[b]Performance Optimization[/b]
Optimized the performance of the Scorpion
Optimized the performance of EMP effects
Optimized the performance of dust generated by unit movement
Optimized the performance of Fang's death animation
Optimized the performance of Abyss’ \[Disintegration]
Optimized the performance of the Crawler's \[Subterranean Blitz]
Optimized the performance of the Crawler's \[Acidic Explosion]
Optimized the performance of Battlefield Power \[Mobile Beacon]
Optimized the performance of the Attack Range displayed when selecting a unit
[b]Bugfixes[/b]
Temporarily prohibited AI from selecting \[Dominion Core] to prevent suboptimal usage.
[b]Feedback & Bug Reports[/b]
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p align="start"][i]Mechabellum [/i]Discord:[/p][url="https://discord.gg/mechabellum"]https://discord.gg/mechabellum[/url]
[p align="start"][i]Mechabellum[/i] Reddit:[/p][url="https://www.reddit.com/r/Mechabellum/"]https://www.reddit.com/r/Mechabellum/[/url]
[p align="start"][i]Mechabellum [/i]Steam Discussions:[/p][url="https://steamcommunity.com/app/669330/discussions/"]https://steamcommunity.com/app/669330/discussions/[/url]
[p align="start"][/p]