News Liste Stellaris

Stellaris Dev Diary #406 - Infernals is Out, What’s Next?
Stellaris
04.12.25 12:00 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/9703436/576d17db42cf39710c1f77c2e175caa138f7f25c.png"][/img][/p][p]by Eladrin[/p][p][/p][p]Hi everyone!

This morning we released the Stellaris 4.2.3 ‘Corvus’ update, with the following changes - updates from last Friday’s Open Beta are bold:
[/p]

4.2.3 ‘Corvus’ Release Notes

[p]Improvement​[/p]
  • [p]Thermophiles can pick the Ocean Paradise Origin[/p][/*]
  • [p]Thermophiles can pick the Aquatic Trait[/p][/*]
  • [p]Thermophiles can pick the Agrarian Trait[/p][/*]
  • [p]Thermophiles can pick the Agrarian Idyll Civic[/p][/*]
  • [p]Thermophiles can pick the Anglers Civic[/p][/*]
  • [p]Adds conditions to get alloys when you extort a Spiritualist Thermophile faction.[/p][/*]
  • [p]Pyromanic Instinct blocks "friendly" Civics and Origins[/p][/*]
  • [p]Rogue Servitor empires now receive an additional Alloys income when having an Infernal subspecies (instead of food)[/p][/*]
[p]Balance​[/p]
  • [p]Reduced Infernal Livestock output from base 1.5 down to 1 Alloy[/p][/*]
  • [p]Adjusted cost of the "Distribute Living Metal" decision from 500LM to 700LM[/p][/*]
  • [p]Adjusted "Thermal Engineer" councilor (replaced "Research Cost (Engineering) -1%" with "Research Station Output +4%")[/p][/*]
  • [p]Adjusted "Pyromanic Priest" councilor (Job Consumer Goods upkeep from -3% to -2%)[/p][/*]
  • [p]Adjusted "Galvanic Symbiosis" planetary refund modifier from 1 to 0.75[/p][/*]
  • [p]Crisis Path: Adjusted Entropy Conduit ship stats (+2000 Hull +1000 Armor +2000 Shield)[/p][/*]
  • [p]Crisis Path: Adjusted "Entropy Harnessing" edict (Energy Credits from Technicians from -1 to -2.5, Entropy from Technicians from 0.5 to 0.4)[/p][/*]
  • [p]Crisis Path: Colonies buffed by Entropy Conduits now produce more unity[/p][/*]
  • [p]Crisis Path: Stars stellarformed by Entropy Conduits now gain additional deposits[/p][/*]
  • [p]Crisis Path: Machine Intelligence can now pick the ascension perk[/p][/*]
  • [p]Crisis Path: Cost of the "Life Seeding" decision changed from 1000 Energy to 2500 Entropy Crystals[/p][/*]
  • [p]Adjusted alloy upkeep of Spawning Drones from 2.5 to 2[/p][/*]
  • [p]Adjusted Infernal Livestock output from 1 to 0.75 alloys[/p][/*]
[p]Bugfix​[/p]
  • [p]Fixed a typo in mercenary dividends relating to Galactic Risk Management[/p][/*]
  • [p]Fixed Regenerative Armor from Galvanic Synthesis civic not auto-upgrading in ship designer when better armor technologies are researched[/p][/*]
  • [p]Stop Quantum Catapult targeting graphics being shown in System view[/p][/*]
  • [p]Fixed Infernal upkeep not being affected by Clone Soldier and Necrophage origin species traits.[/p][/*]
  • [p]Subterranean Empires now have uncapped Mining Districts on Volcanic Worlds.[/p][/*]
  • [p]Fixed issues with psionic assimilation for gestalt empires and individualist machines.[/p][/*]
  • [p]Fixed Ruler clothing for Infernal portrait 5 (shoulder plate for the hedgehog)[/p][/*]
  • [p]Fixed the issue with Black Needle Base no longer being colonizable after assaulting it.[/p][/*]
  • [p]Fixed Augmentation Bazaars not having access to Loyalty Circuits in empire creation.[/p][/*]
  • [p]Fixed Broken Shackles starting with 2k more pops than they should[/p][/*]
  • [p]Migrating Forests modifiers and Special Projects are removed when the planet is terraformed to a Volcanic World.[/p][/*]
  • [p]Eager Explorers now require Scientific Method to unlock Thermotechnic Forums.[/p][/*]
  • [p]Stability from the Unbreakable Resolve trait gets properly applied even if the pop groups with Unbreakable Resolve were later additions to the planet in question[/p][/*]
  • [p]Pops under assimilation no longer have extra upkeep.[/p][/*]
  • [p]Planets with event purges should no longer continue purging after having been recolonized.[/p][/*]
  • [p]Fixed the tooltip for Syncretic Evolution mentioning the wrong number of pops.[/p][/*]
  • [p]Subterraneans can no longer build Industrial Mining Sites without any gameplay effect.[/p][/*]
  • [p]Volcanic World mineral extraction zones can now build Industrial Mining Sites for +2/+4/+6/+8 mineral districts unless they are already uncapped.[/p][/*]
  • [p]Added flag infernal_subspecies for Infernal subspecies (used for some civics/mods)[/p][/*]
  • [p]Fixed event "Star-Crossed Lovers" appearing for Scorched World Heralds[/p][/*]
  • [p]Fixed the "Arcology Project" decision not counting Volcanic World districts[/p][/*]
  • [p]Fixed Volcanic Worlds not having a click sound[/p][/*]
  • [p]Fixed "Spawning Pools" from "Permutation Pools" civic for Hive Mind using food as Infernals[/p][/*]
  • [p]Fixed "Seismic Carpetbombing" creating Volcanic craters on artificial planets[/p][/*]
  • [p]Fixed "Bombardment Stances" not killing the last pops of a planet[/p][/*]
  • [p]Fixed Infernal Livestock not counting for a Evolutionary Predator purge[/p][/*]
  • [p]Fixed Infernal Livestock counting as Specialists[/p][/*]
  • [p]Fixed the starbase building "Gravitational Centrifuge" (crisis path) not being buildable in crisis systems[/p][/*]
  • [p]Fixed Pre-FTL civilizations spawned by the Hyperthermia crisis not ascending into the space age[/p][/*]
  • [p]Pyromanic Instinct blocks other genocidal Civics[/p][/*]
  • [p]Tankbound now gains Overseers from rural districts (Geothermal, Melting) on Volcanic Worlds[/p][/*]
  • [p]AI Empires now build Thermotechnic Districts on Volcanic planets[/p][/*]
  • [p]Fixed the Military Academy adding research output and consumer goods upkeep to soldier and warrior drone jobs.[/p][/*]
  • [p]Military Academy bonus workforce is now empire-wide[/p][/*]
  • [p]Hard Reset is no longer a valid origin for AI empires (that's like the entire narrative!)[/p][/*]
  • [p]Fixed some edgecases when playing Hard Reset where you could end up with pops who had the old negative traits and never lost them.[/p][/*]
  • [p]Fixed the number of pops affected by the Zoonotic Plague, Enigmatic Fortress, and Numistic Order deals[/p][/*]
  • [p]Terraforming your Homeworld will no longer cause the Terraforming event talking about making a second homeworld to fire.[/p][/*]
  • [p]Re-enabled Devastation from Cosmic Storms at 0.01 per month.[/p][/*]
  • [p]Infernal AI empires colonize properly (even if they don't have any food)[/p][/*]
  • [p]Overclocking setting of the galactic crucible now also persists after loading a save game[/p][/*]
  • [p]You can no longer queue construction of districts while the Arcology Project is underway.[/p][/*]
  • [p]Cybernetic Imperial authorities now give additional noble jobs.[/p][/*]
  • [p]Purging infernal pops gives alloys[/p][/*]
  • [p]Fixed Fallen Empires being able to build "Starfire Cannons"[/p][/*]
  • [p]Fixed Volcanic Forges not being destroyed after terraforming a planet into a Hive/Machine World or Ecumenopolis[/p][/*]
  • [p]Crisis Path: Fixed Conduits damaging own colonies when playing as non-Infernal empire[/p][/*]
  • [p]Crisis Path: Fixed mining & research stations not working correctly when Conduits stellarform a star[/p][/*]
  • [p]FE outposts now rebuild in systems where they have unconquered planets.[/p][/*]
  • [p]Artillery combat computers will now prefer median range instead of max range, allowing Titans to use most of their weapons instead of only their Titan Weapon[/p][/*]
  • [p]Fixed erroneous tooltip for the Cave Dweller concept[/p][/*]
  • [p]Removed the surface quarry and the voltaic production yard from urban zones[/p][/*]
  • [p]the Justicial Complex FE building can now be built on Penal Colonies[/p][/*]
  • [p]Megastructures show correct value in upgrade tool tip for effects applied with the upgrade[/p][/*]
  • [p]Stars stellarformed by an entropy conduit no longer reroll the deposits of the star[/p][/*]
  • [p]Certain special deposits, such as those from the Life-Seeded origin, are now correctly kept upon terraforming into hive or machine worlds.[/p][/*]
  • [p]Fixed being able to issue some fleet orders to unreachable systems if the fleet has a jump drive.[/p][/*]
  • [p]Fixed missing newline for "not in range of Jump Drive" message in the tooltip for the build orbital station command.[/p][/*]
  • [p]Fixed efficiency being able to go negative, causing jobs to run in reverse. As bad as those slave riots or fire cult ruined planets are, Metallurgists shouldn’t disassemble alloys back into their original components.[/p][/*]
[p]Performance​[/p]
  • [p]Reduced memory allocations in topbar UI updates[/p][/*]
[p]Stability​[/p]
  • [p]Fixed Mac CTD happening in late game when calculating fleet auras[/p][/*]
  • [p]Fixed object lifetime issue from scope used by on_resolution_failed leading to undefined behavior.[/p][/*]
  • [p]Fixed crash in strike craft being damaged by non existing/dead fleet.[/p][/*]
  • [p]Fix an OOS on reconnect where Starbases where blocking fleets path on the server but not on the client[/p][/*]
  • [p]Removed dependency on SetThreadDescription to enable the game to run on ex Windows 10 LTSB 2016.[/p][/*]
  • [p]Fixed CTD that could happen when a special project was completed while no longer valid[/p][/*]
  • [p]Made Stellaris respond to OS events during loading gui types to avoid "freezing" the system at 5% loading for an unknown amount of time (only dx11 backend).[/p][/*]
  • [p]Fixed some more occurrences where file read/write is being blocked by system and stellaris handling it by crashing.[/p][/*]
[p]Modding​[/p]
  • [p]Added a new flag to the Entropy Conduit target script to exclude special stars[/p][/*]
[p]
Post-release support continues with the 4.2.4 patch currently being worked on.

If you haven’t seen it yet, the team at Forgotten Empires created a music video for the Infernals Species Pack, titled From Ashes We Rise.[/p][p][/p][p][/p][previewyoutube="VL4t-vELfzM;full"][/previewyoutube][p]Stick it on loop in the background while I go over our next steps.
[/p]

Performance and Ongoing Goals​

[p]As described in Dev Diary #399, the top priorities of the Custodian team are:
[/p][olist][*][p]Get the overall MP Out of Sync rate back to 4.0.23 levels.[/p][/*][*][p]Focus on Performance improvements to get average overnight daily tick times for 300 year games under 375ms. (3.14 performance target.)[/p][/*][*][p]Reduce the MP Out of Sync rate for desyncs that recur after resyncing to 60% of the 4.0.23 rate.[/p][/*][*][p]Continue working on Performance improvements to get overnight average daily tick times for 300 year games under 350ms.[/p][/*][*][p]Rewrite how slavery is implemented.[/p][/*][/olist][p]The 4.2.0 Open Beta brought over some improvements to thread pooling and how modifiers are applied to our version of the Clausewitz Engine, and it had some hardware-dependent performance improvements. Following the successful Open Beta, we included these changes in the Infernals release, and our internal performance graphs (Huge galaxy, default settings otherwise) comparing 4.1.7 (blue) to 4.2 (red) were pretty nice, looking like this:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9703436/99223d33186bc1e51f499ee198173ddff198e73e.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/9703436/745d3e3d21aa4cccb6142b607e134a99bb03d671.png"][/img][/p][p]4.2 reached the average of 1 second per day (30 seconds per month) about 100 years later than 4.1.7 did.[/p][p](The steep drop at the end is due to tracking ending.)[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9703436/e5c5a20b3a675b581a8be887431b389f16ccfa9d.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/9703436/f475da0054f5566e6eabfefaf5309cd97d149ff4.png"][/img][/p][p]In our averages, the internal overnight runs were about 17% faster on 4.2 than 4.1.7. We’re still not where we want to be yet though.

As to where to go from there - I expect that we’ll be able to put up an early version of the 4.3 ‘Cetus’ Open Beta within the next couple of weeks.
[/p]

4.3 ‘Cetus’ Open Beta​

[p]Cetus is ‘the whale’ - specifically, the sea monster sent to ravage King Cepheus’ realm after Cassiopeia boasted that she and her daughter Andromeda were more beautiful than the Nereids. Like that monster, this patch is intended to bring things down a notch.

We’ll be rolling changes into this Open Beta over time. In the initial drop, the only changes that aren’t already live in 4.2 will be the economic updates and ship design changes. These two alone have yielded about a 7% further improvement in overall performance, but as a warning, they’ve also made some aspects of the game much, much harder.

The economic level in the 4.3 Open Beta is much lower than from 4.0 to 4.2 - an economic “stat squish” has been done to compress numbers a fair bit across the board. We made changes to control most instances of non-linear growth, but we intentionally did not affect some threats like aggressive Space Amoebas or most Leviathans that haven’t kept up over the years. They haven’t been a challenge for quite some time, so it may come as a bit of a shock. Your fleets and economy will be weaker, as will that of other standard empires, but some challenges out there have intentionally not been weakened.

This rebalancing recenters what is “normal”, so old fleet or production values should not be used as a guideline for what’s “good” in this new world.

Our list of targets for 4.3, with their current status (????: Complete ????: Partial ????: Pending) are:
[/p][p]???? Economic Updates:​[/p][p]Updates have been made to Empire Size Modifiers, Unemployment, Base Tech Costs, Ethics modifiers, Upkeep Modifiers, produces_add Modifiers, Job-Based Research, Unity Production, Ascension Time, Living Standards, Happiness, Stability, Jobs per Pop, Housing Reductions, Colony Designations, Planetary Ascension, Special Planetary Deposits, Strategic Resource Production, Automation Buildings, and Fallen Empire Buildings.​[/p][p]Still outstanding are passes on Megacorp Branch Offices, most Ascensions, most Traditions, some Civics, some Councilor Effects, Automation Costs, and more.​[/p][p]???? Naval Changes:​[/p][p]Bordering on green - the branch includes Naval Capacity changes (both amount used and ease of generation), inherent Armor and Shield hardening, Damage Reduction effects, Frigate buffs, Titan buffs, general ship stats, Cost and Upkeep.​[/p][p]Still outstanding include changes to Nanite Swarmers and Teeth of the Eater, as well as some balance issues.​[/p][p]???? Integrate Modifier System from Newer Clausewitz​[/p][p]Complete, and due to the successful Open Beta, merged into 4.2.​[/p][p]???? Integrate Thread Pool System from Newer Clausewitz​[/p][p]Complete, and due to the successful Open Beta, merged into 4.2.​[/p][p]???? Improved Crash Reporter​[/p][p]Improved reporting on crashes to help us be able to fix them. Complete, and due to the successful Open Beta, merged into 4.2.​[/p][p]???? Improved Performance Tracking​[/p][p]Improved reporting on general game performance to help find issues​[/p][p]???? Improved Out-of-Sync Tracking and Reporting​[/p][p]Improved reporting and tracking of OOSes to make them easier to track down and fix​[/p][p]???? “Dangerous” Modifier Optimizations​[/p][p]Optimize Pop Groups, Ships, Fleets, Planets, Armies, Espionage, and Scripted Triggers to take advantage of the new systems.​[/p][p]Note that we do expect that as this is implemented, multiplayer stability will temporarily get worse on the beta branch until we can find and fix the new issues.​[/p][p]???? Ethics and Factions Optimizations​[/p][p]Fixes to a long list of issues surrounding Ethics Shift and Factions.​[/p][p]???? Memory Allocation Optimizations​[/p][p]Improved memory use and allocation.​[/p][p]???? Improved Job Swapping[/p][p]New job swap options can let us further merge jobs, making gestalt jobs swaps of their regular counterparts.​[/p][p]???? Slavery Reimplementation​[/p][p]Reimplement Slavery using a simpler system that will work better with 4.x systems.​[/p][p]???? Multiplayer Stability​[/p][p]Reach a more acceptable level of Multiplayer Out-of-Syncs.​[/p][p]
You’ll see this list repeated a few times in diaries over the next few months.

Each of these items are able to be added or removed from the Open Beta branch individually - for example, if we decide that we do not want to release the Naval Changes, they are not part of the base 4.3 branch at this time and can remain in a parallel branch for as long as needed for further polish.

As I mentioned earlier, this will be a rolling Open Beta, and we expect to update it roughly once every two weeks (skipping the second half of December - though I would like to update it once before the end of the year). It’s possible that it will be updated more often than that when features come online. Currently 4.3 ‘Cetus’ is expected to go live sometime during the first quarter of 2026, but what is actually in it and whether or not it shifts to later on will depend on how the Open Beta progresses.
[/p]

Primal Plushie: The Babyhemoth​

[p]So when I had the chance to influence the next Makeship Stellaris product, I immediately thought of this event:
[img src="https://clan.akamai.steamstatic.com/images/9703436/4e6353749b0ab9ada240a630ca45f11008e910f7.png"][/img][img src="https://clan.akamai.steamstatic.com/images/9703436/bc601030b0ec01be4e9cf74b89f025e8c0ac621a.png"][/img][/p]

The Babyhemoth has arrived.

[p][/p]

Next Week

[p]Next week we’ll go into more detail on the exact changes that the economic and naval changes entail. It’s gonna be a long one.
[/p][p]See you then![/p][p]
[/p]
Logo for Stellaris
Release:09.05.2016 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Stellaris Dev Diary #406 - Infernals is Out, What’s Next?
Stellaris
04.12.25 12:00 Community Announcements
Stellaris 4.2.3 patch released (checksum f58a)
Stellaris
04.12.25 10:03 Community Announcements
Stellaris Babyhemoth Plushie LIMITED EDITION | Makeship x Stellaris
Stellaris
02.12.25 11:05 Community Announcements
4.2.2 Hotfix now available
Stellaris
27.11.25 11:47 Community Announcements
The Infernals Species Pack is available now!
Stellaris
25.11.25 14:36 Community Announcements
Upcoming Changes to Stellaris: Season 09
Stellaris
21.11.25 19:41 Community Announcements
Dev Diary #405 - 4.2 “Corvus” & Infernals Species Pack Preliminary Release Notes
Stellaris
20.11.25 12:00 Community Announcements
Stellaris Dev Diary #404 - Red Giant and Galactic Hyperthermia
Stellaris
13.11.25 12:00 Community Announcements
Stellaris Dev Diary #403 - Cosmic Dawn, Civics, Infernal Shipset
Stellaris
06.11.25 12:00 Community Announcements
4.1.7 Patch Released (checksum 6486)
Stellaris
03.11.25 13:01 Community Announcements
Stellaris Dev Diary #402 - Infernal Pops, Traits, and Volcanic Worlds
Stellaris
30.10.25 12:00 Community Announcements
v4.1.7 Open Beta released! (checksum ad13)
Stellaris
28.10.25 13:24 Community Announcements
Infernals Species Pack Release Date Announcement
Stellaris
23.10.25 13:05 Community Announcements
Stellaris Dev Diary #400 - Art of the Shroud
Stellaris
21.10.25 15:54 Community Announcements
Stellaris Dev Diary #399 - The Ongoing Plan
Stellaris
16.10.25 11:00 Community Announcements
v4.1.6 Open Beta Release! (checksum db3e)
Stellaris
10.10.25 13:31 Community Announcements
Stellaris Dev Diary #398 - Ship Experiments
Stellaris
09.10.25 11:00 Community Announcements
4.1.5 Patch Released (checksum e30c)
Stellaris
08.10.25 12:36 Community Announcements
v4.1.5 Open Beta Release! (checksum c3d8)
Stellaris
03.10.25 13:41 Community Announcements
Dev Diary #397 - Shadows of the Shroud is Out, What's Next? (Performance)
Stellaris
02.10.25 11:00 Community Announcements
The Steam Autumn Sale has arrived!
Stellaris
29.09.25 21:12 Community Announcements
4.1.3 Patch Released (checksum b2d8)
Stellaris
26.09.25 13:49 Community Announcements
Stellaris 4.1.1 hotfix released (checksum e1ca)
Stellaris
23.09.25 14:06 Community Announcements
Shadows of the Shroud is Available Now!
Stellaris
22.09.25 13:14 Community Announcements
Stellaris Dev Diary #396 - 4.1 'Lyra' Preliminary Release Notes
Stellaris
18.09.25 11:00 Community Announcements
Stellaris Dev Diary #395 - THE END IS NEAR
Stellaris
16.09.25 11:00 Community Announcements
Stellaris Dev Diary #394 - Mindwardens and Machines
Stellaris
11.09.25 11:00 Community Announcements
Stellaris Dev Diary #393 - Entities of the Shroud and Psionic Auras​
Stellaris
09.09.25 11:24 Community Announcements
Stellaris Dev Diary #392 - Psionic Ascension and Delving into the Shroud
Stellaris
04.09.25 11:00 Community Announcements
Stellaris Dev Diary #391 - Shadows of the Shroud
Stellaris
02.09.25 13:06 Community Announcements
Stellaris Dev Diary #390 - 4.0.23 Released, Visions of the Shroud
Stellaris
28.08.25 11:19 Community Announcements
Stellaris 4.0.23 Beta now available [checksum d17d]
Stellaris
25.08.25 16:21 Community Announcements
Stellaris Dev Diary #389 - 4.0.22 Released, Upcoming Planet Improvements
Stellaris
21.08.25 11:00 Community Announcements
Stellaris Dev Diary #388 - The Wilderness and 4.0.22 Preliminary Release Notes
Stellaris
14.08.25 11:00 Community Announcements
4.0.22-Wilderness Open Beta 2025-08-07 Updated (checksum c3de)
Stellaris
07.08.25 15:06 Community Announcements
Stellaris #MODJAM2025 Showcase - Modded Crisis Paths Part #3
Stellaris
31.07.25 11:18 Community Announcements
#MODJAM2025 Available Now!
Stellaris
29.07.25 18:30 Community Announcements
Stellaris #MODJAM2025 Showcase - Modded Crisis Paths Part #2
Stellaris
24.07.25 11:00 Community Announcements
Stellaris #MODJAM2025 Showcase - Modded Crisis Paths Part #1
Stellaris
17.07.25 11:00 Community Announcements
4.0.22-Wilderness Open Beta 2025-07-08 Updated (checksum 26d5)
Stellaris
08.07.25 13:53 Community Announcements
Wilderness Open Beta Available | 2025-07-03
Stellaris
03.07.25 13:26 Community Announcements
Stellaris Dev Diary #387 - 4.0.21 is Out, What’s Next?
Stellaris
19.06.25 11:00 Community Announcements
4.0.21 Patch Released (checksum bb43)
Stellaris
17.06.25 12:34 Community Announcements
Announcing #MODJAM2025
Stellaris
16.06.25 17:21 Community Announcements
Wilderness Open Beta Available
Stellaris
13.06.25 14:06 Community Announcements
4.0.20 Hotfix Released (checksum a73a)
Stellaris
13.06.25 13:20 Community Announcements
4.0.19 Hotfix Released (checksum 51ef)
Stellaris
12.06.25 14:21 Community Announcements
Stellaris Dev Diary #386 - Updates and a Wilderness Beta
Stellaris
12.06.25 11:00 Community Announcements
[Dev Team] 4.0.17 (checksum b786) & 4.0.18 (checksum fdf3) Released
Stellaris
11.06.25 17:03 Community Announcements
4.0.15 Patch (8ae6) & 4.0.16 Open Beta Released
Stellaris
04.06.25 15:41 Community Announcements
Glu Glu Diary #1 - Glu Glu's Galactic Adventure
Stellaris
29.05.25 11:00 Community Announcements
4.0.14 Patch Released (checksum 1056)
Stellaris
27.05.25 14:22 Community Announcements
Stellaris Dev Diary #385 - AI Benchmarks
Stellaris
22.05.25 11:03 Community Announcements
4.0.11 Patch Released (checksum 3f89)
Stellaris
20.05.25 15:03 Community Announcements
4.0.10 Patch Released (checksum 10cb)
Stellaris
15.05.25 15:01 Community Announcements
Stellaris Dev Diary #384 - The Art of BioGenesis
Stellaris
15.05.25 11:00 Community Announcements
4.0.7, 4.0.8, and 4.0.9 Patches Released (checksum a854)
Stellaris
13.05.25 14:14 Community Announcements
4.0.7 Steam Open Beta (checksum 9128)
Stellaris
09.05.25 18:07 Community Announcements
Stellaris Aquatics Plushie LIMITED EDITION | Makeship x Stellaris
Stellaris
09.05.25 14:00 Community Announcements
4.0.6 Patch Released (checksum aa83)
Stellaris
09.05.25 12:51 Community Announcements
4.0.5 Patch Released (checksum 408d)
Stellaris
08.05.25 14:11 Community Announcements
Stellaris Dev Diary #383 - 4.0 has Released, What’s Next?
Stellaris
07.05.25 16:45 Community Announcements
Project Caesar Announcement - May 8th, 18:00 CEST
Stellaris
07.05.25 13:00 Community Announcements
4.0.4 Patch Released (checksum 6a76)
Stellaris
07.05.25 12:13 Community Announcements
Stellaris: BioGenesis Available Now
Stellaris
05.05.25 08:08 Community Announcements
Stellaris Dev Diary #382 - The Next Step in Evolution
Stellaris
30.04.25 11:00 Community Announcements
Stellaris Dev Diary #381 - Time to Get Wild
Stellaris
24.04.25 11:00 Community Announcements
Stellaris Dev Diary #380 - Defenders in the Stars
Stellaris
17.04.25 11:00 Community Announcements
Stellaris Dev Diary #379 - You Are What You Eat
Stellaris
10.04.25 11:00 Community Announcements
Stellaris 3.99.7 'Phoenix' Open Beta Release Notes
Stellaris
04.04.25 08:00 Community Announcements
Stellaris Dev Diary #378 - Genetic Ascension, Traditions, & Advanced Government
Stellaris
03.04.25 11:00 Community Announcements
Stellaris 3.99.6 'Phoenix' Open Beta Release Notes
Stellaris
01.04.25 11:00 Community Announcements
Stellaris 3.99.5 ‘Phoenix’ Open Beta update
Stellaris
28.03.25 08:55 Community Announcements
Stellaris Dev Diary #377 - ???? MEAT SHIPS MEAT SHIPS MEAT SHIPS ????
Stellaris
27.03.25 12:06 Community Announcements
Stellaris 3.99.4 'Phoenix' Open Beta Release Notes
Stellaris
25.03.25 09:04 Community Announcements
Announcing BioGenesis and Stellaris: Season 09
Stellaris
24.03.25 15:10 Community Announcements
Stellaris 3.99.3 ‘Phoenix’ Open Beta update
Stellaris
21.03.25 12:00 Community Announcements
Stellaris Dev Diary #375 - Notes on the Open Beta
Stellaris
20.03.25 12:00 Community Announcements
Stellaris 3.99.2 'Phoenix' Open Beta Release Notes
Stellaris
18.03.25 09:00 Community Announcements
Stellaris 3.99.1 'Phoenix' Open Beta Release Notes
Stellaris
14.03.25 09:00 Community Announcements
Stellaris Dev Diary #373 - 4.0 Development Progress Update
Stellaris
06.03.25 12:00 Community Announcements
Stellaris Dev Diary #372 - Modding: Pop Groups and Jobs
Stellaris
27.02.25 12:00 Community Announcements
Stellaris Dev Diary #371 - 4.0 Changes: Part 5
Stellaris
20.02.25 12:00 Community Announcements
Stellaris Dev Diary #370 - 4.0 Changes Part 4
Stellaris
13.02.25 12:00 Community Announcements
Stellaris Dev Diary #369 - 4.0 Changes: Part 3
Stellaris
06.02.25 12:00 Community Announcements
Stellaris Dev Diary #368 - 4.0 Changes: Part 2
Stellaris
30.01.25 12:00 Community Announcements
Stellaris Dev Diary #367 - 4.0 Changes: Part 1
Stellaris
23.01.25 12:00 Community Announcements
Announcing Steam RTS Fest!
Stellaris
20.01.25 17:57 Community Announcements
Stellaris Dev Diary #366 - Announcing Stellaris 4.0
Stellaris
16.01.25 12:00 Community Announcements
Feedback Requested: Factions and Politics
Stellaris
09.01.25 13:13 Community Announcements
Stellaris: Season 08 only 24 hours remaining!
Stellaris
08.01.25 14:00 Community Announcements
Feedback Requested: Espionage
Stellaris
02.01.25 14:30 Community Announcements
Feedback Requested: Pirates and Crime
Stellaris
27.12.24 17:14 Community Announcements
Feedback Requested: War and War Resolution
Stellaris
19.12.24 12:00 Community Announcements
Stellaris Dev Diary #365 - 2024 in Review
Stellaris
12.12.24 12:00 Community Announcements
Stellaris Dev Diary #364 - Sights Unseen
Stellaris
28.11.24 12:00 Community Announcements
Changes to Stellaris: Season 08
Stellaris
26.11.24 18:09 Community Announcements
Stellaris Dev Diary #363 - A Journey of Exploration
Stellaris
21.11.24 12:00 Community Announcements
Stellaris Dev Diary #362 - Overwhelming Power
Stellaris
14.11.24 12:04 Community Announcements
Stellaris Dev Diary #361 - The Vision
Stellaris
07.11.24 12:00 Community Announcements
Stellaris Dev Diary #360 - The Archive is Open
Stellaris
31.10.24 12:00 Community Announcements
The Grand Archive Story Pack is available now!
Stellaris
29.10.24 17:15 Community Announcements
Stellaris Dev Diary #359 - Stellaris 3.14.1 'Circinus' Preliminary Release Notes
Stellaris
24.10.24 11:00 Community Announcements
Stellaris Dev Diary #358 - New Life in the Galaxy
Stellaris
17.10.24 11:00 Community Announcements
Stellaris Dev Diary #357 -The Care and Feeding of Tiyanki
Stellaris
10.10.24 11:00 Community Announcements
Dev Diary #356 - Building a Grand Archive and Displaying Your Collection
Stellaris
03.10.24 11:00 Community Announcements
3.13.2 patch released (checksum d465)
Stellaris
01.10.24 08:00 Community Announcements
It Belongs in a Vivarium - Announcing Grand Archive
Stellaris
26.09.24 16:05 Community Announcements
3.13.1 patch released (checksum e6fd)
Stellaris
24.09.24 08:00 Community Announcements
Stellaris Dev Diary #354 - Stellaris 3.13.1 'Vela' Preliminary Release Notes
Stellaris
19.09.24 11:00 Community Announcements
Stellaris Dev Diary #353 - Cosmic Storms Post-Release
Stellaris
12.09.24 11:19 Community Announcements
The Cosmic Storms Mechanical Expansion is available now!
Stellaris
10.09.24 16:07 Community Announcements
Stellaris Dev Diary #352 - 3.13 'Vela' Improvements & Preliminary Release Notes
Stellaris
05.09.24 11:00 Community Announcements
Stellaris Dev Diary #351 - Storm Chaser Origin, Civics, and Precursors
Stellaris
29.08.24 11:00 Community Announcements
Stellaris Dev Diary #350 - Storms and their Aftermath
Stellaris
22.08.24 11:00 Community Announcements
A Storm is Brewing: Announcing Cosmic Storms
Stellaris
15.08.24 16:06 Community Announcements
Mod Highlight #8 - Landscape of Dreams
Stellaris
10.08.24 15:00 Community Announcements
Mod Highlights #7 - A Star to Steer By
Stellaris
01.08.24 11:00 Community Announcements
Mod Highlight #6 - The Friends We Made Along The Way
Stellaris
18.07.24 11:00 Community Announcements
Stellaris Starfish Plushie | LIMITED EDITION | Makeship x Stellaris
Stellaris
27.06.24 11:52 Community Announcements
Stellaris Dev Diary #348 - Tips From the Devs for the Stellaris Free Weekend
Stellaris
20.06.24 11:00 Community Announcements
3.12.5 patch released (checksum 9a6f)
Stellaris
18.06.24 08:12 Community Announcements
[Dev Team] 3.12.4 Hotfix patch released (checksum f4eb)
Stellaris
31.05.24 11:14 Community Announcements
Stellaris Dev Diary #346 - 3.12.3 Released and a Small Peek at the Future
Stellaris
30.05.24 11:00 Community Announcements
Stellaris Dev Diary #345 - Upcoming 3.12.3 Improvements
Stellaris
23.05.24 11:00 Community Announcements
Dev Diary #344 - The Art of The Machine Age (Part II: Art Blast Edition)
Stellaris
16.05.24 11:00 Community Announcements
Happy Anniversary, Stellaris Community!
Stellaris
09.05.24 15:00 Community Announcements
The Machine Age is Available Now!
Stellaris
07.05.24 16:09 Community Announcements
Dev Diary #343 - The Machine Age & 3.12.1 'Andromeda' Preliminary Release Notes
Stellaris
02.05.24 11:00 Community Announcements
Stellaris Dev Diary #342 - The Art of the Machine Age (Part I)
Stellaris
25.04.24 11:00 Community Announcements
Stellaris Dev Diary #341 - Become the Crisis: Cosmogenesis
Stellaris
18.04.24 11:00 Community Announcements
Stellaris Dev Diary #340 - A Release Date, New Crisis and introducing Season 08
Stellaris
11.04.24 16:27 Community Announcements
Stellaris Dev Diary #339 - Civics & Structures of The Machine Age & Auto-Modding
Stellaris
04.04.24 11:00 Community Announcements
Stellaris Dev Diary 3√338: Rick the Cube
Stellaris
01.04.24 11:30 Community Announcements
Stellaris Dev Diary #337 - Individualistic Machines and Machine Gameplay Updates
Stellaris
28.03.24 12:00 Community Announcements
Stellaris Dev Diary #336 - The Origins and Situations of The Machine Age
Stellaris
21.03.24 12:00 Community Announcements
Announcing The Machine Age
Stellaris
14.03.24 16:12 Community Announcements
Stellaris Dev Diary #333 - 3.11.1 “Eridanus” Notes, Introducing Subscriptions
Stellaris
27.02.24 16:04 Community Announcements
Stellaris Dev Diary #332 - 3.11 “Eridanus” Release Notes
Stellaris
22.02.24 12:00 Community Announcements
Stellaris Dev Diary #331 - Custodian Fixes in Eridanus
Stellaris
15.02.24 12:00 Community Announcements
Stellaris Dev Diary #330 - Community Fixes in Eridanus
Stellaris
08.02.24 12:00 Community Announcements
Stellaris Dev Diary #329 - Technology Beta Wrapup
Stellaris
01.02.24 12:00 Community Announcements
Stellaris Dev Diary #328 - New Year, New Beta
Stellaris
18.01.24 12:00 Community Announcements
#MODJAM2024 Available Now!
Stellaris
11.01.24 16:55 Community Announcements
Stellaris #MODJAM2024 - Today's the Day!
Stellaris
11.01.24 12:00 Community Announcements
Stellaris #MODJAM2024 - Feature Freeze and Testing
Stellaris
04.01.24 12:00 Community Announcements
Stellaris #MODJAM2024 - Update #1
Stellaris
28.12.23 12:01 Community Announcements
Stellaris Dev Diary #327 - 2023 in Review
Stellaris
21.12.23 12:00 Community Announcements
Stellaris Technology Open Beta Released [ef75]
Stellaris
15.12.23 13:56 Community Announcements
#MODJAM2024 Theme Reveal!
Stellaris
12.12.23 16:00 Community Announcements
#MODJAM2024 Signups are open now!
Stellaris
05.12.23 16:00 Community Announcements