[b]Update 1.0.17604[/b]
[b]Additions[/b]
Added lightning bolt icon "Power Production" to list of usable visual icons
Added new "Simulation Tick" and "Can Equip" behavior instructions
Added "Unit" input parameter and "Index" output parameter to "Loop Inventory Slots" behavior instruction
Added Number of sockets options for "Get Unit Info" behavior instruction
Add "Items Only", "All Unlocks" dropdown option to "Loop Producer Items" instruction
Add optional Unit input argument to "Check space for item" behavior instruction
Make "Range" mode of "Get Unit Info" behavior instruction return ranges of more types of components
In multiplayer, confirm closing the explorable window if a co-op player in the same faction is also viewing the same explorable
[b]Changes[/b]
Make drones produced in Robotic Assembler appear next to the building and not on top of it
Make produced bots face away from the building they are built in (instead of always facing north)
Make re-simulated units keep the settings of the original unit (logistics settings, registers, locks and behaviors)
Add a "Send Developer Feedback" button to the in-game menu and only show the feedback form once clicked
Add a more prominent "Change Game Settings" button to the in-game menu
Allow the Deconstructor component to deconstruct unresearched units (i.e. Scout or Engineer)
Show the component boost on building tooltips in green by default
Hide the virus particle effect if the player has researched Virus Protection tech
Make "Powered Down" radar filter also work on non-owned units/buildings
Remove animations from queue registers
Remove the hive-spawning behavior of bug units when owned by a player controlled faction (be it built or hacked)
Increased base resource counts
[b]Fixes[/b]
Fix crash after loading a save which is missing an item reservation for a bot/drone/bug that is registered to come back to dock
Show correct unit icon in death notification when clicking through them
Fix grid display on landscape around mouse cursor being 1 tile off on negative coordinates
Potential fix for frequent map preview refreshes crashing the game
Fix for using "Set Number" filter with the "Get Closest Unit" behavior instruction
Fixes for path finding when bots were getting stuck in a conga line
Fix for Store register based orders some times not getting carried out if they are to or from a disconnected unit/building
Fix for when bots of 2 factions in an alliance (with shared visibility) uncover the same tile during the same tick causing the "Discovered Tiles" faction stat potentially going out-of-sync in multiplayer
Fixed empty value selection on Component argument of Can Produce behavior instruction
Fixed Set Logistics instruction not properly applying to the edited behavior until another node is changed
Don’t show some components multiple times in Loop Unlocked Components instruction
Fix rare crash when a text input box gets focused while loading a save game or returning to the main menu
For a mining component equipped on a building use the component range instead of the visibility range when searching for a resource node
Fix for Gigakaiju not retaliating by increasing its visibility range
Moved "Game Paused" text in behavior editor to avoid it pushing off other UI elements off the screen
Fix tile grid shown around mouse cursor being off by 1 tile on negative coordinates
Fix unit selection ring not showing up when a unit undocks
Fix component duplication glitch regarding satellites
Limit length of chat text messages
Reminder that Experimental is exactly that, back up your saves!
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