News Liste Stellaris

Stellaris Dev Diary #411 - Our Next 4.3 Experiment
Stellaris
Heute 12:00 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/9703436/dcd41eb3c5621e256b3b298e4bc6ba9a4008ec98.png"][/img]by Eladrin[/p][p][/p][p]Hello everyone!
[/p][p]The plagues of last week have passed, so today we’ll be looking at the next “risky” change that we’d like to bring to the 4.3 ‘Cetus’ Open Beta, relating to Pop Ethics and Ethics Drift.[/p]

Mixed Ethics within a Pop Group

[p]Instead of splitting Pop Groups up based on Ethics, we’re changing them so a Pop Group can have multiple ethics and factions simultaneously, with [c]pop_ethic_percentage[/c] values to describe how they’re split up. This simplifies ethic randomization logic, allows pop group ethic conversion to happen more reliably and more frequently, and dramatically reduces the number of pop groups in the late game.
[/p][p]The Management tab of our planet shows which factions each pop group have joined, and which ethics and factions are represented within them.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9703436/4270bb7a6d41cb2d5b4bef5a39111d69eca6cc39.png"][/img][/p][p][/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/9703436/bab9708bb04042d94d217a47912f94212cc69f91.png"][/img][/p][p][/p][p]Holding the Alt key will show a more detailed breakdown of how these attractions are derived:[/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/9703436/77400abda0b23b051703d8a8bebd52edc1097d75.png"][/img][/p][p][/p][p]In addition to reducing the number of Pop Groups overall, pops should drift between ethics and factions better than before. As it touches a wide number of systems, we consider it a risky change and would love to see the Open Beta find any issues with it.
[/p][p]This will unfortunately be a save-breaking change. We expect to push it to the Open Beta next week - currently targeting Tuesday. As a reminder, we have a Cetus Open Beta rollback branch available with the previous version, so you’ll have a little bit more time available to finish any games made on the current pre-ethics change builds.[/p][p][/p][p]I’m a modder, what do I need to know?[/p][p]Scopes, triggers, and effects have been adapted to match pop groups with multiple ethics, and we’ve added a couple of new triggers for you to use.[/p][p][/p][p][c]pop_has_ethic[/c] and [c]pop_group_has_ethic[/c] have been removed.[/p][p][c]has_ethic[/c] will continue to work with pop groups, but will return true if even a single pop within the pop group is of that ethic.
[/p][p][c]has_ethos = [/c] Checks if a country or a pop group ethos contains all ethics of the other target ethos.[/p][p][c]pop_ethic_percentage = { value > <0.5/variable> ethic = }[/c] Checks the percentage of pops following the ethic inside this pop group[/p][p][/p][p]On the bright side, it should also prevent things like this from happening.[/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/9703436/539ef8ca2f09ceefcee45d2b8dc604fda8eb3f08.png"][/img][/p][p align="center"]Thanks to Scirch for this abomination of a screenshot.[/p][p][/p]

What’s Next For 4.3?

[p]This week’s Open Beta update includes the following changes[/p][p][/p]

4.3 ‘Cetus’ Open Beta Patch Notes 2026-02-26

[p][/p][p]Improvement [/p]
  • [p]Renamed Mercantile and Unyielding traditions to Commerce and Fortification to match the naming structure of all other traditions.[/p][/*]
[p]Balance[/p]
  • [p]More Mutagenic Spa balance:[/p][list]
  • [p]Mutagenic Spas now only grant Substance Abuser to the governor of a planet with the baths on.[/p][/*]
  • [p]Spa Attendants for Worker Coop buff the Union Stewards.[/p][/*]
  • [p]Non-corporate Spa Attendants now produce 500 Amenities (was 100). Corporate Spa Attendants now provide 2 trade.[/p][/*]
  • [p]Mutagenic Spa Councilors now increase the number of spa attendant jobs, this effect is amplified if they are a substance abuser.[/p][/*]
  • [p]Mutagenic Spas can now be placed in research or unity district specializations[/p][/*]
  • [p]Increased the bonuses from Food Processing, Mineral Purification, and Energy Grid buildings.[/p][/*]
[/*][*][p]Experimental Sentencing changes:[/p]
  • [p]Experimentation Chambers now provide a static number of experiment engineer jobs, and a scaling number of test subject jobs (depending on building tier). The number of test subject jobs is increased by 50% on Penal Colonies.[/p][/*]
  • [p]Rebalanced the amount of research experiment engineers produce per crime on the planet. The bug in which the modifiers considered the uncapped crime on the colony has also been fixed.[/p][/*]
  • [p]Consumer goods upkeep of experiment engineers now also increases with crime.[/p][/*]
  • [p]Orderlies no longer reduce housing requirements on the planet.[/p][/*]
  • [p]Orderlies now increase the job efficiency of experiment engineers and test subjects not their output.[/p][/*]
[/*][*][p]Halved the effects on workers and slaves of the Ruthless Developer trait.[/p][/*][*][p]Unifier trait effects no longer scale with leader level.[/p][/*][*][p]Reduced happiness from Social Welfare.[/p][/*][*][p]Reduced unity from civilians under Social Welfare.[/p][/*][*][p]Biomorphosis changes:[/p]
  • [p]Switched Optimized Neurology (Purity flex 1) and Heightened Attributes (Purity flex 2).[/p][/*]
  • [p]Switched Biochemical Composure/Regenerative Cloning (Cloning flex 2) and Artifical Population (Cloning flex 3).[/p][/*]
  • [p]Removed Organic Job Efficiency bonuses from Somatic Subversiveness (Mutation flex 2) and Artificial Population.[/p][/*]
  • [p]Optimized Neurology now gives -1 Leader Maximum Negative Traits instead of +1 Effective Leader Level[/p][/*]
  • [p]Somatic Subversiveness now grants an additional +1 Effective Leader Level.[/p][/*]
  • [p]Artificial Population now provides -10% Empire Size from Vat Grown pops[/p][/*]
  • [p]-10% Empire Size from Pops from Heightened Attributes moved to Imperfection Remediation.[/p][/*]
[/*][*][p]Starbase building Offworld Trading Company now grants +4 trade per Trade Hub module (was +2 Trade).[/p][/*][*][p]Starbase building Hyperlane Registrar now grants +2 Trade per Trade Hub module (was a non-scaling +2 Trade) and adds the Subspace Amplifier aura to the Starbase (-40% Hyperlane and Jump Drive cooldown/change time).[/p][/*][*][p]Adopting partial virtuality by undergoing Synthetic ascension as an organic, lithoid or infernal species no longer grants -90% housing.[/p][/*][*][p]The Computation Core Focus policies now grant +2.5% job efficiency per 100 roboticists or identity designers instead of +0.5% per 100 civilians.[/p][/*][*][p]Adjusted scaling of event spawned pirate fleets to be more reasonable for 4.3 numbers.[/p][/*][/list][p]Bugfix[/p]
  • [p]Planet Automation should work again. A design pass is in progress to improve the scripts.[/p][/*]
  • [p]Fixed founder species has happiness check being reversed applying wrong amenities buffs on planetary populations[/p][/*]
  • [p]Fixed the flavor text of a number of council position displaying the default name instead of the renamed title if the player had renamed them.[/p][/*]
  • [p]Fixed Subterranean origin not giving extra housing on mining districts.[/p][/*]
  • [p]Fixed nobles from cyber imperials not giving stability.[/p][/*]
  • [p]Wenkwort planet modifiers are now correctly removed if the planet stops being a gaia world.[/p][/*]
  • [p]Fixed a number of technologies having incorrect amounts for the housing modifiers they provide.[/p][/*]
  • [p]Updated the Gestalt version of Chosen of the Eater to match the changes made to the non-gestalt version.[/p][/*]
  • [p]Fixed mutation and cloning ascension not being able to remove advanced traits.[/p][/*]
  • [p]Fixed modifiers from the Prospectorium Optimizer trait.[/p][/*]
  • [p]Fixes an issue with ship size map icons.[/p][/*]
  • [p]Corrected erroneous tooltip for the Domination tradition finisher.[/p][/*]
  • [p]Corporate Vampires and Entropy Drinkers can now be swapped seamlessly when transitioning between corporate and oligarchic .governments[/p][/*]
  • [p]Fixed several issues with secondary district names for Spiritualist empires and Ring World districts.[/p][/*]
  • [p]Added abort triggers for the Prethoryn, Unbidden and Contingency event chain so they get properly cleaned up after their related crisis is defeated.[/p][/*]
  • [p]Endbringers can no longer be declared a crisis if they are already the current crisis, which was restarting their war.[/p][/*]
  • [p]Fixed incorrect founder species have happiness calculation resulting in inverted behavior that caused for example hive minds getting happiness bonuses.[/p][/*]
  • [p]Fixed sector governor missing propagation of non triggered trait modifiers to all planets in the sector and not only the capital.[/p][/*]
  • [p]Adjusted various conditions in modifier tooltip generation to not show unintentional data, ex “planet:”[/p][/*]
  • [p]Fixed ship/fleet special modifiers being applied properly to the simulation and not only show up in tooltip ex docked ship upkeep reduction.[/p][/*]
  • [p]Reduced stack usage in combat targeting code that could cause a CTD/undefined behaviour when larger numbers of ships are involved in combat.[/p][/*]
[p]Performance[/p]
  • [p]Reduced number of memory allocations[/p][/*]
  • [p]Optimized string allocations[/p][/*]
  • [p]More string optimizations[/p][/*]
  • [p]Reduced repeated localization lookups when calculating planet modifiers[/p][/*]
  • [p]Moved modifier name calculations to tooltip generation where this was done in the game simulation.[/p][/*]
  • [p]Micro optimized localization system even more, reducing amount of allocations, recursions and length calculations. [/p][/*]
[p]We plan on continuing to fix bugs and making balance adjustments for the next few weeks, but the Cetus Open Beta has gone well enough that I’m leaning towards bringing it to the live branch sooner rather than later. If the Factions and Ethics change goes well, then I plan to release 4.3 Cetus in mid-March. (If the changes cause major issues, we’ll pull them from the build and they’ll wait until 4.4. I don’t want to drop a save-breaking change during the post-release support window.)
[/p][p]I’m extremely pleased with the amount and the quality of feedback we’ve received from the Cetus Open Beta, but the Custodian Team’s jobs are nowhere near done yet. I’m currently thinking that I’d like to reopen the Beta branch later on in the spring for 4.4 with continued balancing work - and the Slavery changes we’ve been planning once they’re in a workable state.
[/p][p]The weekly Cetus streams start again today, where you can watch me get distracted by questions and utterly fail whatever objectives I’ve been trying to do with my empire.
[/p][p]See you there!
[/p][p align="center"]The next Stellaris Dev Diary will be on March 12th. Maybe it’ll be Preliminary Patch Notes![/p]
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Release:09.05.2016 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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16.05.24 11:00 Community Announcements
Happy Anniversary, Stellaris Community!
Stellaris
09.05.24 15:00 Community Announcements
The Machine Age is Available Now!
Stellaris
07.05.24 16:09 Community Announcements
Dev Diary #343 - The Machine Age & 3.12.1 'Andromeda' Preliminary Release Notes
Stellaris
02.05.24 11:00 Community Announcements
Stellaris Dev Diary #342 - The Art of the Machine Age (Part I)
Stellaris
25.04.24 11:00 Community Announcements
Stellaris Dev Diary #341 - Become the Crisis: Cosmogenesis
Stellaris
18.04.24 11:00 Community Announcements
Stellaris Dev Diary #340 - A Release Date, New Crisis and introducing Season 08
Stellaris
11.04.24 16:27 Community Announcements
Stellaris Dev Diary #339 - Civics & Structures of The Machine Age & Auto-Modding
Stellaris
04.04.24 11:00 Community Announcements
Stellaris Dev Diary 3√338: Rick the Cube
Stellaris
01.04.24 11:30 Community Announcements
Stellaris Dev Diary #337 - Individualistic Machines and Machine Gameplay Updates
Stellaris
28.03.24 12:00 Community Announcements
Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age
Stellaris
21.03.24 12:00 Community Announcements
Announcing The Machine Age
Stellaris
14.03.24 16:12 Community Announcements
Stellaris Dev Diary #333 - 3.11.1 “Eridanus” Notes, Introducing Subscriptions
Stellaris
27.02.24 16:04 Community Announcements
Stellaris Dev Diary #332 - 3.11 “Eridanus” Release Notes
Stellaris
22.02.24 12:00 Community Announcements
Stellaris Dev Diary #331 - Custodian Fixes in Eridanus
Stellaris
15.02.24 12:00 Community Announcements
Stellaris Dev Diary #330 - Community Fixes in Eridanus
Stellaris
08.02.24 12:00 Community Announcements
Stellaris Dev Diary #329 - Technology Beta Wrapup
Stellaris
01.02.24 12:00 Community Announcements
Stellaris Dev Diary #328 - New Year, New Beta
Stellaris
18.01.24 12:00 Community Announcements
#MODJAM2024 Available Now!
Stellaris
11.01.24 16:55 Community Announcements
Stellaris #MODJAM2024 - Today's the Day!
Stellaris
11.01.24 12:00 Community Announcements
Stellaris #MODJAM2024 - Feature Freeze and Testing
Stellaris
04.01.24 12:00 Community Announcements
Stellaris #MODJAM2024 - Update #1
Stellaris
28.12.23 12:01 Community Announcements
Stellaris Dev Diary #327 - 2023 in Review
Stellaris
21.12.23 12:00 Community Announcements
Stellaris Technology Open Beta Released [ef75]
Stellaris
15.12.23 13:56 Community Announcements
#MODJAM2024 Theme Reveal!
Stellaris
12.12.23 16:00 Community Announcements
#MODJAM2024 Signups are open now!
Stellaris
05.12.23 16:00 Community Announcements