[img src="https://clan.akamai.steamstatic.com/images/9703436/57dc029fc7d4e07f0b73b008c355eb9a44555ca8.png"][/img]
[i]by PDX-Loke[/i]
Hello all,
[p align="start"]We have a patch ready for you, resolving another set of gameplay issues as well as a few more crashes. 4.1.3 is now available for download via Steam, GOG, and MS. (4.1.2 beta was not promoted to a main branch release)[/p][p align="start"]Please find the patch notes below.[/p]Stellaris 4.1.3 patch notes
Fixed default leader tiers not being loaded properly from a savegame, sometimes causing Psionic traits to be lost
Removed invalid armies from savefiles after planet occupation issues
[list]Fix versus the open beta: Stop removing allied armies from planets not in combat
Teeth of the Eater no longer use naval capacity when merged into fleets.
[/*][*]Made Natural Design mutually exclusive with Shroud Civic and Origin combinations that would prevent ascension
[/*][*]Raiding stance will abduct Pre-FTL pops again
[/*][*]Colonist jobs are now available for Tankbound species
[/*][*]Fixed ground battles finishing instantly
[/*][*]Death Cult sacrifices are now once again available at the start of the game
[/*][*]Death Cult sacrifices now require at least 100 Mortal Initiates
[/*][*]The tankbound Toxoid portrait now counts as potentially having a big brain
[/*][*]Secondary empire color is now used for country borders
[/*][*]The reduction in planetary district capacity by deposits granted by the Composer of Strands is negated if you have a covenant with them or are forging your own path. These planetary deposits have additional effects in this case as well.
[/*][*]Fixed crash in the planet view demographics tab
[/*][*]Fixed crash that could occur in the Shroud view
[/*][*]Fix for leaders not gaining Psionic traits when completing Psionic ascension
[/*][/list][p align="start"]Work is ongoing and we have a more extensive patch in progress carrying wider reaching fixes and balance updates. Stay attuned for that next week.[/p]