News Liste Timberborn

Three Days to Launch: A Look at the Two Beaver Factions
Timberborn
09.03.26 16:05 Community Announcements
[p]Hi, hey, hello![/p][p]The full version of our beaver city-builder launches in exactly three days - at 5 PM CET on March 12, 2026. To make the final wait easier and give our new player an extra introduction, here's a preview gathering some of the most important info about our two beaver families![/p][p][/p][p]But first - if you haven't, be sure to add Timberborn to your wishlist![/p][p][dynamiclink href="https://store.steampowered.com/app/1062090/Timberborn/"][/dynamiclink][/p][p]In Timberborn, we have two playable factions: the nature-friendly Folktails and the industrious Iron Teeth. While both are skilled engineers who tame water, terraform the land, and grow their cities vertically, each faction is unique - not just in the lore and visuals, but also in their architecture, production chains, available buildings, and more. Let’s take a closer look.[/p][p][/p]

Folktails

[p]Comfort, food, and sturdy wood. ~Folktails’ motto[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/c426e446111034c1e18bcefacf24aa8c5fc9b993.png"][/img][/p][p]Beavers have [strike]tails[/strike] tales, and Folktails were first to tell them. If you’ve been following Timberborn since the very beginning, you may even remember their ancestors from the olden demo days - back then, they were called Beavers of Demoria. But let’s focus on our modern-day beavers![/p][p]Folktails are light-furred folks who live in accordance with the laws of nature. It even guides their ultimate goal - to make the world greener. Just look at the endgame building for this faction. The Earth Recultivator, because that’s how it’s called, once built and launched, distributes tree and crop seeds across the planet.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/e487ce07a3b02be1d4449afe2b72c3b99832cd93.png"][/img][/p][p]Being “eco-friendly”, Folktails don’t use traditional fuel. They only use the renewable power of water, wind (if it’s windy at the moment), their own muscle, and geothermal energy. They can also speed up crops’ growth with Beehives! Be careful, though - bees sting![/p][p]Speaking of crops, Folktails are known for their culinary skills. What is a beaver's life without a full belly?[/p][p] [img src="https://clan.akamai.steamstatic.com/images/36026812/766b07d74d9690c0d8c6f1127f6536262ff78133.png"][/img][/p][p]Gathering berries it’s certainly a good start, but they are not very nutritious, and Folktails have more refined taste buds. That’s where all the various crops come in. For example, Carrots and Sunflower Seeds can be eaten raw, Potatoes and Spadderdock are best served grilled, and Wheat is ground into flour in the Gristmill, ready to be turned into bread in the Bakery. And of course, there’s something for those with a sweet tooth - how about the delicious Maple pastries?[/p][p]With a full belly, some leisure time is in order - and in the case of Folktails, this could range from a quality time in the Campfire to a dance-off in a Dance Hall or some heated, philosophical discussions in the Agora or a Mud Pit. Or, if you’re in for a very different kind of thrill, you could ride a Carousel.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/f04d5119f2c46afd8cb3a7825f7a2be83de3f42e.png"][/img][/p][p]Keeping your beavers happy is key in Timberborn in general, but with Folktails, some extra care is in order - their population increases after work, when they and their significant others spend time in their cozy lodges. A little magic and pop, a small beaver - a kit! - appears.[/p][p]Now you could say: oooh, everything Folktails-related is so pleasant and warm. Not so fast - while they are the nature-friendly faction, they’re still post-apocalyptic beaver engineers. One of the key examples is their bots - machine beavers that work 24/7, running on Biofuel refined from crops and boosted with Catalyst and the Punch Cards.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/bb962a9216a2db22be8c196054ddf47d4e9e24bf.png"][/img][/p][p]Folktails are capable of turning grand designs into reality - and with their unique mass transportation system, the Ziplines, it’s certainly easier to cover large distances. Zipline Stations - forming a network of connections with Zipline Pylons and Beams, make moving and transporting goods across the settlement quicker. Just be sure to create a collision-free course.[/p][p][/p]

Iron Teeth

[p]
Work hard, work hard. ~Iron Teeth's motto[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/c11d32bc2e8a4b871968c642622d347eda122e70.png"][/img][/p][p]These are Folktails’ hard-working, industrious cousins. Right from the start, the atmosphere and color palette of their settlement are on opposite sides of the scale. Progress is their driving force, shared among the society. 20-hour shifts? Phew, easy. They can rest… some other time.[/p][p]With buildings such as stackable Industrial Piles, the narrow, tall Rowhouses, or the Deep Water Pumps with extended pipes, their living space is meant to be squeezed (and stacked) to make room for more important uses, such as industrial areas. With the focus on mechanical production, there is no such thing as too much power - hence the faction's Large Power Wheels, Large Water Wheels, and the timbertech at its finest - the Steam Engines that use logs and water to generate lots of energy.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/8bdb185c870ca7b01f7bb0652026045745de0f8d.png"][/img][/p][p]Iron Teeth took industrialism to the heart, to the point that they even [strike]produce[/strike] breed kits in Breeding Pods. The whole colony cares for them, raising the strongest and bravest for future generations. To Ma' Ngonel's horror, you could even go the fast-forward route and create beavers that are adult right off the tank - they might be slightly confused for a second, but they’ll get to work right away.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/9468d1a0c41573cca9cecd0aa068e98b64cf51aa.png"][/img][/p][p]Growing in a tank might help prepare the Iron Teeth for the slightly claustrophobic experiences of the faction’s unique mass transportation system - the Tubeways. These sealed, metal pipes can even go into water - or the dangerous badwater - and they make your beavers go fast. Oh, and they also go up straight vertically. [/p][p]The metal requirements are a recurring theme for Iron Teeth, especially in 1.0, where they received their unique Metalsmith building and the Metal Parts good.[/p][p]But don’t get us wrong, the Iron Teeth are still living beavers, not some kind of cyborgs. This means they do have their own crops and cuisine (although the Folktails chefs would probably object to the use of this word). The Iron Teeth’s diet consists of raw Kohlrabi, fermented Soybeans, Mushrooms, and Cassavas, or mass-produced food rations made from Corn, Eggplants, or industrially-grown Algae. To wash all that down, they drink copious amounts of Coffee.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/4988207679199c970a41f3160cf848852e4f94a4.png"][/img][/p][p]For the cyborg-ish needs, they have their wound-up bots - unlike the Folktails counterpart, these require being in range of the Control Tower signal to operate efficiently, and can have their stats boosted with the Grease.[/p][p]Stat-boosting is a common theme for the Iron Teeth - even their attractions focus on keeping their society in top shape. Swimming Pools and Exercise Plazas help maintain physical fitness, Motivatorium ensures no revolutionary ideas spring to mind in between shifts, and the totally safe Wind Tunnels prepare for what the Iron Teeth’s wonder is for, which is...[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/571249b27f69065735631f23f01077038d3cf837.gif"][/img][/p][p]...yeeting beavers away into the wasteland in single-use planes. The idea behind the Earth Repopulator is to bring life back to the more remote areas. They say that some of the pioneers even return with their stories. [/p][p]And here’s the final Iron Teeth-related detail. We’ve just kicked off our second-ever Makeship campaign that allows you to adopt a very fancy, limited Iron Teeth plushie. Find it HERE![/p][p][/p][p]Makeship Iron Teeth plushie[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/fc522853b5867851e3cb0d08a71d8222549de7f8.png"][/img][/p]
Logo for Timberborn
Release:15.09.2021 Genre: Aufbaustrategie Entwickler: Mechanistry Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Patch notes 2026-03-11 (experimental)
Timberborn
Heute 11:33 Community Announcements
Two Days to Launch: Building the Beaver Way
Timberborn
1 Tag 17:01 Community Announcements
Patch notes 2026-03-10 (experimental)
Timberborn
1 Tag 14:16 Community Announcements
Three Days to Launch: A Look at the Two Beaver Factions
Timberborn
09.03.26 16:05 Community Announcements
Patch notes 2026-03-09 #2 (experimental)
Timberborn
09.03.26 13:44 Community Announcements
Patch notes 2026-03-09 (experimental)
Timberborn
09.03.26 11:32 Community Announcements
Patch notes 2026-03-06 #2 (experimental) - Revised valves and water sensors
Timberborn
06.03.26 15:41 Community Announcements
Patch notes 2026-03-06 (experimental)
Timberborn
06.03.26 09:45 Community Announcements
Patch notes 2026-03-04 (experimental)
Timberborn
04.03.26 09:08 Community Announcements
Patch notes 2026-03-03 (experimental)
Timberborn
03.03.26 08:41 Community Announcements
Timberborn - One More 1.0 Thing
Timberborn
02.03.26 08:07 Community Announcements
Patch notes 2026-02-24 (experimental)
Timberborn
24.02.26 08:35 Community Announcements
Timberborn 1.0 launch delayed by a week
Timberborn
23.02.26 14:01 Community Announcements
Patch notes 2026-02-18 (experimental)
Timberborn
18.02.26 09:24 Community Announcements
Patch notes 2026-02-16 (hotfix, experimental)
Timberborn
16.02.26 13:00 Community Announcements
Patch notes 2026-02-16 (experimental)
Timberborn
16.02.26 09:46 Community Announcements
Patch notes 2026-02-11 (Experimental)
Timberborn
11.02.26 09:13 Community Announcements
Timberborn lore trailer and 1.0 release date
Timberborn
05.02.26 13:56 Community Announcements
Patch notes 2026-02-05 (experimental) - Intro
Timberborn
05.02.26 13:55 Community Announcements
Patch notes 2026-02-03 (experimental)
Timberborn
03.02.26 11:27 Community Announcements
Golden Log Awards 2025 Winners
Timberborn
27.01.26 11:56 Community Announcements
Patch notes 2026-01-26 (experimental)
Timberborn
26.01.26 11:16 Community Announcements
Patch notes 2026-01-13 (hotfix, experimental)
Timberborn
13.01.26 11:37 Community Announcements
Patch notes 2026-01-12 (Experimental) - New map, tutorial updates, and more!
Timberborn
12.01.26 11:17 Community Announcements
Timberborn 2025 Wrap-up and Golden Log Awards
Timberborn
30.12.25 16:00 Community Announcements
Patch notes 2025-12-11 (experimental)
Timberborn
11.12.25 09:50 Community Announcements
Patch notes 2025-12-04 (hotfix, experimental)
Timberborn
04.12.25 10:44 Community Announcements
Patch notes 2025-12-03 (experimental) - Hot dams!
Timberborn
03.12.25 11:20 Community Announcements
Patch notes 2025-11-26 (experimental) - STEAM ACHIEVEMENTS
Timberborn
26.11.25 11:21 Community Announcements
The new Timberborn Merch Store is live!
Timberborn
25.11.25 12:06 Community Announcements
Patch notes 2025-11-20 (experimental)
Timberborn
20.11.25 08:30 Community Announcements
Patch notes 2025-11-18 (experimental)
Timberborn
18.11.25 12:09 Community Announcements
Patch notes 2025-11-07 (experimental)
Timberborn
07.11.25 08:12 Community Announcements
Patch notes 2025-11-06 (experimental)
Timberborn
06.11.25 11:01 Community Announcements
Patch notes 2025-11-05 (Experimental)
Timberborn
05.11.25 09:28 Community Announcements
Patch notes 2025-10-31 (hotfix, experimental)
Timberborn
31.10.25 12:49 Community Announcements
Patch notes 2025-10-30 (experimental)
Timberborn
30.10.25 12:05 Community Announcements
Timberborn 1.0 is coming. Play the experimental build now!
Timberborn
29.10.25 09:01 Community Announcements
Patch notes 2025-10-14 (experimental)
Timberborn
14.10.25 11:50 Community Announcements
Patch notes 2025-10-13 (main branch)
Timberborn
13.10.25 08:08 Community Announcements
Patch notes 2025-10-10 (experimental)
Timberborn
10.10.25 13:02 Community Announcements
Patch notes 2025-10-09 (main branch)
Timberborn
09.10.25 09:48 Community Announcements
Patch notes 2025-10-08 (main branch)
Timberborn
08.10.25 11:07 Community Announcements
Patch notes 2025-10-07 (experimental)
Timberborn
07.10.25 07:36 Community Announcements
Patch notes 2025-09-24 (main branch)
Timberborn
24.09.25 08:27 Community Announcements
Patch notes 2025-09-18 (hotfix, experimental)
Timberborn
18.09.25 08:28 Community Announcements
Patch notes 2025-09-17 (main branch)
Timberborn
17.09.25 10:10 Community Announcements
Happy 4th Anniversary!
Timberborn
15.09.25 17:04 Community Announcements
Patch notes 2025-09-09 (experimental)
Timberborn
09.09.25 09:26 Community Announcements
Build-a-Map Contest 5 Winners
Timberborn
29.08.25 17:53 Community Announcements
Patch notes 2025-08-19 (main branch)
Timberborn
19.08.25 08:56 Community Announcements
Patch notes 2025-08-13 (experimental)
Timberborn
13.08.25 08:05 Community Announcements
Patch notes 2025-08-01 (hotfix, experimental)
Timberborn
01.08.25 10:44 Community Announcements
Patch notes 2025-07-29 (experimental)
Timberborn
29.07.25 14:14 Community Announcements
Patch notes 2025-07-29 (experimental)
Timberborn
29.07.25 09:16 Community Announcements
Patch notes 2025-07-16 (main branch) + merch survey
Timberborn
16.07.25 08:15 Community Announcements
Build-a-Map Contest #5 is live!
Timberborn
10.07.25 12:00 Community Announcements
Patch notes 2025-07-09 (experimental)
Timberborn
09.07.25 10:08 Community Announcements
Patch notes 2025-07-02 (experimental)
Timberborn
02.07.25 10:06 Community Announcements
Patch notes 2025-06-25 (Main branch)
Timberborn
25.06.25 07:34 Community Announcements
Patch notes 2025-06-23 (experimental)
Timberborn
23.06.25 12:45 Community Announcements
Patch notes 2025-06-18 (Hotfix, experimental)
Timberborn
18.06.25 08:49 Community Announcements
Patch notes 2025-06-17 (Experimental)
Timberborn
17.06.25 06:47 Community Announcements
Patch notes 2025-06-11 (Main branch)
Timberborn
11.06.25 08:56 Community Announcements
Patch notes 2025-06-04 (Experimental)
Timberborn
04.06.25 08:45 Community Announcements
Patch notes 2025-06-02 (Main branch)
Timberborn
02.06.25 10:34 Community Announcements
Patch notes 2025-05-29 (Experimental)
Timberborn
29.05.25 11:53 Community Announcements
Patch notes 2025-05-28 (Experimental)
Timberborn
28.05.25 12:43 Community Announcements
Patch notes 2025-05-27 (Experimental)
Timberborn
27.05.25 10:21 Community Announcements
Patch notes 2025-05-26 (experimental)
Timberborn
26.05.25 09:16 Community Announcements
Patch notes 2025-05-19 (main branch)
Timberborn
19.05.25 11:29 Community Announcements
Patch notes 2025-05-16 (experimental)
Timberborn
16.05.25 11:03 Community Announcements
Patch notes 2025-05-15 (experimental)
Timberborn
15.05.25 08:15 Community Announcements
Patch notes 2025-05-14 (experimental)
Timberborn
14.05.25 10:41 Community Announcements
Patch notes 2025-05-13 (experimental)
Timberborn
13.05.25 10:10 Community Announcements
Patch notes 2025-05-12 (experimental)
Timberborn
12.05.25 10:32 Community Announcements
Patch notes 2025-05-09 (experimental)
Timberborn
09.05.25 07:29 Community Announcements
Update 7 - Ziplines & Tubeways is live!
Timberborn
08.05.25 14:04 Community Announcements
Patch notes 2025-05-08 (experimental)
Timberborn
08.05.25 07:24 Community Announcements
Patch notes 2025-05-07 (experimental)
Timberborn
07.05.25 08:14 Community Announcements
Patch notes 2025-05-05 (experimental)
Timberborn
05.05.25 08:32 Community Announcements
Patch notes 2025-04-29 (experimental)
Timberborn
29.04.25 10:54 Community Announcements
Patch notes 2025-04-28 (experimental)
Timberborn
28.04.25 08:27 Community Announcements
Patch notes 2025-04-25 (hotfix, experimental)
Timberborn
25.04.25 08:47 Community Announcements
Patch notes 2025-04-23 (experimental)
Timberborn
23.04.25 07:20 Community Announcements
Patch notes 2025-04-17 (hotfix, experimental)
Timberborn
17.04.25 07:37 Community Announcements
Patch notes 2025-04-16 (experimental)
Timberborn
16.04.25 08:47 Community Announcements
Patch notes 2025-04-15 (hotfix #2, experimental)
Timberborn
15.04.25 11:24 Community Announcements
Patch notes 2025-04-15 (hotfix, experimental)
Timberborn
15.04.25 07:53 Community Announcements
Patch notes 2025-04-11 (experimental)
Timberborn
11.04.25 08:51 Community Announcements
Update 7 - Ziplines & Tubeways launch date reveal
Timberborn
10.04.25 16:16 Community Announcements
Patch notes 2025-04-10 (experimental)
Timberborn
10.04.25 09:01 Community Announcements
Patch notes 2025-04-08 (Experimental)
Timberborn
08.04.25 10:48 Community Announcements
Patch notes 2025-04-03 (hotfix, experimental)
Timberborn
03.04.25 13:23 Community Announcements
Patch notes 2025-04-02 (Experimental)
Timberborn
02.04.25 10:14 Community Announcements
Patch notes 2025-03-04 (experimental)
Timberborn
04.03.25 08:40 Community Announcements
Patch notes 2025-02-27 (hotfix, experimental)
Timberborn
27.02.25 12:00 Community Announcements
Patch notes 2025-02-25 (experimental)
Timberborn
25.02.25 08:42 Community Announcements
Patch notes 2025-02-12 (experimental)
Timberborn
12.02.25 09:03 Community Announcements
Patch notes 2025-02-10 (hotfix, experimental)
Timberborn
10.02.25 10:00 Community Announcements
Patch notes 2025-02-07 (hotfix, main branch)
Timberborn
07.02.25 11:47 Community Announcements
2025-02-07 Experimental hotfix temporarily reverted
Timberborn
07.02.25 10:07 Community Announcements
Patch notes 2025-02-07 (hotfix, experimental)
Timberborn
07.02.25 08:43 Community Announcements
Patch notes 2025-02-05 (hotfix, experimental)
Timberborn
05.02.25 14:33 Community Announcements
Update 7 now on the Experimental Branch!
Timberborn
05.02.25 09:08 Community Announcements
Build-a-Map Contest 4 Winners
Timberborn
23.01.25 18:05 Community Announcements
Timberborn 2024 Wrap-up
Timberborn
30.12.24 15:01 Community Announcements
Update 7 First Look: 3D Terrain and Tubeways
Timberborn
19.12.24 14:38 Community Announcements
Build-a-Map Contest 4 is here!
Timberborn
29.11.24 14:47 Community Announcements
Patch notes 2024-11-21
Timberborn
21.11.24 11:28 Community Announcements
Patch notes 2024-11-18 (Experimental)
Timberborn
18.11.24 11:09 Community Announcements
Patch notes 2024-10-30 (Main branch)
Timberborn
30.10.24 11:06 Community Announcements
Patch notes 2024-10-28 (Experimental)
Timberborn
28.10.24 09:17 Community Announcements
Patch notes 2024-10-23 (Experimental)
Timberborn
23.10.24 08:03 Community Announcements
Patch notes 2024-10-21 (Main branch)
Timberborn
21.10.24 10:31 Community Announcements
Patch notes 2024-10-16 (Experimental)
Timberborn
16.10.24 07:58 Community Announcements
Update 6 - Wonders of Water is live!
Timberborn
10.10.24 14:03 Community Announcements
Patch notes 2024-10-07(hotfix, experimental)
Timberborn
07.10.24 11:03 Community Announcements
Patch notes 2024-10-03 (Experimental)
Timberborn
03.10.24 11:38 Community Announcements
Patch notes 2024-10-01 (Experimental)
Timberborn
01.10.24 11:22 Community Announcements
Patch notes 2024-09-25 (Experimental)
Timberborn
25.09.24 07:26 Community Announcements
Patch notes 2024-09-18 (Experimental)
Timberborn
18.09.24 08:10 Community Announcements
Patch notes 2024-09-12 (hotfix, experimental)
Timberborn
12.09.24 11:59 Community Announcements
Patch notes 2024-09-12 (Experimental)
Timberborn
12.09.24 07:17 Community Announcements
Patch notes 2024-09-05 (hotfix, experimental)
Timberborn
05.09.24 13:16 Community Announcements
Patch notes 2024-09-05 (experimental)
Timberborn
05.09.24 07:59 Community Announcements
Patch notes 2024-07-31 (experimental)
Timberborn
31.07.24 08:45 Community Announcements
Patch notes 2024-07-23 (hotfix, experimental)
Timberborn
23.07.24 07:58 Community Announcements
Patch notes 2024-07-18 (experimental)
Timberborn
18.07.24 08:34 Community Announcements
Patch notes 2024-07-15 (hotfix, experimental)
Timberborn
15.07.24 10:44 Community Announcements
Patch notes 2024-07-11 (experimental)
Timberborn
11.07.24 12:40 Community Announcements
Patch notes 2024-07-05 (hotfix, experimental)
Timberborn
05.07.24 10:03 Community Announcements
Patch notes 2024-07-04 (hotfix, experimental)
Timberborn
04.07.24 13:57 Community Announcements
Patch notes 2024-07-03 (experimental) - Vertical Power Shafts and a new map!
Timberborn
03.07.24 08:03 Community Announcements
Patch notes 2024-06-28 (hotfix, experimental)
Timberborn
28.06.24 07:55 Community Announcements
Patch notes 2024-06-27 (hotfix, experimental)
Timberborn
27.06.24 10:05 Community Announcements
Patch notes 2024-06-26 (hotfix #2, experimental)
Timberborn
26.06.24 13:38 Community Announcements
Patch notes 2024-06-26 (hotfix, experimental)
Timberborn
26.06.24 06:48 Community Announcements
Update 6 - now on the experimental branch!
Timberborn
25.06.24 09:33 Community Announcements
Update 6 Preview: Modding
Timberborn
14.06.24 11:22 Community Announcements
Update 6 Preview: Wonders
Timberborn
17.05.24 16:03 Community Announcements
Celebrate Earth Day with Earth Appreciation Festival 2024!
Timberborn
22.04.24 17:00 Community Announcements
New Steam bundles available
Timberborn
11.04.24 19:10 Community Announcements
Winners of the Build-a-Map Contest #3 - Badwater Edition
Timberborn
28.03.24 16:15 Community Announcements
Build-a-Map Contest #3 - Badwater Edition
Timberborn
15.02.24 14:00 Community Announcements
Patch notes 2024-02-08 (Main branch)
Timberborn
08.02.24 11:51 Community Announcements
Patch notes 2024-02-06 (Experimental)
Timberborn
06.02.24 13:13 Community Announcements
Patch notes 2024-02-02 (Main branch)
Timberborn
02.02.24 09:16 Community Announcements
Patch notes 2024-02-01 (Experimental)
Timberborn
01.02.24 11:21 Community Announcements
Patch notes 2024-01-29 (main branch)
Timberborn
29.01.24 12:38 Community Announcements
Patch notes 2024-01-23 (experimental)
Timberborn
23.01.24 12:59 Community Announcements
Update 5 - Badwater is now live!
Timberborn
18.01.24 15:01 Community Announcements
Patch notes 2024-01-16 (experimental) - Merch and dwarves
Timberborn
16.01.24 13:02 Community Announcements
Patch notes 2024-01-15 (experimental)
Timberborn
16.01.24 08:13 Community Announcements
Patch notes 2024-01-12 (experimental)
Timberborn
12.01.24 08:33 Community Announcements
Patch notes 2024-01-09 (experimental)
Timberborn
09.01.24 12:33 Community Announcements
Patch notes 2024-01-05 (experimental)
Timberborn
05.01.24 09:29 Community Announcements
Patch notes 2024-01-04 (Experimental)
Timberborn
04.01.24 11:56 Community Announcements
Patch notes 2024-01-03 (experimental)
Timberborn
03.01.24 12:14 Community Announcements
Developer’s Log #8: Thank you for 2023!
Timberborn
22.12.23 13:14 Community Announcements
Patch notes 2023-12-14 (experimental)
Timberborn
14.12.23 09:14 Community Announcements
Patch notes 2023-12-08 (Experimental)
Timberborn
08.12.23 08:45 Community Announcements
Patch notes 2023-12-06 (Experimental)
Timberborn
06.12.23 11:36 Community Announcements
Patch notes 2023-12-04 (Experimental)
Timberborn
04.12.23 14:10 Community Announcements
Vote for Timberborn, grab a bundle, and catch up on Update 5 progress
Timberborn
21.11.23 18:00 Community Announcements
Patch notes 2023-11-20 (Experimental)
Timberborn
20.11.23 11:30 Community Announcements