Balance Adjustments
Hound
- ATK 253→246(-3%)Developer's Note: Hound is still relatively strong in the high MMR range, and this change aims to bring Hound down to Arclight's power level.
Arclight
- HP 4004→4204(+5%)Developer's Note: More HP will help Arclight fight better against units like Hounds and Mustangs.
Overlord
- [Launcher Overload] Cost 250→300Developer's Note: After Overlord's base range increase, [Launcher Overload] became too strong. We hope to slightly reduce the cost-effectiveness of this Tech.
Sabertooth
- Attack Interval 3.6s→3.4s
- ATK 8360→7858(-6%) Developer's Note: Sabretooth's pick rate is still too low. After this change, the Sabretooth will have the same DPS as before, but its ability to fight against small and medium-sized units will be improved.
Marksman
- [Assault Mode]'s ATK bonus 30%→50%Developer's Note: The current win rate of Marksman is a bit low, we aim to give Marksman players more options by buffing the [Assault Mode].