[img src="https://clan.akamai.steamstatic.com/images/9703436/c63e9bb17651607abe9ecc26e80dbc9f90397b80.png"][/img]
[i]by Duplo[/i]
[b]Hello everyone,[/b] Lorenzo here. We have just released [b]v4.1.6 (checksum db3e)[/b] as an [b]open beta on the stellaris_test branch[/b]. This version builds on top of 4.1.5 with additional fixes and improvements that we are currently validating. We intend to do a full release soon, once all the fixes have been validated and the translations are complete.
v4.1.6 release notes
[b]Improvement[/b]
Teeth of the Eater fleets now move to merge with already existing ones on spawn, to prevent clogging.
Added tooltips to the Great Awakening tradition to clarify Psionic Assimilation living standard.
Adds tooltips to Automation Building for Tankbound when the Building will not automate certain jobs
[b]Balance[/b]
Disciple of the Cradle leader trait no longer removes job output as governor and now adds trust cap as councilor.
[b]Bugfix[/b]
Fixed default zone showing up in Broken Shackles planet UI
Symbiosis living standard tooltip no longer displays string ID.
Shroud-Forged pops can now be recruited as Assault Armies or Psionic Armies.
Fixed being able to build the same district zone specialization without closing the planet view
Planet governor skill modifiers no longer apply to fleets now
Now shows the proper leader tier frame again in the UI
Radiotrophic pop upkeep now applies
Terraforming a planet into a machine or hive world no longer removes buildings in the rural districts.
Distributed Design Center and Metallurgical Research Lab buildings now correctly give additional bonuses on ringworlds.
Alloy Nano-Plants and Civilian Repli-Complexes no longer have increased costs and upkeep on ringworlds.
Going for the Cybernetic ascension as a Hive-Mind now properly blocks the Psionic Ascension.
Hard Reset Empires that have started to Cybernetically ascend may no longer take the Synthetic Evolution ascension perk, and vise versa.
The Council Cleanup event will no longer attempt to create pops on stars
Fixed Ocean Paradise starts not showing the farming district at game start due to a mismatch between capped and uncapped districts for that origin
Ecumenopolis Urban Districts now add Production Overseers jobs.
[b]Modding[/b]
Removed the duplicate uncapped district types and made their functionality part of the base type. is_uncapped is a trigger now for district types that handles this
The overnight command now keeps two extra saves, at 2275 and 2325.
Added the -incrementalsaves command line parameter which keeps additional saves at 2200.01.01, 2275.01.01, 2300.01.01, 2350.01.01, and every 50 years afterwards until 2600.01.01. (Only applies to non-Ironman games.)
[b]Stability[/b]
Fixed CTD in set_hostile effect when it cannot create a relation between the countries.
Fixed CTD on MacOS happening sometimes while highlighting sections of demographics pie charts
Fixed CTD when starting to explore an astral rift that previously had progress done
Thank you for your continued reports and support, they help us make sure everything is in good shape for the final update. Lorenzo and the Stellaris Team
