be selected in the UI even when it was not open.[/p][/*]
- [p]Fixed an issue where the Arena schedule might not display correctly.[/p][/*]
- [p]Fixed an issue where the Treasurer’s sale list might not sort correctly.[/p][/*]
- [p]Fixed an issue where an error code could appear when attempting to purchase Rare-grade items after increasing the Alchemist’s Affinity.[/p][/*]
Game Updates:
- [p]The Escape Portals that appear on top of the circular stone pedestal will now automatically close if they are not used within a short time window after activation. This portal can still be re-activated until it is actually used to escape. Please note that this mechanic currently only applies to the pedestal portals. The escape portals that randomly appear during the session do not automatically close at this time.[/p][/*]
- [p]Adventurers must now open the portcullis in front of the down stairs when the red torches light up before they go down a floor. The portcullis will automatically close after a short duration.[/p][/*]
- [p]Improved the lava VFX in the boss room of the Firedeep.[/p][/*]
- [p]Updated the difficulty and presentation of the Fire Colossus.[/p][/*]
- [p]Added a locked indicator to dungeon selection when Arena mode is not open.[/p][/*]
- [p]Improved notifications so that an icon is displayed on the Merchant tab and Quest Log when there are completed quests.[/p][/*]
- [p]Increased the duration that the Goblin Merchant will hold onto recovered items from the ‘Goblin Recovery’ feature to make it more convenient for players.[/p][/*]
- [p]Arcane Essence can now be sold to the Collector.[/p][/*]
Balance Updates:
[p align="start"]General[/p]- [p]The spawn timing of Spider Mummies from Spider Pots has been adjusted.[/p][/*]
- [p]Summoned creatures now only gain collision starting from a specific point after being summoned.[/p][/*]
- [p]Improved the drop rates for the Weapon or Armor item from the Treasure Hoards located in the Dual Boss rooms and the Special Key rooms. Also added a small chance to obtain an Artifact from those specific Treasure Hoards in the 'High-Roller' dungeons.[/p][/*]
- [p]The Cistern module will no longer appear in Arena.[/p][/*]
- [p]Updated the Squire quest requesting two accessories. The quest originally required the items to be ‘Looted’. The requirement has been changed so he will now accept ‘Handled’ items.[/p][/*]
- [p]Reduced the amount of Demonfly kills for a Woodman’s quest.[/p][/*]
- [p]Reduced the amount of Mermaid kills for a Tailor’s quest.[/p][/*]
- [p]Reduced the amount of Cuttlefish kills for a Tailor’s quest.[/p][/*]
- [p]Transforming into the same form no longer triggers a cast.[/p][/*]
- [p]Chicken attack range has been improved.[/p][/*]
- [p]Chicken Primary Attack damage increased from 20 to 23.[/p][/*]
- [p]The size of the Bear has been slightly reduced.[/p][/*]
- [p]A 10% Projectile Damage Reduction has been added to the Bear form.[/p][/*]
- [p]The attack speed of the Bear’s Primary Attack has been increased.[/p][/*]
- [p]Bear Primary Attack damage reduced from 29 to 27, and Secondary Attack damage reduced from 43 to 41.[/p][/*]
- [p]Sitting is no longer possible while in Penguin form.[/p][/*]
- [p]Penguin Primary Attack damage increased from 15 to 17.[/p][/*]
- [p]Penguin Water Cannon now consumes oxygen while underwater.[/p][/*]
- [p]Penguin Water Cannon cast time reduced from 1.25s to 1s, range increased from 600 to 700, and wet duration reduced from 3s to 1s.[/p][/*]
- [p]Panther Primary Attack damage increased from 21 to 23, and Secondary Attack damage increased from 23 to 25.[/p][/*]
- [p]Regular Interaction Speed and Magical Interaction Speed can now be obtained via gem sockets.[/p][/*]
- [p]A defensive guard area has been re-added to the hilt of the Longsword.[/p][/*]
- [p]The Magical Damage of the Requiem of the Fairy has been reduced by 1, and its Magical Damage Bonus has been changed from 2.5% to 5%.[/p][/*]
- [p]The rarity of Void Blade has been changed to Legendary.[/p][/*]
- [p]Spectral Blade headshot damage bonus reduced from 10% to 5%.[/p][/*]
- [p]Rubysilver crafted armor Physical Damage Reduction increased from 0.7% to 1.0%.[/p][/*]
- [p]Magical Damage Reduction on Gold-crafted gloves, pants, and boots increased from 1.5% to 2%.[/p][/*]
- [p]Gold-crafted hats, chest armor, and cloaks have been upgraded to Legendary rarity, gained one additional random modifier, now grant +1 All Attributes, and have had their crafting material requirements significantly increased.[/p][/*]
- [p]Gold Ore now has a chance to appear in the Mysterious Rooms of the Crypts, expanding its sources.[/p][/*]
- [p]Northern Full Tunic and Northern Half Tunic have been changed to 'leather' armor.[/p][/*]
