News Liste Timberborn

Two Days to Launch: Building the Beaver Way
Timberborn
1 Tag 17:01 Community Announcements
[p]Hello, everyone![/p][p]The full version of our beaver city-builder launches in exactly two days - at 5 PM CET on March 12, 2026. Today, we’re continuing our little countdown with another preview, following up on yesterday’s post on the two playable factions. Let’s dive into the unique beaver city-building mechanics in Timberborn![/p][p]But first: have YOU wishlisted Timberborn?[/p][p][dynamiclink href="https://store.steampowered.com/app/1062090/Timberborn/"][/dynamiclink][/p]

Water and Water Physics

[p]We’re very proud of the progress our hallmark feature made. In the early Timberborn days, water was just a flat blue surface. In Timberborn 1.0, it irrigates the soil, allowing plant growth, and uses full-on 3D water physics. It forms waterfalls, spills over in a natural way, mixes with another fluid (badwater), builds up pressure, can be run over multiple vertical layers (think: aqueducts!), has a variable flow rate affecting power output of the Water Wheels, and may be cleverly manipulated by the player with Dams, Floodgates, two types of Valves, and more.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/8862f5794fe62ebba27b566a5759bfab43c69c1c.png"][/img][/p][p]Our beavers may be a little different from the ones you know from internet videos, but their affinity for water is similar. They can swim and build dams (duh), but also pump water with Water Pumps, store it in Tanks, and move it to huge beaver-made reservoirs. Aquatic crops and trees need to be partially submerged to grow, but, most importantly, the land near water turns green, becoming arable. While growing fields and forests is not unique to the city-building genre, here, you really need to take irrigation - and the risk of contamination when badwater becomes involved - seriously.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/3d30115e4c187b2d54766222ef477ad96e3914b3.png"][/img][/p][p]On top of that, providing a steady water supply is one of the most important tasks in the game. It might seem silly at first - why won’t they just drink from the river? Well, Timberborn beavers are evolved, intelligent creatures. They understand the importance of healthy habits. And drinking polluted water that has passed through the unknown wasteland is anything but healthy - hence the use of Water Pumps to draw and filter water. Water then goes into tanks for beavers to drink and use in the production chains.[/p][p]In Timberborn 1.0, water and its dangerous counterpart, badwater, appear on the maps in many ways. On top of the regular Water & Badwater Sources of varying strength, Water & Badwater Seeps produce it to the height of one tile, and you may unlock additional water sources by attaching Drills to the Aquifers scattered around. You can treat the fluids’ position as temporary, because our crafty beavers have plenty of ways of redirecting it - be it to irrigate another area, fill up a reservoir for emergency use, redirect it when badwater starts flowing in, and so on.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/b72a84a8108c164bf473093f99c328b8120d6202.png"][/img][/p][p]A simple Dam block allows water to spill above half a tile; Levees block it completely; Floodgates have a regulated height; with Fill and Throttling Valves, you can regulate water flow. As water flows at different speeds and is affected by pressure, you can use this to your advantage when placing Water Wheels for optimal power output. And you’re not even limited to using pre-existing riverbeds - use Impermeable Floor blocks and the powerful Mechanical Water Pumps, and you may run a river in an artificial aqueduct way above over the city center - or right on its rooftops if you’re so inclined.[/p]

Terraforming

[p]Playing with water is really fun, and so is shaping the terrain, which the fluids on the map dynamically adapt to. Whether you want to remove land or create new terrain, Timberborn has you covered… in all dimensions. Gone are the days of in-game terrain being just a wavy blanket - thanks to the changes implemented in Early Access, it is now possible to overhang terrain, create caves, and carve out tunnels. This applies to the map editor, but our beaver engineers are given similar tools.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/0d7b52eabe143fa5853cd9c7c1f840f6e93ee2cb.png"][/img]The most exciting (and the loudest) method is to use dynamite, coming at three different variants - exploding up one, two, or three tiles deep. Ever wished the river next to the settlement was deeper? Sure, a layer of explosives should help. Is that small hill blocking your town from expanding? Flatten it with a bang![/p][p]
[img src="https://clan.akamai.steamstatic.com/images/36026812/46d5a9dcd7d3f75e7aeea8188ac875911081e480.png"][/img][/p][p]While no beaver says no to an occasional explosion, building is as - if not more - fun. Put up a Dirt Excavator and Piles will soon fill with dirt that can be used to create new Terrain Blocks. They behave just like regular blocks, transferring moisture and contamination (also vertically!). You can fill an unused riverbed to expand the beaver housing complex, build an artificial cave when the sun never shines, or overhang a few layers of terrain on platforms (why not!) to form your own version of hanging gardens.[/p]

Verticality

[p]In Timberborn, we allow stacking structures on top of one another. This feature, while originally imagined as a simple addition, was so liked by the early players, we turned it into a huge deal - not just for the Iron Teeth. Every building marked as Solid - such as Warehouses or Lodges - can serve as a foundation for another, which, paired with Platforms and Overhangs of different sizes, may be used to form multi-layered megastructures that reach for the skies [strike]and are a dam nightmare to navigate for a hooman[/strike].[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/36026812/63c476333dd6066d3a1b1670edc1a4e8c8850817.png"][/img][/p][p]Of course, a layered structure wouldn’t work without ways to traverse it comfortably. Stairs and their Spiral counterpart - a long-awaited addition finally implemented in 1.0 - allow beavers to move up and down, while bridges help them quickly cross gaps between complexes. And if your settlement grows too large - both horizontally and vertically - just use Ziplines or Tubeways to help the beavers travel from one end of the settlement to the other in no time. Thanks to the adaptive Power Shafts we now have in the game, running energy lines is also easy. And speaking of easy - with the Layer tool, you can hide layers of terrain, making creation of even the most convoluted setups much more convenient.[/p]

Maps

[p]All those features would not mean much without a proper map to play on. That’s why Timberborn comes with a healthy mix of seventeen built-in maps. We’ve prepared the beginner-friendly maps - Lakes, Plains, and Waterfalls - to ease you into the game and allow you to explore everything Timberborn has to offer at your own pace. At the other end, we have the five unconventional maps - Beaverome, Diorama, Oasis, Pressure, and Spillage - which require mastering every beaver skill to create a thriving beaver settlement. Is that not enough? You can create a new map - or edit an existing one - using the built-in map editor. That's the very same tool we use to create new maps - and it also received some extra love in 1.0, such as the long overdue addition of the Undo / Redo.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/36026812/593e2d00d53814259a7fa932f641b40bd4bff076.png"][/img][/p][p]If you don't feel like making maps on your own, but still want to try something beyond the included selection, you can check Steam Workshop or Mod.io for THOUSANDS of maps created by our community. As 1.0 adds multiple new interactive map objects - our players have more map-making tools than ever before - and it shows, with more amazing maps coming each day. And there’s no better place to interact with the rest of the map-creating crowd than our bustling Discord server![/p]
Logo for Timberborn
Release:15.09.2021 Genre: Aufbaustrategie Entwickler: Mechanistry Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Patch notes 2026-03-11 (experimental)
Timberborn
Heute 11:33 Community Announcements
Two Days to Launch: Building the Beaver Way
Timberborn
1 Tag 17:01 Community Announcements
Patch notes 2026-03-10 (experimental)
Timberborn
1 Tag 14:16 Community Announcements
Three Days to Launch: A Look at the Two Beaver Factions
Timberborn
09.03.26 16:05 Community Announcements
Patch notes 2026-03-09 #2 (experimental)
Timberborn
09.03.26 13:44 Community Announcements
Patch notes 2026-03-09 (experimental)
Timberborn
09.03.26 11:32 Community Announcements
Patch notes 2026-03-06 #2 (experimental) - Revised valves and water sensors
Timberborn
06.03.26 15:41 Community Announcements
Patch notes 2026-03-06 (experimental)
Timberborn
06.03.26 09:45 Community Announcements
Patch notes 2026-03-04 (experimental)
Timberborn
04.03.26 09:08 Community Announcements
Patch notes 2026-03-03 (experimental)
Timberborn
03.03.26 08:41 Community Announcements
Timberborn - One More 1.0 Thing
Timberborn
02.03.26 08:07 Community Announcements
Patch notes 2026-02-24 (experimental)
Timberborn
24.02.26 08:35 Community Announcements
Timberborn 1.0 launch delayed by a week
Timberborn
23.02.26 14:01 Community Announcements
Patch notes 2026-02-18 (experimental)
Timberborn
18.02.26 09:24 Community Announcements
Patch notes 2026-02-16 (hotfix, experimental)
Timberborn
16.02.26 13:00 Community Announcements
Patch notes 2026-02-16 (experimental)
Timberborn
16.02.26 09:46 Community Announcements
Patch notes 2026-02-11 (Experimental)
Timberborn
11.02.26 09:13 Community Announcements
Timberborn lore trailer and 1.0 release date
Timberborn
05.02.26 13:56 Community Announcements
Patch notes 2026-02-05 (experimental) - Intro
Timberborn
05.02.26 13:55 Community Announcements
Patch notes 2026-02-03 (experimental)
Timberborn
03.02.26 11:27 Community Announcements
Golden Log Awards 2025 Winners
Timberborn
27.01.26 11:56 Community Announcements
Patch notes 2026-01-26 (experimental)
Timberborn
26.01.26 11:16 Community Announcements
Patch notes 2026-01-13 (hotfix, experimental)
Timberborn
13.01.26 11:37 Community Announcements
Patch notes 2026-01-12 (Experimental) - New map, tutorial updates, and more!
Timberborn
12.01.26 11:17 Community Announcements
Timberborn 2025 Wrap-up and Golden Log Awards
Timberborn
30.12.25 16:00 Community Announcements
Patch notes 2025-12-11 (experimental)
Timberborn
11.12.25 09:50 Community Announcements
Patch notes 2025-12-04 (hotfix, experimental)
Timberborn
04.12.25 10:44 Community Announcements
Patch notes 2025-12-03 (experimental) - Hot dams!
Timberborn
03.12.25 11:20 Community Announcements
Patch notes 2025-11-26 (experimental) - STEAM ACHIEVEMENTS
Timberborn
26.11.25 11:21 Community Announcements
The new Timberborn Merch Store is live!
Timberborn
25.11.25 12:06 Community Announcements
Patch notes 2025-11-20 (experimental)
Timberborn
20.11.25 08:30 Community Announcements
Patch notes 2025-11-18 (experimental)
Timberborn
18.11.25 12:09 Community Announcements
Patch notes 2025-11-07 (experimental)
Timberborn
07.11.25 08:12 Community Announcements
Patch notes 2025-11-06 (experimental)
Timberborn
06.11.25 11:01 Community Announcements
Patch notes 2025-11-05 (Experimental)
Timberborn
05.11.25 09:28 Community Announcements
Patch notes 2025-10-31 (hotfix, experimental)
Timberborn
31.10.25 12:49 Community Announcements
Patch notes 2025-10-30 (experimental)
Timberborn
30.10.25 12:05 Community Announcements
Timberborn 1.0 is coming. Play the experimental build now!
Timberborn
29.10.25 09:01 Community Announcements
Patch notes 2025-10-14 (experimental)
Timberborn
14.10.25 11:50 Community Announcements
Patch notes 2025-10-13 (main branch)
Timberborn
13.10.25 08:08 Community Announcements
Patch notes 2025-10-10 (experimental)
Timberborn
10.10.25 13:02 Community Announcements
Patch notes 2025-10-09 (main branch)
Timberborn
09.10.25 09:48 Community Announcements
Patch notes 2025-10-08 (main branch)
Timberborn
08.10.25 11:07 Community Announcements
Patch notes 2025-10-07 (experimental)
Timberborn
07.10.25 07:36 Community Announcements
Patch notes 2025-09-24 (main branch)
Timberborn
24.09.25 08:27 Community Announcements
Patch notes 2025-09-18 (hotfix, experimental)
Timberborn
18.09.25 08:28 Community Announcements
Patch notes 2025-09-17 (main branch)
Timberborn
17.09.25 10:10 Community Announcements
Happy 4th Anniversary!
Timberborn
15.09.25 17:04 Community Announcements
Patch notes 2025-09-09 (experimental)
Timberborn
09.09.25 09:26 Community Announcements
Build-a-Map Contest 5 Winners
Timberborn
29.08.25 17:53 Community Announcements
Patch notes 2025-08-19 (main branch)
Timberborn
19.08.25 08:56 Community Announcements
Patch notes 2025-08-13 (experimental)
Timberborn
13.08.25 08:05 Community Announcements
Patch notes 2025-08-01 (hotfix, experimental)
Timberborn
01.08.25 10:44 Community Announcements
Patch notes 2025-07-29 (experimental)
Timberborn
29.07.25 14:14 Community Announcements
Patch notes 2025-07-29 (experimental)
Timberborn
29.07.25 09:16 Community Announcements
Patch notes 2025-07-16 (main branch) + merch survey
Timberborn
16.07.25 08:15 Community Announcements
Build-a-Map Contest #5 is live!
Timberborn
10.07.25 12:00 Community Announcements
Patch notes 2025-07-09 (experimental)
Timberborn
09.07.25 10:08 Community Announcements
Patch notes 2025-07-02 (experimental)
Timberborn
02.07.25 10:06 Community Announcements
Patch notes 2025-06-25 (Main branch)
Timberborn
25.06.25 07:34 Community Announcements
Patch notes 2025-06-23 (experimental)
Timberborn
23.06.25 12:45 Community Announcements
Patch notes 2025-06-18 (Hotfix, experimental)
Timberborn
18.06.25 08:49 Community Announcements
Patch notes 2025-06-17 (Experimental)
Timberborn
17.06.25 06:47 Community Announcements
Patch notes 2025-06-11 (Main branch)
Timberborn
11.06.25 08:56 Community Announcements
Patch notes 2025-06-04 (Experimental)
Timberborn
04.06.25 08:45 Community Announcements
Patch notes 2025-06-02 (Main branch)
Timberborn
02.06.25 10:34 Community Announcements
Patch notes 2025-05-29 (Experimental)
Timberborn
29.05.25 11:53 Community Announcements
Patch notes 2025-05-28 (Experimental)
Timberborn
28.05.25 12:43 Community Announcements
Patch notes 2025-05-27 (Experimental)
Timberborn
27.05.25 10:21 Community Announcements
Patch notes 2025-05-26 (experimental)
Timberborn
26.05.25 09:16 Community Announcements
Patch notes 2025-05-19 (main branch)
Timberborn
19.05.25 11:29 Community Announcements
Patch notes 2025-05-16 (experimental)
Timberborn
16.05.25 11:03 Community Announcements
Patch notes 2025-05-15 (experimental)
Timberborn
15.05.25 08:15 Community Announcements
Patch notes 2025-05-14 (experimental)
Timberborn
14.05.25 10:41 Community Announcements
Patch notes 2025-05-13 (experimental)
Timberborn
13.05.25 10:10 Community Announcements
Patch notes 2025-05-12 (experimental)
Timberborn
12.05.25 10:32 Community Announcements
Patch notes 2025-05-09 (experimental)
Timberborn
09.05.25 07:29 Community Announcements
Update 7 - Ziplines & Tubeways is live!
Timberborn
08.05.25 14:04 Community Announcements
Patch notes 2025-05-08 (experimental)
Timberborn
08.05.25 07:24 Community Announcements
Patch notes 2025-05-07 (experimental)
Timberborn
07.05.25 08:14 Community Announcements
Patch notes 2025-05-05 (experimental)
Timberborn
05.05.25 08:32 Community Announcements
Patch notes 2025-04-29 (experimental)
Timberborn
29.04.25 10:54 Community Announcements
Patch notes 2025-04-28 (experimental)
Timberborn
28.04.25 08:27 Community Announcements
Patch notes 2025-04-25 (hotfix, experimental)
Timberborn
25.04.25 08:47 Community Announcements
Patch notes 2025-04-23 (experimental)
Timberborn
23.04.25 07:20 Community Announcements
Patch notes 2025-04-17 (hotfix, experimental)
Timberborn
17.04.25 07:37 Community Announcements
Patch notes 2025-04-16 (experimental)
Timberborn
16.04.25 08:47 Community Announcements
Patch notes 2025-04-15 (hotfix #2, experimental)
Timberborn
15.04.25 11:24 Community Announcements
Patch notes 2025-04-15 (hotfix, experimental)
Timberborn
15.04.25 07:53 Community Announcements
Patch notes 2025-04-11 (experimental)
Timberborn
11.04.25 08:51 Community Announcements
Update 7 - Ziplines & Tubeways launch date reveal
Timberborn
10.04.25 16:16 Community Announcements
Patch notes 2025-04-10 (experimental)
Timberborn
10.04.25 09:01 Community Announcements
Patch notes 2025-04-08 (Experimental)
Timberborn
08.04.25 10:48 Community Announcements
Patch notes 2025-04-03 (hotfix, experimental)
Timberborn
03.04.25 13:23 Community Announcements
Patch notes 2025-04-02 (Experimental)
Timberborn
02.04.25 10:14 Community Announcements
Patch notes 2025-03-04 (experimental)
Timberborn
04.03.25 08:40 Community Announcements
Patch notes 2025-02-27 (hotfix, experimental)
Timberborn
27.02.25 12:00 Community Announcements
Patch notes 2025-02-25 (experimental)
Timberborn
25.02.25 08:42 Community Announcements
Patch notes 2025-02-12 (experimental)
Timberborn
12.02.25 09:03 Community Announcements
Patch notes 2025-02-10 (hotfix, experimental)
Timberborn
10.02.25 10:00 Community Announcements
Patch notes 2025-02-07 (hotfix, main branch)
Timberborn
07.02.25 11:47 Community Announcements
2025-02-07 Experimental hotfix temporarily reverted
Timberborn
07.02.25 10:07 Community Announcements
Patch notes 2025-02-07 (hotfix, experimental)
Timberborn
07.02.25 08:43 Community Announcements
Patch notes 2025-02-05 (hotfix, experimental)
Timberborn
05.02.25 14:33 Community Announcements
Update 7 now on the Experimental Branch!
Timberborn
05.02.25 09:08 Community Announcements
Build-a-Map Contest 4 Winners
Timberborn
23.01.25 18:05 Community Announcements
Timberborn 2024 Wrap-up
Timberborn
30.12.24 15:01 Community Announcements
Update 7 First Look: 3D Terrain and Tubeways
Timberborn
19.12.24 14:38 Community Announcements
Build-a-Map Contest 4 is here!
Timberborn
29.11.24 14:47 Community Announcements
Patch notes 2024-11-21
Timberborn
21.11.24 11:28 Community Announcements
Patch notes 2024-11-18 (Experimental)
Timberborn
18.11.24 11:09 Community Announcements
Patch notes 2024-10-30 (Main branch)
Timberborn
30.10.24 11:06 Community Announcements
Patch notes 2024-10-28 (Experimental)
Timberborn
28.10.24 09:17 Community Announcements
Patch notes 2024-10-23 (Experimental)
Timberborn
23.10.24 08:03 Community Announcements
Patch notes 2024-10-21 (Main branch)
Timberborn
21.10.24 10:31 Community Announcements
Patch notes 2024-10-16 (Experimental)
Timberborn
16.10.24 07:58 Community Announcements
Update 6 - Wonders of Water is live!
Timberborn
10.10.24 14:03 Community Announcements
Patch notes 2024-10-07(hotfix, experimental)
Timberborn
07.10.24 11:03 Community Announcements
Patch notes 2024-10-03 (Experimental)
Timberborn
03.10.24 11:38 Community Announcements
Patch notes 2024-10-01 (Experimental)
Timberborn
01.10.24 11:22 Community Announcements
Patch notes 2024-09-25 (Experimental)
Timberborn
25.09.24 07:26 Community Announcements
Patch notes 2024-09-18 (Experimental)
Timberborn
18.09.24 08:10 Community Announcements
Patch notes 2024-09-12 (hotfix, experimental)
Timberborn
12.09.24 11:59 Community Announcements
Patch notes 2024-09-12 (Experimental)
Timberborn
12.09.24 07:17 Community Announcements
Patch notes 2024-09-05 (hotfix, experimental)
Timberborn
05.09.24 13:16 Community Announcements
Patch notes 2024-09-05 (experimental)
Timberborn
05.09.24 07:59 Community Announcements
Patch notes 2024-07-31 (experimental)
Timberborn
31.07.24 08:45 Community Announcements
Patch notes 2024-07-23 (hotfix, experimental)
Timberborn
23.07.24 07:58 Community Announcements
Patch notes 2024-07-18 (experimental)
Timberborn
18.07.24 08:34 Community Announcements
Patch notes 2024-07-15 (hotfix, experimental)
Timberborn
15.07.24 10:44 Community Announcements
Patch notes 2024-07-11 (experimental)
Timberborn
11.07.24 12:40 Community Announcements
Patch notes 2024-07-05 (hotfix, experimental)
Timberborn
05.07.24 10:03 Community Announcements
Patch notes 2024-07-04 (hotfix, experimental)
Timberborn
04.07.24 13:57 Community Announcements
Patch notes 2024-07-03 (experimental) - Vertical Power Shafts and a new map!
Timberborn
03.07.24 08:03 Community Announcements
Patch notes 2024-06-28 (hotfix, experimental)
Timberborn
28.06.24 07:55 Community Announcements
Patch notes 2024-06-27 (hotfix, experimental)
Timberborn
27.06.24 10:05 Community Announcements
Patch notes 2024-06-26 (hotfix #2, experimental)
Timberborn
26.06.24 13:38 Community Announcements
Patch notes 2024-06-26 (hotfix, experimental)
Timberborn
26.06.24 06:48 Community Announcements
Update 6 - now on the experimental branch!
Timberborn
25.06.24 09:33 Community Announcements
Update 6 Preview: Modding
Timberborn
14.06.24 11:22 Community Announcements
Update 6 Preview: Wonders
Timberborn
17.05.24 16:03 Community Announcements
Celebrate Earth Day with Earth Appreciation Festival 2024!
Timberborn
22.04.24 17:00 Community Announcements
New Steam bundles available
Timberborn
11.04.24 19:10 Community Announcements
Winners of the Build-a-Map Contest #3 - Badwater Edition
Timberborn
28.03.24 16:15 Community Announcements
Build-a-Map Contest #3 - Badwater Edition
Timberborn
15.02.24 14:00 Community Announcements
Patch notes 2024-02-08 (Main branch)
Timberborn
08.02.24 11:51 Community Announcements
Patch notes 2024-02-06 (Experimental)
Timberborn
06.02.24 13:13 Community Announcements
Patch notes 2024-02-02 (Main branch)
Timberborn
02.02.24 09:16 Community Announcements
Patch notes 2024-02-01 (Experimental)
Timberborn
01.02.24 11:21 Community Announcements
Patch notes 2024-01-29 (main branch)
Timberborn
29.01.24 12:38 Community Announcements
Patch notes 2024-01-23 (experimental)
Timberborn
23.01.24 12:59 Community Announcements
Update 5 - Badwater is now live!
Timberborn
18.01.24 15:01 Community Announcements
Patch notes 2024-01-16 (experimental) - Merch and dwarves
Timberborn
16.01.24 13:02 Community Announcements
Patch notes 2024-01-15 (experimental)
Timberborn
16.01.24 08:13 Community Announcements
Patch notes 2024-01-12 (experimental)
Timberborn
12.01.24 08:33 Community Announcements
Patch notes 2024-01-09 (experimental)
Timberborn
09.01.24 12:33 Community Announcements
Patch notes 2024-01-05 (experimental)
Timberborn
05.01.24 09:29 Community Announcements
Patch notes 2024-01-04 (Experimental)
Timberborn
04.01.24 11:56 Community Announcements
Patch notes 2024-01-03 (experimental)
Timberborn
03.01.24 12:14 Community Announcements
Developer’s Log #8: Thank you for 2023!
Timberborn
22.12.23 13:14 Community Announcements
Patch notes 2023-12-14 (experimental)
Timberborn
14.12.23 09:14 Community Announcements
Patch notes 2023-12-08 (Experimental)
Timberborn
08.12.23 08:45 Community Announcements
Patch notes 2023-12-06 (Experimental)
Timberborn
06.12.23 11:36 Community Announcements
Patch notes 2023-12-04 (Experimental)
Timberborn
04.12.23 14:10 Community Announcements
Vote for Timberborn, grab a bundle, and catch up on Update 5 progress
Timberborn
21.11.23 18:00 Community Announcements
Patch notes 2023-11-20 (Experimental)
Timberborn
20.11.23 11:30 Community Announcements