New Additions
- [p]New Unit Variant \[Assault Raiden]: Increases Raiden's HP by 200% and movement speed by 3, but decreases range by 50[/p][/*]
- [p]New Unit Variant \[Strike Hound]: Increases Hound's ATK 270%, but increases ATK interval by 2.6s[/p][/*]
Balance Adjustments
Unit Variants
- [p]\[Subsidized Steel Ball] Card Level 2 → Level 3[/p][/*]
Vulcan
- [p]Projectile (Flame) Movement Speed: 250/s → 450/s[/p][/*]
- [p]ATK: 88 → 84 (-5%)[/p][/*]
Tarantula
- [p]Projectile (Bullets) Movement Speed: 300/s → 420/s[/p][/*]
Fire Badger
- [p]Projectile (Flame) Movement Speed: 200/s → 400/s (Special effects optimized)[/p][/*]
- [p]Range: 70 → 75[/p][/*]
- [p]ATK: 28 → 26 (-7%)[/p][/*]
- [p]\[Counter-Fire] Adjustment: HP increased by 30%. Taking damage increases its Range by 60 for 20s.[/p][/*]
Hound
- [p]\[Incendiary Bomb] Cost 250 → 200[/p][/*]
Marksman
- [p]\[Aerial Specialization] Anti-Air Damage Modifier +75% → +90%[/p][/*]
Wraith
- [p]ATK: 392 → 381 (-3%)[/p][/*]
- [p]HP: 14,551 → 14,115 (-3%)[/p][/*]
Raiden
- [p]ATK: 5,570 → 5,291 (-5%)[/p][/*]
- [p]HP: 17432 → 16735(-4%)[/p][/*]
- [p]Turning Speed: 20 degrees per second → 60 degrees per second[/p][/*]
- [p]\[Fork] Cost 200 → 250[/p][/*]
- [p]\[Chain] Cost 250 → 200[/p][/*]
Void Eye
- [p]\[Suppressing Shot] Self range modifier +15 → +10[/p][/*]
Sandworm
- [p]\[Mechanical Division] Cost 100 → 150[/p][/*]
Buildings
- [p]Rapid-Fire Cannon: Range: 125 → 115, HP: 3146 → 3650 (+16%)[/p][/*]
- [p]Anti-Armor Cannon: Range: 135 → 125, HP: 4334 → 5028 (+16%)[/p][/*]
- [p]Added 2 new layouts.[/p][/*]
- [p]Adjusted the positions of turrets and walls in multiple layouts, and now the turrets and walls located in the center are less likely to attract enemy fire.[/p][/*]
- [p]In 2v2 mode, if a player's units are all eliminated, their remaining buildings will also be destroyed.[/p][/*]
Starter Packs
- [p]\[Arclight & Sabertooth Pack] Player’s Initial HP -100 → -300[/p][/*]
- [p]\[Arclight & Sledgehammer Pack] Player’s Initial HP 0 → -200[/p][/*]
Combat Power
[p]Combat Power can now be earned from the following sources:[/p]- [p]Custom lobby matches[/p][/*]
- [p]Practice against AI[/p][/*]
- [p]Community Challenges[/p][/*]
- [p]Survival Mode[/p][/*]
- [p]Successfully predicting match outcomes[/p][/*]
- [p]Losing a match[/p][/*]
Quality of Life improvement
- [p]Added a function to view the damage statistics of Rapid-Fire Cannons and Anti-Armor Cannons.[/p][/*]
- [p]Added a button to immediately retry the last round after the battle ends[/p][/*]
- [p]Added a button to refresh the replay list.[/p][/*]
Bug Fixes
- [p]Fixed the issue where Fire Badger's Scorching Charge sometimes charges into energy shields.[/p][/*]
- [p]Fixed the issue where the visual effect of Fire Badger's Scorching Charge was not displayed correctly.[/p][/*]
- [p]Fixed the issue where the attack visual effect of Void Eye was not displayed correctly.[/p][/*]
- [p]Fixed the issue where War Factory sometimes got stuck on Defensive Walls.[/p][/*]
- [p]Fixed the issue where some avatar frames were not displayed correctly.[/p][/*]
- [p]Fixed the issue where battle records of 2v2 Tournament matches were not displayed correctly.[/p][/*]
- [p]Fixed the issue where Tournament replays could not be deleted.[/p][/*]
- [p]Fixed the issue where the language on the Tournament UI was displayed incorrectly.[/p][/*]
- [p]Fixed the issue where the ground flame visual effect was displayed incorrectly.[/p][/*]
- [p]Fixed the issue where the building color in 2v2 was displayed incorrectly.[/p][/*]
- [p]Fixed the issue where tech loadouts created in the Unit Modification could disappear under certain conditions.[/p][p][/p][/*]
