[/p][p]The 4.0.23 update went live today with the following changes and improvements - thank you for your bug reports and feedback, which helped us generate most of this list of fixes:[/p][p][/p]
4.0.23 Release Notes
[p]Balance[/p]- [p]Ion Cannon reactors now have more power output. Auto-designed ones should now be less likely to run out of power for the main armament.[/p][/*]
- [p]Auto-modding traits will now scale to 100% efficiency even if a pop group is assigned to multiple jobs.[/p][/*]
- [p]Fixed an issue with job assignment not being able to fill all jobs on a planet properly. This was most visible for Virtuality[/p][/*]
- [p]Fixed Necrophage secondary species refusing to work any Worker jobs on game start[/p][/*]
- [p]Fixed necrophage purge sometimes does not generate pops.[/p][/*]
- [p]Fixed Agrarian Villages disappearing on wet worlds for non-angler empires[/p][/*]
- [p]Fix Planet view job types tooltips being wildly incorrect[/p][/*]
- [p]Jobs that require non-slaves should now actually enforce that limitation[/p][/*]
- [p]Several space fauna weapons are now correctly tagged as space fauna weapons[/p][/*]
- [p]Fixed being unable to fire the Devolution Beam[/p][/*]
- [p]Capturing Tiyanki in your Gravity Snare will no longer make the galactic community mad at you for hunting them. You are just putting them in a nice protected enclosure.[/p][/*]
- [p]Effects that create a pop group will now correctly generate a tooltip entry[/p][/*]
- [p]Completing the Clone Potential special project will no longer block Clone Army empires from undertaking non-Cloning ascension paths.[/p][/*]
- [p]Prethoryn Scourge now purges pops on planets they occupy[/p][/*]
- [p]Damn the Consequences now explains what it means to damn the consequences[/p][/*]
- [p]Fixed multiple broken text icons in non-English languages[/p][/*]
- [p]Head of Education can now correctly be filled by both Scientists and Officials[/p][/*]
- [p]Fixed an issue that caused the Distribute Luxury Resources decision cost to cap out very early.[/p][/*]
- [p]Fixes some country map colors being white upon loading of the savegame[/p][/*]
- [p]Fixed Corporate angler councilors being a tenth as powerful as they should have been.[/p][/*]
- [p]Fixed automation building not having upkeep, or being able to build two in a single district under some circumstances[/p][/*]
- [p]Fix to a relatively common crash related to the toast notification manager[/p][/*]