News Liste Mechabellum

Update 1.9.0: Season 6, Dimensional Rift, New Techs and Festivals
Mechabellum
1 Tag 11:26 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/0cea68add2ef7e1309ca82592437d044d6281f10.jpg"][/img]Greetings, commanders! The 1.9.0 update has finally arrived. This update includes the long-awaited Season 6, the Dimensional Rift Mode, a large number of new Techs, and Holiday Events. The update will take place at 11:00 UTC (6:00 Eastern Standard Time, 12:00 Central European Time) on Thursday, December 18, 2025. During which the server will undergo approximately 4 hours of maintenance.[/p][p align="start"][/p][p align="start"]First, let's take a look at the Season 6 preview trailer. [/p][previewyoutube="FWh1D7z6ykc;full"][/previewyoutube][p][/p][p align="start"]The following are the detailed contents of Update 1.9:[/p]

New Mode: Dimensional Rift

[p][img src="https://clan.akamai.steamstatic.com/images/37540939/7a77febfc4e01b0c7cd3b1ee0f480d07a39147a1.jpg"][/img][/p][p align="start"]Commanders, a Dimensional Rift has destabilized the local timeline. We are detecting widespread rotating Anomalies altering the battlefield with both familiar and alien new rules. Be prepared to encounter lost weapons from the old wars alongside new technologies from the future in the brand new Rift Mode.[/p]

Below are the currently known Dimensional Anomalies:

  • [p]\[Dominion Core] - Start with \[Dominion Core]: The unit equipped with \[Dominion Core] gains +50% ATK and +100% HP, and generates 50 Supply at the start of each round. If this unit is destroyed during battle, your entire army is instantly destroyed.[/p][/*]
Code Developer's Note: In the future, we will consider adding the Dominion Core as an item to the Standard Mode.
  • [p]\[Interference Beacon] - Start with 1 \[Interference Beacon]: Forces selected enemy units to follow a designated path. The affected enemies gain +50% ATK, +100% HP, and +3 Speed for this round.[/p][/*]
  • [p]\[Mechanical Evolution] - Start with the \[Mechanical Evolution]: Evolves a selected friendly unit into a random new unit worth 100 more Supply.[/p][/*]
  • [p]\[Experiment Equipment] - Choose 1 of 4 powerful experimental items each round. These items are unstable and will break after one round.[/p][/*]
Code Developer's Note: This Anomaly will help test new equipment concepts, some of which may be adjusted and then added to the standard mode eventually.
  • [p]\[Giant Hunt] - Reduces the unlock cost of all Giant and Titan units by 50 and recruitment cost by 50. Grants 50 Supply immediately when destroying an enemy Giant or Titan unit.[/p][/*]
  • [p]\[Count to Three] - Unit unlock, recruitment, and Tech upgrade costs are reduced by 50 Supply. You cannot recruit a unit if you already have 3 squads of that type.[/p][/*]
  • [p]\[Barren Land] - Removes all defensive buildings from the battlefield. In Round 1, the deployment zone is retracted by 2 tiles.[/p][/*]
  • [p]\[Godless] - Fate is in your own hands. Players no longer receive random reinforcement cards, but gain +50 Supply per round and have deployment time reduced to 80 seconds.[/p][/*]
Code Developer's Note: The Dimensional Rift provides us with an environment to test different new and old gameplay mechanics, and the data from the Rift Mode will also help us better understand player feedback. We have been collecting different player feedback, and we have been looking for a place where we can safely and quickly respond to and test player suggestions within the game. The Rift Mode is exactly such a place. In the future, we will continue to improve the Rift Mode, and at the same time, we will also try to add well-received Rift Mode content back to the standard mode with some modifications.
[p align="start"][/p]

Currently, there are two ways to experience Dimensional Rift:

  • [p]Go to Matchmaking, select the 1v1 or 2v2 Dimensional Rift mode.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/19b8d4320f6a86c744a3837eb003e86c1052eab6.png"][/img][/p]
  • [p]Create a custom room, select 1v1 or 2v2 Dimensional Rift mode, and choose one or more Anomalies from the list.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/1b0def7672801e5b36e8e3a9de5ee62c2a2d0a5c.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/70c16018a26831fc8ab51e7b8b387663363fd75c.png"][/img][/p]
Code Developer's Note: Since the mechanics of the Four-player Brawl mode differ significantly from other modes, it is currently not possible to enable Anomalies in Brawl Mode. In the future, after Anomalies become more tested out, we will try to gradually port some compatible Anomalies into Brawl mode.
[p align="start"][/p]

New Techs

Steel Ball

[p align="start"]\[Kinetic Charge]: The Steel Ball gains 1 extra range for every 9m it moves.[/p][p][/p]

Rhino

[p align="start"]\[Combat Evolvement]: Rhino's HP and ATK increase by 3% per second during battle.[/p][p][/p]

Fang

[p align="start"]\[Grenade Launcher]: Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.[/p][p][/p]

Arclight

[p align="start"]\[Shockwave]: Decreases Arclight's Attack Range by 20. Attacks generate a shockwave, dealing 82 damage to enemies within 30m of the target.[/p][p][/p]

Phantom Ray

[p align="start"]\[Ground Targeting]: Decreases Phantom Ray's ATK by 40%, but increases its Attack Range against ground units by 60.[/p][p][/p]

Fortress

[p align="start"]\[Solid Shot]: Increases Fortress's Attack Range by 60 and Attack Interval by 0.7s, but decreases splash range by 2.[/p][p][/p]

Hound

[p align="start"]\[Chamber Compression]: During battle, Hound's ATK increases by 35% per second. This bonus resets after attacking.[/p][p][/p]

Wraith

[p align="start"]\[Land Cruiser]: Wraith becomes a ground unit. It can no longer attack air targets, but its Attack Range increases by 50, and its attack interval increases by 0.5 seconds.[/p][p align="start"][/p][p align="start"][/p]

New Wall Variant: Magnetic Barricade

[p][img src="https://clan.akamai.steamstatic.com/images/37540939/a87d6268bd2c1c0f5851cdd2336dad09ff0bbdb6.png"][/img][/p][p]Magnetic Barricade is a retracted defensive structure that cannot be targeted or attacked. They activate when enemies approach, continuously slowing nearby enemies, and self-destruct after 5s.[/p]
Code Developer's Note: Magnetic Barriers are a variant of walls that cannot be targeted by units. In the new season, Magnetic Barriers will alternate with Defensive Walls. In the future, we will continue to adjust the types, attributes, and appearance ratios of buildings based on data and player feedback.
[p align="start"][/p][p][/p]

Starter Packs Adjustments

[p align="start"]Starter packs now offer at least 3 different types of 100-supply units and 3 different types of 200-supply units.[/p]
Code Developer's Note: Mechabellum's Starter units lineup is now twice the size of its Early Access version, which made offering players more options possible.
[p align="start"][/p][p][/p]

Balance Adjustments

Fire Badger

  • [p]ATK 23 → 24( +5%)[/p][/*]
  • [p]\[Napalm]: Duration 12s → 8s, Range 15 → 12, Price 200 → 300[/p][/*]
[p align="start"][/p]

Void Eyes

  • [p]Attack Interval 3.2s → 3.3s[/p][/*]
Code Developer's Note: Currently, it is still too difficult to predict the impact that all the new Techs introduced in Update 1.9 will have on game balance. Therefore, we have only made minor adjustments to the overly prominent Fire Badger and Void Eye, and we are very likely to roll out multiple patches in the coming weeks to tweak the balance.
[p align="start"][/p][p][/p]

New Unit Unlock Interface & Filter Tags

[p align="start"]New Unit Unlock Interface & Filter Tags added for easier unit searching. Now you can find the units you need more easily.[/p][p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/981ddfdaad10e6a26d643c07b43a2adf0be420ef.png"][/img][/p][p][/p]

Highlighting Top Damage Dealer

[p align="start"]Now the system will highlight the top 3 damage dealers of the current round, and players can use the button in the upper right corner to turn this feature on and off.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/d438faf1ac1c6d24caa251c1e8dceafbb170b09f.png"][/img][/p][p][/p]

Festivals

[p align="start"]The Holiday Season is here! Mechabellum now also has its own festivals: the Snowfall Festival and the Skyfire Festival. During both festivals, players have a chance to receive random Festival Rewards just by playing the game, including unit skins, avatars, avatar frames, and emotes, etc.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/416caaa1458e6c6116b400176e7831413b633313.png"][/img][/p]
Code Developer's Note: Don't worry if you weren't able to get certain cosmetic items during the holiday period. We will provide alternative ways to obtain these cosmetic items after some time.
[p align="start"][/p][p align="start"][/p]

The Snowfall Festival (Dec. 19th - Jan. 4th)

[p align="start"]Snowfall Festival Rewards:[/p][p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/52679c4db179ba1749399d41b9c32a7de1315da6.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/f33953b04a4bc7997911202451015a61aee280fa.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/436d4d3994416dc211c956efc8afe2ac65f4e020.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/d7a04d695c4da6bba61002f42677560942dcbc09.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/53bf76cda8ae8dc407cff4190a0ec49591b20b3b.gif"][/img][/p][p align="start"][/p][p align="start"]Snowfall Festival Maps[/p][p align="start"]We’ve added some small festival decorations to the maps, and some artificial snowfall has also been arranged.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/e05c8ddcdfc9870c8109f23eb24ecbff1bf3e043.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/99c9c52054ae4791ee61b8ae21ec53d8c0b6da05.png"][/img][/p][p align="start"][/p][p align="start"]New Paid Skin[/p][p align="start"]The Snowfall Festival Vulcan skin will be available for purchase in the in-game store on December 18, 2025.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/8b2751461d6b22f7151db0a16d9425615b6e2185.png"][/img][/p][p align="start"][/p]

The Skyfire Festival (Feb. 13th - Feb. 26th)

[p]Skyfire Festival rewards and themed maps will be released in February. Here is a peek at one of the reward skins:[/p][p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/e031763afb3fab02320f7a7e12fdcce1cd85be23.png"][/img][/p]

New Season Rewards

[p][img src="https://clan.akamai.steamstatic.com/images/37540939/72ff1779a1b860511082fa12ff09a1a48d27e3d1.jpg"][/img]Mechabellum Season 6 will start on December 18, 2025 and end on March 12, 2026. Season 6 features a host of brand-new Season Rewards: avatars, avatar frames, emoticons, emotes and unit skins. The seasonal rewards also include some Snowfall and Skyfire Festival-themed cosmetics.[/p][p align="start"][/p]

New Skins

[p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/ce33213bf8412cda8f8012be1df08991e3f8f432.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/1b72ad5d815a2d7918bd83cc3d6f9f61273e23f5.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/00f010f2f8f4cae5ade48c93115f91d01248a4b2.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/38f5c1c49045c4de8c2ab8f5ca2606373955bbba.png"][/img][/p]

New Avatars

[p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/da13a143806d6caac4f8c073dc963098066c43e5.png"][/img][/p][p][/p]

New Avatar Frames

[p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/0ef53d48e2ca5b81b985ca7ebda5052690647126.gif"][/img][/p][p][/p]

New Emotes & Emoticons

[p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/90d729e6cd91aae5a3028825c3a396bcf55ad6aa.gif"][/img][/p]

New Medals

[p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/46f8c05d4fa354a67a3587cf3eeffdff290a4042.png"][/img][/p][p align="start"][/p][p][/p]

Reward Code Feature

[p align="start"]During the festivals, we will also distribute reward codes through various channels. The first festival reward code for Snowfall Festival is: LetsGo[/p][p align="start"]Here's how to claim rewards using a reward code:[/p][olist][*][p]After launching the game, click the menu icon in the upper-right corner to open the Menu interface.[/p][/*][*][p]Click the Reward Code button in the pop-up menu.[/p][/*][*][p]Enter your Reward Code in the input field of the pop-up.[/p][/*][*][p]Click "CONFIRM" to claim rewards.[/p][/*][/olist][p align="start"][img src="https://clan.akamai.steamstatic.com/images/37540939/b9f291ae7eebd8f5a7a69c95611896c049b2226a.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/76ac402990ee1c2c9720112c1679c6014bbae3e4.png"][/img][/p][p][/p]

Wrapping Up

[p align="start"]That’s all for the highlights of the Update 1.9.0 and Season 6! See you on the battlefield, Commanders![/p][p align="start"][/p]

Feedback & Bug Reports

[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p align="start"][/p][p align="start"]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p align="start"]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p align="start"]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p align="start"][/p]
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Release:11.05.2023 Genre: Simulation Entwickler: Game River Vertrieb: Paradox Arc Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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02.08.24 05:07 Community Announcements
Update 0.8.3.1
Mechabellum
31.07.24 14:56 Community Announcements
Update 0.8.3
Mechabellum
25.07.24 08:11 Community Announcements
Tacticon Announcement!
Mechabellum
12.07.24 23:23 Community Announcements
Update 0.8.2.4
Mechabellum
12.07.24 09:07 Community Announcements
Update 0.8.2.3
Mechabellum
05.07.24 08:32 Community Announcements
Update 0.8.2.2
Mechabellum
04.07.24 08:27 Community Announcements
Update 0.8.2.1
Mechabellum
28.06.24 10:16 Community Announcements
Update 0.8.2
Mechabellum
27.06.24 05:52 Community Announcements
Update 0.8.1.6
Mechabellum
21.06.24 07:20 Community Announcements
Update 0.8.1.x hotfixes
Mechabellum
31.05.24 11:28 Community Announcements
Update 0.8.1.3
Mechabellum
31.05.24 06:58 Community Announcements
Upcoming update 0.8.2 and other news
Mechabellum
30.05.24 11:38 Community Announcements
Update 0.8.1.2
Mechabellum
24.05.24 06:54 Community Announcements
Update 0.8.1.1 and short maintenance!
Mechabellum
16.05.24 16:35 Community Announcements
Update 0.8.1 and a new game mode: 4-Player Brawl!
Mechabellum
15.05.24 12:08 Community Announcements
Upcoming new game mode and a bunch of news!
Mechabellum
09.05.24 17:06 Community Announcements
Update 0.8.0.4
Mechabellum
30.04.24 11:57 Community Announcements
Update 0.8.0.3
Mechabellum
18.04.24 03:30 Community Announcements
Update 0.8.0.2
Mechabellum
11.04.24 09:15 Community Announcements
Update 0.8.0.1, your feedback & server maintenance
Mechabellum
05.04.24 11:30 Community Announcements
Update 0.8 - Rare Units and UI changes
Mechabellum
02.04.24 08:24 Community Announcements
Update 0.7.46 Survival Mode Rebalance
Mechabellum
21.03.24 04:33 Community Announcements
Update 0.7.45.3
Mechabellum
14.03.24 04:19 Community Announcements
Update 0.7.45.2
Mechabellum
07.03.24 04:36 Community Announcements
Update 0.7.45.1
Mechabellum
29.02.24 08:01 Community Announcements
Update 0.7.45 is now live!
Mechabellum
26.02.24 08:55 Community Announcements
Update 0.7.44.1
Mechabellum
23.02.24 06:38 Community Announcements
Upcoming Update 0.7.45
Mechabellum
19.02.24 19:17 Community Announcements
Community Q/A! 2/8/24
Mechabellum
08.02.24 19:16 Community Announcements
Update 0.7.44 The Rules behind Free Unit Cards
Mechabellum
05.02.24 03:51 Community Announcements
Update 0.7.43
Mechabellum
01.02.24 12:24 Community Announcements
Update 0.7.42 Chaotic Fun
Mechabellum
31.01.24 13:24 Community Announcements
Update 0.7.41
Mechabellum
19.01.24 15:47 Community Announcements
Update 0.7.40
Mechabellum
18.01.24 05:28 Community Announcements
Update 0.7.39
Mechabellum
05.01.24 06:31 Community Announcements
Update 0.7.38
Mechabellum
04.01.24 05:36 Community Announcements
Update 0.7.37
Mechabellum
30.12.23 18:55 Community Announcements
Update 0.7.36
Mechabellum
28.12.23 04:12 Community Announcements
Update 0.7.35
Mechabellum
22.12.23 08:01 Community Announcements
Update 0.7.34
Mechabellum
21.12.23 04:05 Community Announcements
Update 0.7.33
Mechabellum
14.12.23 06:58 Community Announcements
Update 0.7.32
Mechabellum
07.12.23 04:11 Community Announcements
Free Weekend: Dec 7 - 11
Mechabellum
06.12.23 13:11 Community Announcements
Update 0.7.31
Mechabellum
05.12.23 05:38 Community Announcements
Mechabellum Community Update!
Mechabellum
26.11.23 17:54 Community Announcements
Update 0.7.30
Mechabellum
09.11.23 05:36 Community Announcements
Update 0.7.29
Mechabellum
31.10.23 12:25 Community Announcements
Update 0.7.28
Mechabellum
19.10.23 06:54 Community Announcements
Update 0.7.27
Mechabellum
13.10.23 05:48 Community Announcements
Update 0.7.26
Mechabellum
28.09.23 07:25 Community Announcements