Interface and QoL
- [p]Now the game will remember the mode last selected by the player[/p][/*]
- [p]Battle Victory and Defeat music no longer loops[/p][p][/p][/*]
Buildings
- [p]Added two new building layouts (different from the old layout in the position of defensive walls)[/p][/*]
- [p]Anti-armor Cannon and rapid-fire Cannon will be affected by the paralysis effect caused by the core building (the 2 towers) destruction[/p][/*]
- [p]Anti-Armor Cannon: Range 140 → 135, Health Point 3734 → 4334 (+16%)[/p][/*]
- [p]Rapid-Fire Cannon: Range 140 → 135, Health Point 3055 → 3146 (+3%)[/p][/*]
Other Balance Adjustments
[p][/p][p]EXP[/p]- [p]Slightly increased the EXP required for units to rank up to levels 4 - 9.[/p][/*]
- [p]\[Stealth Cloak] Price 250 → 200[/p][/*]
- [p]\[Field Maintenance] Price 250 → 200[/p][/*]
- [p]\[Counter-Fire] Price 200 → 150[/p][/*]
- [p]\[Scorching Fire] Price 300 → 250[/p][/*]
- [p]ATK 1008 → 968 (-4%)[/p][/*]
- [p]HP 1509 → 1569 (+4%)[/p][/*]
- [p]HP 18349 → 17432 (-5%)[/p][/*]
- [p]EXP required to rank-up 1100 → 1200 (+9%)[/p][/*]
- [p]\[Laser Sight], \[Improved Fire Control System], and \[Heavy Armor] will no longer appear in the second round[/p][/*]
- [p]\[Sticky Oil Bomb]: ignited oil's ground fire duration time 50s → 35s[/p][/*]
- [p]\[Incendiary Bomb]: ground fire duration time 50s → 35s[/p][/*]
Bugfixes
- [p]Fixed the issue where the scrollbar in the Season Store defaulted to the bottom, causing many players to be unable to find Season Store items.[/p][/*]
- [p]Fixed multiple data errors caused by the undo button.[/p][/*]
- [p]Fixed multiple issues related to \[Scorching Charge].[/p][/*]
- [p]Fixed multiple target searching issues.[/p][/*]
- [p]Fixed many other UI issues.[/p][/*]