Update 1.0.17604
[p][/p]Additions
- [p]Added lightning bolt icon "Power Production" to list of usable visual icons[/p][/*]
- [p]Added new "Simulation Tick" and "Can Equip" behavior instructions[/p][/*]
- [p]Added "Unit" input parameter and "Index" output parameter to "Loop Inventory Slots" behavior instruction[/p][/*]
- [p]Added Number of sockets options for "Get Unit Info" behavior instruction[/p][/*]
- [p]Add "Items Only", "All Unlocks" dropdown option to "Loop Producer Items" instruction[/p][/*]
- [p]Add optional Unit input argument to "Check space for item" behavior instruction[/p][/*]
- [p]Make "Range" mode of "Get Unit Info" behavior instruction return ranges of more types of components[/p][/*]
- [p]In multiplayer, confirm closing the explorable window if a co-op player in the same faction is also viewing the same explorable[/p][/*]
Changes
- [p]Make drones produced in Robotic Assembler appear next to the building and not on top of it[/p][/*]
- [p]Make produced bots face away from the building they are built in (instead of always facing north)[/p][/*]
- [p]Make re-simulated units keep the settings of the original unit (logistics settings, registers, locks and behaviors)[/p][/*]
- [p]Add a "Send Developer Feedback" button to the in-game menu and only show the feedback form once clicked[/p][/*]
- [p]Add a more prominent "Change Game Settings" button to the in-game menu[/p][/*]
- [p]Allow the Deconstructor component to deconstruct unresearched units (i.e. Scout or Engineer)[/p][/*]
- [p]Show the component boost on building tooltips in green by default[/p][/*]
- [p]Hide the virus particle effect if the player has researched Virus Protection tech[/p][/*]
- [p]Make "Powered Down" radar filter also work on non-owned units/buildings[/p][/*]
- [p]Remove animations from queue registers[/p][/*]
- [p]Remove the hive-spawning behavior of bug units when owned by a player controlled faction (be it built or hacked)[/p][/*]
- [p]Increased base resource counts[/p][/*]
Fixes
- [p]Fix crash after loading a save which is missing an item reservation for a bot/drone/bug that is registered to come back to dock[/p][/*]
- [p]Show correct unit icon in death notification when clicking through them[/p][/*]
- [p]Fix grid display on landscape around mouse cursor being 1 tile off on negative coordinates[/p][/*]
- [p]Potential fix for frequent map preview refreshes crashing the game[/p][/*]
- [p]Fix for using "Set Number" filter with the "Get Closest Unit" behavior instruction[/p][/*]
- [p]Fixes for path finding when bots were getting stuck in a conga line[/p][/*]
- [p]Fix for Store register based orders some times not getting carried out if they are to or from a disconnected unit/building[/p][/*]
- [p]Fix for when bots of 2 factions in an alliance (with shared visibility) uncover the same tile during the same tick causing the "Discovered Tiles" faction stat potentially going out-of-sync in multiplayer[/p][/*]
- [p]Fixed empty value selection on Component argument of Can Produce behavior instruction[/p][/*]
- [p]Fixed Set Logistics instruction not properly applying to the edited behavior until another node is changed[/p][/*]
- [p]Don’t show some components multiple times in Loop Unlocked Components instruction[/p][/*]
- [p]Fix rare crash when a text input box gets focused while loading a save game or returning to the main menu[/p][/*]
- [p]For a mining component equipped on a building use the component range instead of the visibility range when searching for a resource node[/p][/*]
- [p]Fix for Gigakaiju not retaliating by increasing its visibility range[/p][/*]
- [p]Moved "Game Paused" text in behavior editor to avoid it pushing off other UI elements off the screen[/p][/*]
- [p]Fix tile grid shown around mouse cursor being off by 1 tile on negative coordinates[/p][/*]
- [p]Fix unit selection ring not showing up when a unit undocks[/p][/*]
- [p]Fix component duplication glitch regarding satellites[/p][/*]
- [p]Limit length of chat text messages[/p][/*]
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