News Liste Stellaris

v4.1.7 Open Beta released! (checksum ad13)
Stellaris
1 Tag 13:24 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/9703436/fc42d95f3243a9d5622d49a5b5e675e94ae7e3bb.png"][/img][/p][p]Hello happy gamers,[/p][p align="start"]For those who do not know me I am Gustav, Tech Lead for Stellaris, and i am proud to present the last Open Beta in the 4.1.x series![/p][p align="start"]As Lorenzo previously mentioned we are very grateful for the feedback you give us around these Open Betas and they are gonna continue be very important to us in the future with the 4.2.x series where they will be more focused on game simulation performance (aka tick speed).[/p][p align="start"]So this is 4.1.7 Open Beta (checksum ad13) and you can find it on Steam branch stellaris_test if you decide to try it out, do keep in mind that it is considered experimental so both backwards and forward compatibility of savegames is not guaranteed.[/p]

Changelog v4.1.7

[p align="start"]Improvement[/p]
  • [p]AI exterminator empires with the chosen civic will not pick the Cradle of Souls as their patron.[/p][/*]
  • [p]Updated the Broken Shackles Origin Tooltip to mention that you need to explore the Crashed Slaver Ship dig site before unlocking City District Specializations.[/p][/*]
  • [p]Added the Visionary job swap for politicians, which combines Science Directors and Merchants[/p][/*]
[p align="start"]Balance[/p]
  • [p]Changed the Cradle of Souls chosen trait to give +30%/+15% Political Power as Planet / Sector governor instead of +750%/+500%.[/p][/*]
  • [p]The Cybernetic and Cyber Commando traits now allow species to live on machine worlds, even outside of a driven assimilator.[/p][/*]
  • [p]The Opus core world for the Hard Reset origin is now size 25.[/p][/*]
  • [p]The Extradimensional Experimentation planetary decision now has the Data-Driven Theorem Facility increase physicist output and give them zro upkeep.[/p][/*]
  • [p]Cybernetic Creed empires with Civil Education no longer start with a massive consumer goods deficit.[/p][/*]
[p align="start"]Bugfix[/p]
  • [p]Many fixes related to Cybernetic Ascension (with a special thanks to modder FirePrince for providing a number of these)[/p][list]
  • [p]Fixed handling of leader species when converting between limited and not limited cyberization policies.[/p][/*]
  • [p]Improved Neural Chip conversion[/p][/*]
  • [p]Updated leader trait handling after species modification.[/p][/*]
  • [p]Fixed checks regarding subject-overlord relations on if you are a legal criminal or not.[/p][/*]
  • [p]Fixed scope errors in species assimilation.[/p][/*]
  • [p]Fixed species assimilation not handling robots for synthetically ascended organics.[/p][/*]
  • [p]Improved handling of mechromancy[/p][/*]
  • [p]Fixed the cyberization situation claiming you needed to build an augmentation center even if you had built one[/p][/*]
  • [p]Fixed issues with converting between the Cyberization Standards policies.[/p][/*]
  • [p]Cyberization pop conversion the situation now takes into account your Cyberization Standards policy.[/p][/*]
[/*][*][p]Fixed an issue where your authority wouldn't change to Imperial after appointing your ruler as Divine Sovereign[/p][/*][*][p]The Divine Sovereign civic is now properly removed, should the chosen leader of an empire die.[/p][/*][*][p]Added missing Production Overseers jobs to multiple rural districts for Tankbound empires.[/p][/*][*][p]The Prethoryn should once again turn worlds into Infested worlds once they have finished purging the pops on it.[/p][/*][*][p]The Contingency should be able to purge pops again and should also properly gain control of them when they finish the purging.[/p][/*][*][p]Corrected missing full stops at the end of the Great Awakening tooltip.[/p][/*][*][p]Restored the ending of the Fleet Maneuver event chain.[/p][/*][*][p]Added missing upkeep modifier from Tankbound to habitat rural districts.[/p][/*][*][p]Updated ringworld colony designations to follow the new standards[/p][/*][*][p]The relic world specialization being blocked by the collapsed spire will no longer have repeat lines in it[/p][/*][*][p]The Retirement Home achievement is once again achievable[/p][/*][*][p]Fixed a wide range of the galaxy's species going on a hunger strike (including MSI for some reason!)[/p][/*][*][p]Fixed the Nivlac trait not displaying an icon, it now shares its icon with the Extremely Adaptive trait.[/p][/*][*][p]Alloy megaforges now correctly have a volatile motes cost and upkeep.[/p][/*][*][p]Fixed missing species name in event title and descript when awakening psionic abilities.[/p][/*][*][p]The Minor Artifact Decision "Initiate Performance Competition" will once again be providing working modifiers[/p][/*][*][p]The Hard Reset species traits will once again be localized[/p][/*][*][p]Sabotaging Starbases should no longer generate ethics options that mention your target's ethic.[/p][/*][*][p]Fixed modifier removal being displayed twice in Order Restored event acceptance tooltip.[/p][/*][*][p]first_contact.15, the event that talks about the location of your contact's country's homeworld will no longer sometimes try to tell you about their star instead.[/p][/*][*][p]Fixed being able to take the Hegemon origin while being Egalitarian[/p][/*][*][p]Hard Reset origin and Tankbound civic are now incompatible due to mutually exclusive mechanics.[/p][/*][*][p]Empires are no longer required to feed any pre-sapients they find in the galaxy. (But your cat will still claim it has never been fed).[/p][/*][/list][p align="start"]Modding[/p]
  • [p]Added the soft_traits parameter to origins for traits the player should start with but can remove without making their government invalid[/p][/*]
[p align="start"]Stability[/p]
  • [p]Fixed OOS in pop growth system[/p][/*]
[p align="start"]Besides these changes, there is also a full overhaul of the modifier dependency system included that was originally expected to only be ready for the 4.2 Open Beta. (These are the "safe...ish" modifier changes described in Dev Diary #399.)[/p][p align="start"]Atm any effects to performance of it should be small, but it is going to give us a solid foundation for future performance work planned and we also want to get some extra input from you to catch if certain combinations of hardware is effected either positive or negative.[/p][p align="start"]It is our intention to keep these modifier changes in Open Beta when 4.1.7 releases to the live branches for further testing and improvement[/p][p align="start"]Have fun gaming!
The Stellaris Team[/p]
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Release:09.05.2016 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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