New Mode: Dimensional Rift
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/7a77febfc4e01b0c7cd3b1ee0f480d07a39147a1.jpg"][/img][/p][p align="start"]Commanders, the suddenly appearing Dimensional Rift has destabilized the local timeline![/p][p]We are detecting a large number of widespread alternating Anomalies. Many familiar and unfamiliar new and old rules are completely changing the battlefield environment. Get ready to face lost weapons from ancient wars and cutting-edge technology from the future in the brand new Rift mode![/p][p]Below are the currently known Dimensional Anomalies:[/p]- [p]\[Dominion Core]: Start with \[Dominion Core]: The unit equipped with \[Dominion Core] gains +80% ATK and +160% HP. If this unit is destroyed, your entire army is instantly destroyed.[/p][/*]
- [p]\[Interference Beacon]: Start with 1 \[Interference Beacon]: Sets a movement path for selected enemy units.[/p][/*]
- [p]\[Mechanical Evolution]: Start with the \[Mechanical Evolution]: Evolves a selected friendly unit into a random new unit worth 100 more supply.[/p][/*]
- [p]\[Experiment Equipment]: Choose 1 of 4 powerful experimental items each round. These items are unstable and will break after one round.[/p][/*]
- [p]\[Giant Hunt]: Giant and Titan unit costs are reduced by 50. Immediately gain 50 Supply upon destroying an enemy Giant or Titan.[/p][/*]
- [p]\[Count to Three]: Unit unlock, recruitment, and Tech upgrade costs are reduced by 50 Supply. You cannot recruit a unit if you already have 3 squads of that type.[/p][/*]
- [p]\[Barren Land]: Removes all defensive buildings from the battlefield. In Round 1, the deployment zone is retracted by 2 tiles.[/p][/*]
- [p]\[Godless]: Fate is in your own hands. Players no longer receive random reinforcement cards, but gain +50 Supply per round and have deployment time reduced to 60 seconds.[/p][/*]
- [p]Create a custom room, select the 1v1 or 2v2 Dimensional Rift mode, and choose one or more anomalies from the anomaly list.[/p][/*]
- [p]Go to Matchmaking, select the 1v1 or 2v2 Dimensional Rift mode. In Dimensional Rift matchmaking matches, two different anomalies will be active simultaneously each week. For testing purposes, on the Public Test Server, 2 different anomalies change every hour.[/p][/*]
New Tech
- [p]Steel Ball \[Kinetic Charge]: The Steel Ball gains 1 extra range for every 9m it moves.[/p][/*]
- [p]Rhino \[Combat Evolvement]: Rhino's HP and ATK increase by 3% per second during battle.[/p][/*]
- [p]Arclight \[Shockwave]: Decreases Arclight's Attack Range by 20. Attacks generate a shockwave, dealing 95 damage to enemies within 30m of the target.[/p][/*]
- [p]Fang \[Grenade Launcher]: Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.[/p][/*]
- [p]Phantom Ray \[Ground Targeting]: Decreases Phantom Ray's ATK by 40%, but increases its Attack Range against ground units by 60.[/p][/*]
- [p]Fortress \[Solid Shot]: Increases Fortress's Attack Range by 60 and Attack Interval by 0.6s, but decreases splash range by 2.[/p][/*]
- [p]Hound \[Chamber Compression]: During battle, Hound's ATK increases by 35% per second. This bonus resets after attacking.[/p][/*]
- [p]Wraith \[Land Cruiser]: Wraith becomes a ground unit. It can no longer attack air targets, but its Attack Range increases by 50, and its attack interval increases by 0.4 seconds.[/p][/*]
New Structure: Magnetic Barricade
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/a87d6268bd2c1c0f5851cdd2336dad09ff0bbdb6.png"][/img][/p][p align="start"]The Magnetic Barricade is a defensive structure normally hidden underground, which pops up when enemies pass by, continuously slowing surrounding enemies, and self-destructs after 5 seconds.[/p][p align="start"][/p]New Unit Unlock Interface & Filter Tags
[p align="start"]We have created a completely new unit unlock interface and also added the Filter Tags. Now you can find the units you need more easily.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/fb68de14d59861879cb55826cd78f3180e08064d.png"][/img][/p][p align="start"][/p]Starter Packs Adjustments
[p align="start"]Now, in the Starter Packs, there will be at least 3 different types of 100 supply units and at least 3 different types of 200 supply units.[/p][p align="start"][/p]Festivals
[p align="start"]The Holiday Season is here again!. Mechabellum now also has its own festivals, which are:[/p]- [p]the Snowfall Festival (December 19th - January 4th) [/p][/*]
- [p]the Skyfire Festival (February 13th - February 26th)[/p][/*]
New Seasonal Rewards
[p]Of course, the new season will also have a completely new Season Pass and Seasonal Rewards. Details will be listed in the upcoming full patch notes.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/1722ab3baa0a0229ce19177921bfb38cf2a621e1.jpg"][/img][/p][p][/p]Wrapping Up
[p align="start"]That's all the main content of Season 6! The content will be released on the official server on December 18th, and for now, everyone can join the Public Test Server to have an early taste![/p][p align="start"][/p]Public Test Server
[p align="start"]Many aspects of the Public Test Server are still under development, and you may encounter the following issues:[/p]- [p]A large amount of placeholder text and visual assets[/p][/*]
- [p]Certain bugs that may interrupt matches[/p][/*]
