Experimental 1.0.17648
[p][/p]Additions
- [p]Add hotkey for Relocate (bound to Period . by default)[/p][/*]
- [p]Added missing image to Registers codex page[/p][/*]
- [p]Show icon row with socket and item slot information on building/unit tooltips even without holding shift[/p][/*]
Changes
- [p]Show debuff boosts for production tooltip in red instead of green[/p][/*]
- [p]Include starter and discovery technologies in the list of selectable Information values (i.e. for "Loop Research Unlocks" behavior instruction)[/p][/*]
- [p]Make radar filter registers ignore empty entries (i.e. radar will still scan if only the second filter is set)[/p][/*]
- [p]Blight Power Generator component: Order 1 ahead so it can immediately be consumed, allow power generation while docked, clear orders when a bot moves and is not in the blight anymore[/p][/*]
- [p]Make a relocation request that only changes the rotation of a building apply immediately[/p][/*]
- [p]Prevent relocating a Drop Pod from creating foundations around it[/p][/*]
- [p]Increase bug spawn cap limit based on number of factions[/p][/*]
- [p]Alien unit Sentinel Tower starts disconnected from logistics network[/p][/*]
- [p]Make Terraformer components stop using power when not terraforming[/p][/*]
- [p]Increased terraforming target values (so reverse terraforming takes longer afterwards)[/p][/*]
Behaviors
- [p]Editor: Replace greenish tint highlight of currently executing behavior instruction with a yellow box that moves along with the program execution[/p][/*]
- [p]Instruction "Count Slots": Support specifying a unit/building type instead of object reference[/p][/*]
- [p]Instruction "Data type switch": Result "Unit Type" instead of "No Match" when querying a unit/building type[/p][/*]
- [p]Instruction "Is Inside Logistics Network": Default to self if nothing is specified[/p][/*]
- [p]Instruction "Get Item Info": Fix calculation returned for DPS of a weapon component[/p][/*]
- [p]Instruction "Get Battery": Add Unit argument (to match "Check Battery" instruction)[/p][/*]
- [p]Instruction "Get Battery": Add Current and Max output values[/p][/*]
- [p]Instruction "Loop Producer Items": Add modes "Only Components", "Only Units" and rename "All Unlocks" to "Everything"[/p][/*]
Fixes
- [p]Make creating recurring orders limited by the total number of inventory slots, not the amount of free space currently available[/p][/*]
- [p]Don't show integrated components as options for locking a storage slot to an item[/p][/*]
- [p]Fix register UI flickering showing the old value after being changed when playing multiplayer[/p][/*]
- [p]Fixes for the collision mesh of various bug types so mouse selection is easier[/p][/*]
- [p]Fix for coloring of input/outputs in behavior instruction help popup[/p][/*]
- [p]Fix game crash when ending the game while the "Change Game Settings" screen is open with unsaved changes[/p][/*]
- [p]Avoid potential game crash when the Steam lobby is getting recreated after it has disappeared and events from Steam arrive at a thread that isn't the main thread[/p][/*]
- [p]When a behavior controller asks to move to a coordinate billions of tiles away and there is a large plateau cliff segment near the unit, avoid the game freezing for a very long time[/p][/*]
- [p]Fix clicking on a register in versus scenario not working[/p][/*]
[p][/p][p][dynamiclink href="https://store.steampowered.com/news/app/1450900/view/514111450205127419"][/dynamiclink][/p]
