News Liste Mechabellum

Update 1.8.2 is now available on the Public Test Server
Mechabellum
18.11.25 03:18 Community Announcements
[p align="start"]Greetings, Commanders! It's finally time for the Fire Badger to join the Starter Packs! This will have a significant impact on the overall balance of the game, so we need to test it on the Public Test Server first. With the help of your feedback and data from the Public Test Server, we will soon be able to decide the release time of Update 1.8.2 for the Live Server.[/p][p align="start"][/p]

Starter Packs

  • [p]Fire Badger has been added to the Starter Packs.[/p][/*]
[p align="start"][/p]

New Unit Variants

  • [p]\[Mass-Produced Farseer] Decreases the recruitment cost of Farseer by 100, but decreases Farseer's ATK by 40% and range by 20.[/p][/*]
  • [p]\[Fortified Farseer] Increases Farseer's HP by 80% but decreases ATK by 30%.[/p][/*]
  • [p]\[Improved Void Eye] Increase Void Eye's ATK by 40%, HP by 40%, and range by 5 but increases recruitment cost by 50.[/p][/*]
[p align="start"][/p]

Balance Adjustment

Fire Badger

  • [p]ATK: 26 → 24 (-8%)[/p][/*]
  • [p]HP: 4589 → 4405 (-4%)[/p][/*]
  • [p]\[Scorching Charge] Adjusted to: Increases the Fire Badger's base HP by 90%. When its HP drops below 50%, it charges an enemy and detonates, dealing damage equal to its remaining HP to enemies in a 40m radius, igniting the surrounding ground.[/p][/*]
  • [p]\[Counter-Fire] Adjusted to: Increases HP by 50%. Taking damage increases the Fire Badger's Range by 70 for 20s.[/p][/*]
  • [p]\[Scorching Fire] ATK modifier +100% → ATK modifier +85%[/p][/*]
Code Developer's Note: Although still underused, the Fire Badger has been really strong in the high MMR range lately. Therefore, we have decided to slightly nerf it while adding it to the Starter Packs. Over the next few weeks, we will continue to adjust the Fire Badger based on statistics and your feedback.
[p align="start"][/p]

Raiden

  • [p]ATK 5291 → 5027 (-5%)[/p][/*]
Code Developer's Note: With more chaff-clearing methods added to the game, Raiden has become increasingly powerful. Many players have stated that it's difficult to find effective counters to Raiden. The goal of reducing Raiden's ATK in this update is to lower its efficiency in killing giant units while maintaining its suppression effect on medium units.
[p align="start"][/p]

Prediction Tickets

  • [p]The regeneration rate of Prediction Tickets has been increased from 1 per 6 hours to 1 per minute.[/p][/*]
  • [p]Prediction Tickets can no longer be purchased with Credits.[/p][/*]
  • [p]The storage limit for Prediction Tickets has been raised to 400.[/p][/*]
  • [p]Previously obtained Prediction Tickets exceeding the storage limit will be converted to Credits at a ratio of 1:15.[/p][/*]
Code Developer's Note: The updated prediction system will no longer require Credits, allowing players to use their Credits to purchase skins and other cosmetic items.
[p align="start"][/p]

Viewing Reinforcement History Records

[p align="start"]Now players can view the reinforcement choices (cards and drops) offered in the current and previous rounds.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/054363686147abb69dfd5a57eddb34eae8166ee4.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/6a045ebc9966fbab6168ba98278c359f50fa2163.png"][/img][/p][p][/p]

Matchmaking

  • [p]Reduced the likelihood of players with a large difference in MMR getting matched together.[/p][/*]
  • [p]When defeating a powerful opponent (whose MMR is 200+ points higher than one's own), additional Combat Power will be awarded.[/p][/*]
[p align="start"][/p]

Bugfixes

  • [p]Fixed the issue where Combat Power was not displayed in the player profile.[/p][/*]
  • [p]Fixed the multilingual error in medal sharing within the chat box.[/p][/*]
[p align="start"][/p]

Testing of 1.9 is around the corner

[p align="start"]After the official release of Update 1.8.2, we will start preparing for the testing of Update 1.9 for Season 6. In Update 1.9, we will attempt to use some relatively novel methods to address many issues that everyone has long been concerned about. We welcome everyone to come to the test server at that time and give us feedback.[/p][p align="start"][/p]

How to access the Public Test Server

[p]1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/c815054a80b626774060537316749c386d3840a8.png"][/img][/p][p]2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/176d73e84f750be8bdbc3ef936dd5c5095475e7f.png"][/img][/p][p][/p][p]3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/998c22bb6ae8b30359ee02c2a6f6a2a9b42e0d29.png"][/img][/p][p]4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.[/p][p align="start"][/p]

Feedback & Bug Reports

[p align="start"]That's all for this update. Feel free to submit feedback, suggestions, or report bugs for this patch via the following channels.[/p][p align="start"][/p][p align="start"]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p align="start"]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p align="start"]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p align="start"][/p][p]
[/p]
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Release:11.05.2023 Genre: Simulation Entwickler: Game River Vertrieb: Paradox Arc Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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