News Liste Stellaris

Dev Diary #405 - 4.2 “Corvus” & Infernals Species Pack Preliminary Release Notes
Stellaris
Heute 12:00 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/9703436/d804d325216f0cd50e9942612632d9602c0fc58b.png"][/img][/p][p]by Eladrin[/p][p][/p][p]Hello everybody!

Infernals is almost here, so today we’re looking at the preliminary release notes for the Stellaris 4.2.0 “Corvus” update.

The 4.2 update is named after the Corvus constellation, representing the crow. In Greek mythology it was the sacred bird of the god Apollo, and was known for its beautiful white feathers. In one myth, Apollo ordered the crow to watch over his lover Coronis - who fell in love with a mortal man, Ischys. When the crow reported back to Apollo, he scorched the bird’s feathers black in a fit of rage.

Next week you’ll be able to scorch the galaxy:
[/p]

Stellaris 4.2.0 “Corvus” and Infernals Species Pack Preliminary Release Notes

Infernals Species Pack DLC

  • [p]Infernal species portraits[/p][/*]
  • [p]Infernal ship set[/p][/*]
  • [p]New Crisis Path: Galactic Hyperthermia[/p][/*]
  • [p]Two new Origins[/p][list]
  • [p]Cosmic Dawn[/p][/*]
  • [p]Red Giant[/p][/*]
[/*][*][p]Four new Civics[/p]
  • [p]Scorched World Heralds[/p][/*]
  • [p]Planet Forgers[/p][/*]
  • [p]Fire Cult[/p][/*]
  • [p]Galvanic Symbiosis[/p][/*]
[/*][*][p]New Species Traits[/p]
  • [p]Thermophile[/p][/*]
  • [p]Unbreakable Resolve[/p][/*]
  • [p]Shell Slag[/p][/*]
  • [p]Pyroclastic Channeling[/p][/*]
  • [p]Crucible Community[/p][/*]
  • [p]Ductile[/p][/*]
  • [p]Volcanic Habitability[/p][/*]
[/*][*][p]Volcanic Worlds added[/p][/*][*][p]New Colossus Weapon[/p][/*][*][p]Two new Relics[/p][/*][*][p]Five new Grand Archive collectibles[/p][/*][*][p]New Techs and Buildings[/p][/*][*][p]New Events and Anomalies[/p][/*][/list]

4.2.0 “Corvus”

[p]Balance[/p]
  • [p]Augmentation Bazaars can now select cybernetic traits in empire creation.[/p][/*]
  • [p]Clone Army: The Clone Soldier trait now adds a 25% increase to food and mineral pop upkeep. That modifier is increased to 30% for ascended clones and reduced to 10% for fertile clones. Clone vats max pop assembly has been reduced from 25 to 20, and the building now has a small food upkeep.[/p][/*]
  • [p]Knights of the Toxic God: Reduced quest progress from Knight Jobs. Luminous Blades no longer negates alloy upkeep for knights and instead grants +1 Admiral Level. Choosing not to kill the Toxic Entity now grants you the ability to terraform toxic candidates. The Upkeep of the Dimensional Manipulation Device has been increased. The basic output of knights has been reduced by 1 unity and 1 of each research type. Quest rewards have been similarly modified.[/p][/*]
  • [p]Life Seeded: Planet has improved rare resource features.[/p][/*]
  • [p]Overtuned: Overtuned traits now also slightly reduce pop growth, between 1.5% to 5% depending on trait potency. Pre-Planned growth instead adds a 15% pop food/mineral/alloys upkeep.[/p][/*]
  • [p]Subterranean: Reduced the Pop growth/assembly penalty from the cave-dweller trait from 20 to 10%. All planets now get +2 max districts.[/p][/*]
  • [p]Synthetic Fertility: The Identity repository output has been decreased by 25%, while its upkeep has been increased by 20%.[/p][/*]
  • [p]The Summon Dimensional Fleet Astral Action now summons Astral Cruisers and Astral Escorts equal to twice the number of Rifts you have explored.[/p][/*]
  • [p]Ecumenopolises no longer provide bonuses to pop growth.[/p][/*]
  • [p]Gaia Worlds now provide +15% pop growth.[/p][/*]
[p]
Bugfix[/p]
  • [p]Fixed broken localization for Experimental Engineers in planet view.[/p][/*]
  • [p]Fixed an issue where the Mindwardens event chain could break if the Exiled Empire was destroyed with help from an ally.[/p][/*]
  • [p]Infertile pop groups don't have pop growth anymore[/p][/*]
  • [p]Fix Reassigners giving bonus growth to living pops and not enough bonus growth to Zombies[/p][/*]
  • [p]Presapients policies Extermination and Hunted now correctly purge presapients[/p][/*]
  • [p]Fix dig site "Derelict Safehouse"'s notification never vanishing[/p][/*]
  • [p]fixed genocidal empires automatically attacking enclaves and other country types where they should not[/p][/*]
  • [p]It is now impossible to queue up two automation buildings in an urban expansion.[/p][/*]
  • [p]Fix Branch Office buildings not producing the correct amount for Crime Syndicates[/p][/*]
  • [p]Fix fleets with Titans sometimes behaving strangely in combat[/p][/*]
  • [p]Fix Bulwark Battlewright and Asteroidal Carapace bonuses being counted twice[/p][/*]
  • [p]Fix "Founder Species only" checkbox not working in colonize view[/p][/*]
  • [p]Shipset description text boxes are now shorter and non-english versions will no longer overflow into the background.[/p][/*]
  • [p]The leader recruitment event window was showing the debug tooltip on the hire and dismiss buttons. It now properly only displays the normal tooltip[/p][/*]
  • [p]Fixed a bug there some jobs would be displayed in separate category entries of the same name. Those jobs are now grouped together correctly into a single group.[/p][/*]
  • [p]Adjusted scopes in the prospectorium resource discovery event localization.[/p][/*]
  • [p]Long event window names will no longer overflow event window.[/p][/*]
  • [p]Deposit placement now shows an error when a deposit that is not of the same type (type none can work with all others) is added. They should not be mixed and matched[/p][/*]
  • [p]It will now show the controller of a system to show as collecting the resources[/p][/*]
  • [p]Added more guardrails to Cyberization and assimilation in general to prevent it from turning pops into an entirely different species.[/p][/*]
  • [p]Modifying your species no longer displays species portraits instead of gestalt nodes.[/p][/*]
  • [p]The Crystalline Kraken's remains now count as deposits for mining of rare crystals.[/p][/*]
  • [p]The Prethoryn Scourge no longer stall and stop expanding when they only have empty space around them.[/p][/*]
  • [p]Prethoryn Scourge should prioritise completely taking over systems instead of only partially conquering a system if it has multiple inhabited planets.[/p][/*]
  • [p]Pops released from the stasis prison now eat food (or minerals or alloys) depending on dietary preferences.[/p][/*]
  • [p]Fixed localisation for Bulwark Battlewrights not being displayed in some tooltips.[/p][/*]
  • [p]Reworked the event Logic for shroud delve events granting psionic avatars to be more consistent[/p][/*]
  • [p]Fixed the Galactic Standard and Anti-Piracy Initiative resolutions being cancelled upon forming the Galactic Imperium[/p][/*]
  • [p]Updated Indentured Servitude and Battle Thralls tooltips to better reflect conditions.[/p][/*]
  • [p]Paragons no longer get a second Destiny trait when they reach level 8.[/p][/*]
  • [p]Fixes missing job icon for Black Needle Planetary Base Modifier.[/p][/*]
  • [p]Moving your capital to a new planet no longer causes infinite errors.[/p][/*]
  • [p]Pre-Triggers for Purging and Enslavement now account for Event Purging and Enslavement (should fix mutants conquering planets and not properly purging pops)[/p][/*]
  • [p]Fixed Prethoryn planets being impossible to bombard[/p][/*]
  • [p]Fixed cases of the Khan not receiving reinforcements at higher difficulties[/p][/*]
  • [p]Fixed lingering Cetana storms after her defeat[/p][/*]
  • [p]Fixed a rare case where a megacorp could own a branch office on itself[/p][/*]
  • [p]The psionic ephapse trait no longer uses deprecated modifiers[/p][/*]
  • [p]Seize Assets Wargoal now properly transfers branch offices on defensive partners of your target[/p][/*]
[p]
UI[/p]
  • [p]Ascension UI in Planet view will now show correct values[/p][/*]
  • [p]Show Empire Base resources on production tooltip of capitals other than the player's[/p][/*]
  • [p]Fix various broken unemployment text icons[/p][/*]
[p]
Performance[/p]
  • [p]Optimized Summon Dimensional Fleet Astral Action to work significantly faster and not freeze the game for seconds in extreme cases.[/p][/*]
  • [p]Only calculate ship auras when the list of aura sources has changed[/p][/*]
  • [p]Reduced the amount of modifier calculations for armies[/p][/*]
  • [p]Reworked some crisis event triggers to be a bit more performance friendly[/p][/*]
[p]
Stability[/p]
  • [p]Fix a CTD related to aura graphics[/p][/*]
  • [p]Fixed an OOS caused by Factions not recalculating their approval rating on a hotjoin (leading to happiness desync, leading to economy differences)[/p][/*]
  • [p]Fixed an OOS at game start when a country owns megastructures[/p][/*]
[p]
Modding[/p]
  • [p]Add purge parameter to presapients policies[/p][/*]
  • [p]Added allowed_civics and forbidden civics for species traits, these work like allowed_origins and forbidden_origins.[/p][/*]
  • [p]added prevent_automatic_genocidal_hostilities to country types to allow more fine grained control for genocidal automatic attacks[/p][/*]
  • [p]Replaced all `is_fanatic_X` variants to `is_X` triggers.[/p][/*]
  • [p]Removed `is_fanatical` trigger, as it is a duplicate of `is_fanatic`[/p][/*]

4.2.0 Performance Open Beta​

[p]Last Friday we put an Open Beta up on the [c]stellaris_test[/c] branch that contains some behind the scenes changes to how modifiers are applied and how threading works. These modifier node and thread pool changes are from newer versions of our engine, and this branch contains the basic groundwork for the improvements planned for 4.3.0 and that Open Beta that we expect to start a few weeks from now.

The data so far has been positive, so currently we’re expecting to roll it into the actual 4.2.0 release. Join us on the branch if you have time and help us break it.[/p][p]Features[/p]
  • [p]New modifier node system[/p][/*]
  • [p]New thread pool system[/p][/*]
[p]Balance[/p]
  • [p]The Summon Dimensional Fleet Astral Action now summons Astral Cruisers and Astral Escorts equal to twice the number of Rifts you have explored.[/p][/*]
[p]Bugfix[/p]
  • [p]Fixing decline of popgroups when they do not have any growth[/p][/*]
[p]Performance[/p]
  • [p]Only recalculate ship auras when the list of aura in a system has changed[/p][/*]
  • [p]Performance fix for pathfinding[/p][/*]
[p]Stability[/p]
  • [p]Fixed crash in psionic aura graphics[/p][/*]

Livestream​

[p]Davide and I are planning on continuing burninating the galaxy while being distracted by answering questions in our last Infernals livestream. Will we make it to the end of Galactic Hyperthermia and set the universe on fire? Depends on how many questions you ask.[/p][p][img src="https://clan.akamai.steamstatic.com/images/9703436/72b78a2376ca63ff98fb98e93d306499b394253f.png"][/img]
[/p]

Next Week​

[p]The Infernals Species Pack and the Stellaris 4.2.0 “Corvus” update will be released on Tuesday, November 25th.

We’ll be in Post-Release Support for a bit thereafter, so our next Stellaris Dev Diary is expected to be on December 4th. That diary will likely be split between the ongoing Post-Release Support and previewing the upcoming 4.3.0 Open Beta. The Reckoning is coming.
[/p]

The Infernals Species Pack is included as part of Stellaris: Season 09
and will be released on November 25th!

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Release:09.05.2016 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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25.04.24 11:00 Community Announcements
Stellaris Dev Diary #341 - Become the Crisis: Cosmogenesis
Stellaris
18.04.24 11:00 Community Announcements
Stellaris Dev Diary #340 - A Release Date, New Crisis and introducing Season 08
Stellaris
11.04.24 16:27 Community Announcements
Stellaris Dev Diary #339 - Civics & Structures of The Machine Age & Auto-Modding
Stellaris
04.04.24 11:00 Community Announcements
Stellaris Dev Diary 3√338: Rick the Cube
Stellaris
01.04.24 11:30 Community Announcements
Stellaris Dev Diary #337 - Individualistic Machines and Machine Gameplay Updates
Stellaris
28.03.24 12:00 Community Announcements
Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age
Stellaris
21.03.24 12:00 Community Announcements
Announcing The Machine Age
Stellaris
14.03.24 16:12 Community Announcements
Stellaris Dev Diary #333 - 3.11.1 “Eridanus” Notes, Introducing Subscriptions
Stellaris
27.02.24 16:04 Community Announcements
Stellaris Dev Diary #332 - 3.11 “Eridanus” Release Notes
Stellaris
22.02.24 12:00 Community Announcements
Stellaris Dev Diary #331 - Custodian Fixes in Eridanus
Stellaris
15.02.24 12:00 Community Announcements
Stellaris Dev Diary #330 - Community Fixes in Eridanus
Stellaris
08.02.24 12:00 Community Announcements
Stellaris Dev Diary #329 - Technology Beta Wrapup
Stellaris
01.02.24 12:00 Community Announcements
Stellaris Dev Diary #328 - New Year, New Beta
Stellaris
18.01.24 12:00 Community Announcements
#MODJAM2024 Available Now!
Stellaris
11.01.24 16:55 Community Announcements
Stellaris #MODJAM2024 - Today's the Day!
Stellaris
11.01.24 12:00 Community Announcements
Stellaris #MODJAM2024 - Feature Freeze and Testing
Stellaris
04.01.24 12:00 Community Announcements
Stellaris #MODJAM2024 - Update #1
Stellaris
28.12.23 12:01 Community Announcements
Stellaris Dev Diary #327 - 2023 in Review
Stellaris
21.12.23 12:00 Community Announcements
Stellaris Technology Open Beta Released [ef75]
Stellaris
15.12.23 13:56 Community Announcements
#MODJAM2024 Theme Reveal!
Stellaris
12.12.23 16:00 Community Announcements
#MODJAM2024 Signups are open now!
Stellaris
05.12.23 16:00 Community Announcements