Balance Adjustments
Hound
- ATK 267 → 253(-5%)
- [Incendiary Bomb] Cost 200→300 Developer's Note: After Arclight's nerf, the problem of [Incendiary Bombs] being too cheap became more obvious. This adjustment aims to bring Hound and Arclight to similar power levels.
Abyss
- ATK 3508→3859(+10%)
- HP 71191→78310(+10%)
- [Disintegration] will be enacted immediately at the beginning of the battle. The damage it causes to the enemy HP changes from 30% to 20%
- [Vertical Sweep] Cost 200→150
- [Photon Coating] Cost 150→100
- [Wreckage Recycling] Cost 150→100 Developer's note: It seems that we were too cautious when launching Abyss, which resulted in its win rate being significantly lower than other units. We hope to improve its win rate through these buffs.
Initial Unit
- Sabertooth Arclight opening's player HP bonus -300→-100
Specialist
- Quick Supply Specialist's player HP bonus -300→-500
- Farseer Specialist's player HP bonus -200→-300
- Fortified Specialist's player HP bonus +200→+300
- Amplify Specialist's player HP bonus +400→+500
- Missile Specialist's player HP bonus 0→+100
Replay
Now it is more convenient to challenge the same round repeatedly after taking over the replay.
Bugfixes
Fixed multiple issues related to the tournament.