[b]Experimental 1.0.17648[/b]
[b]Additions[/b]
Add hotkey for Relocate (bound to Period . by default)
Added missing image to Registers codex page
Show icon row with socket and item slot information on building/unit tooltips even without holding shift
[b]Changes[/b]
Show debuff boosts for production tooltip in red instead of green
Include starter and discovery technologies in the list of selectable Information values (i.e. for "Loop Research Unlocks" behavior instruction)
Make radar filter registers ignore empty entries (i.e. radar will still scan if only the second filter is set)
Blight Power Generator component: Order 1 ahead so it can immediately be consumed, allow power generation while docked, clear orders when a bot moves and is not in the blight anymore
Make a relocation request that only changes the rotation of a building apply immediately
Prevent relocating a Drop Pod from creating foundations around it
Increase bug spawn cap limit based on number of factions
Alien unit Sentinel Tower starts disconnected from logistics network
Make Terraformer components stop using power when not terraforming
Increased terraforming target values (so reverse terraforming takes longer afterwards)
[b]Behaviors[/b]
Editor: Replace greenish tint highlight of currently executing behavior instruction with a yellow box that moves along with the program execution
Instruction "Count Slots": Support specifying a unit/building type instead of object reference
Instruction "Data type switch": Result "Unit Type" instead of "No Match" when querying a unit/building type
Instruction "Is Inside Logistics Network": Default to self if nothing is specified
Instruction "Get Item Info": Fix calculation returned for DPS of a weapon component
Instruction "Get Battery": Add Unit argument (to match "Check Battery" instruction)
Instruction "Get Battery": Add Current and Max output values
Instruction "Loop Producer Items": Add modes "Only Components", "Only Units" and rename "All Unlocks" to "Everything"
[b]Fixes[/b]
Make creating recurring orders limited by the total number of inventory slots, not the amount of free space currently available
Don't show integrated components as options for locking a storage slot to an item
Fix register UI flickering showing the old value after being changed when playing multiplayer
Fixes for the collision mesh of various bug types so mouse selection is easier
Fix for coloring of input/outputs in behavior instruction help popup
Fix game crash when ending the game while the "Change Game Settings" screen is open with unsaved changes
Avoid potential game crash when the Steam lobby is getting recreated after it has disappeared and events from Steam arrive at a thread that isn't the main thread
When a behavior controller asks to move to a coordinate billions of tiles away and there is a large plateau cliff segment near the unit, avoid the game freezing for a very long time
Fix clicking on a register in versus scenario not working
Reminder that Experimental is exactly that, back up your saves!
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