New Mode: Dimensional Rift
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/7a77febfc4e01b0c7cd3b1ee0f480d07a39147a1.jpg"][/img][/p][p align="start"]Commanders, a Dimensional Rift has destabilized the local timeline. We are detecting widespread rotating Anomalies altering the battlefield with both familiar and alien new rules. Be prepared to encounter lost weapons from the old wars alongside new technologies from the future in the brand new Rift Mode.[/p]Below are the currently known Dimensional Anomalies:
- [p]\[Dominion Core] - Start with \[Dominion Core]: The unit equipped with \[Dominion Core] gains +50% ATK and +100% HP, and generates 50 Supply at the start of each round. If this unit is destroyed during battle, your entire army is instantly destroyed.[/p][/*]
- [p]\[Interference Beacon] - Start with 1 \[Interference Beacon]: Forces selected enemy units to follow a designated path. The affected enemies gain +50% ATK, +100% HP, and +3 Speed for this round.[/p][/*]
- [p]\[Mechanical Evolution] - Start with the \[Mechanical Evolution]: Evolves a selected friendly unit into a random new unit worth 100 more Supply.[/p][/*]
- [p]\[Experiment Equipment] - Choose 1 of 4 powerful experimental items each round. These items are unstable and will break after one round.[/p][/*]
- [p]\[Giant Hunt] - Reduces the unlock cost of all Giant and Titan units by 50 and recruitment cost by 50. Grants 50 Supply immediately when destroying an enemy Giant or Titan unit.[/p][/*]
- [p]\[Count to Three] - Unit unlock, recruitment, and Tech upgrade costs are reduced by 50 Supply. You cannot recruit a unit if you already have 3 squads of that type.[/p][/*]
- [p]\[Barren Land] - Removes all defensive buildings from the battlefield. In Round 1, the deployment zone is retracted by 2 tiles.[/p][/*]
- [p]\[Godless] - Fate is in your own hands. Players no longer receive random reinforcement cards, but gain +50 Supply per round and have deployment time reduced to 80 seconds.[/p][/*]
Currently, there are two ways to experience Dimensional Rift:
- [p]Go to Matchmaking, select the 1v1 or 2v2 Dimensional Rift mode.[/p][/*]
- [p]Create a custom room, select 1v1 or 2v2 Dimensional Rift mode, and choose one or more Anomalies from the list.[/p][/*]
New Techs
Steel Ball
[p align="start"]\[Kinetic Charge]: The Steel Ball gains 1 extra range for every 9m it moves.[/p][p][/p]Rhino
[p align="start"]\[Combat Evolvement]: Rhino's HP and ATK increase by 3% per second during battle.[/p][p][/p]Fang
[p align="start"]\[Grenade Launcher]: Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.[/p][p][/p]Arclight
[p align="start"]\[Shockwave]: Decreases Arclight's Attack Range by 20. Attacks generate a shockwave, dealing 82 damage to enemies within 30m of the target.[/p][p][/p]Phantom Ray
[p align="start"]\[Ground Targeting]: Decreases Phantom Ray's ATK by 40%, but increases its Attack Range against ground units by 60.[/p][p][/p]Fortress
[p align="start"]\[Solid Shot]: Increases Fortress's Attack Range by 60 and Attack Interval by 0.7s, but decreases splash range by 2.[/p][p][/p]Hound
[p align="start"]\[Chamber Compression]: During battle, Hound's ATK increases by 35% per second. This bonus resets after attacking.[/p][p][/p]Wraith
[p align="start"]\[Land Cruiser]: Wraith becomes a ground unit. It can no longer attack air targets, but its Attack Range increases by 50, and its attack interval increases by 0.5 seconds.[/p][p align="start"][/p][p align="start"][/p]New Wall Variant: Magnetic Barricade
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/a87d6268bd2c1c0f5851cdd2336dad09ff0bbdb6.png"][/img][/p][p]Magnetic Barricade is a retracted defensive structure that cannot be targeted or attacked. They activate when enemies approach, continuously slowing nearby enemies, and self-destruct after 5s.[/p][p align="start"][/p][p][/p]Starter Packs Adjustments
[p align="start"]Starter packs now offer at least 3 different types of 100-supply units and 3 different types of 200-supply units.[/p][p align="start"][/p][p][/p]Balance Adjustments
Fire Badger
- [p]ATK 23 → 24( +5%)[/p][/*]
- [p]\[Napalm]: Duration 12s → 8s, Range 15 → 12, Price 200 → 300[/p][/*]
Void Eyes
- [p]Attack Interval 3.2s → 3.3s[/p][/*]
