News Liste Mechabellum

Update 1.8.0.2 Casual Mode Q&A
Mechabellum
29.09.25 15:33 Community Announcements
[p]This update is mainly about minor QOL improvement, building adjustments, and other balance adjustments. At the same time, we hope to take this opportunity to answer some questions about Casual Mode.[/p][p][/p]

Interface and QoL

  • [p]Now the game will remember the mode last selected by the player[/p][/*]
  • [p]Battle Victory and Defeat music no longer loops[/p][p][/p][/*]

Buildings

  • [p]Added two new building layouts (different from the old layout in the position of defensive walls)[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/a3ca8483a9e9ad2e5060e5959a4ff42aab937fda.jpg"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/3ef403f01680950541194f6dcbe948e2f98bd8e4.jpg"][/img][/p]
  • [p]Anti-armor Cannon and rapid-fire Cannon will be affected by the paralysis effect caused by the core building (the 2 towers) destruction[/p][/*]
  • [p]Anti-Armor Cannon: Range 140 → 135, Health Point 3734 → 4334 (+16%)[/p][/*]
  • [p]Rapid-Fire Cannon: Range 140 → 135, Health Point 3055 → 3146 (+3%)[/p][/*]
[p]Developer's Note: These adjustments will reduce the area covered by a single defensive building, which will make the three-lane (the left, middle, and right) structures of the map more clear and also make the wall & cannon combo easier to deal with. Now, Marksman, as the early long-range unit, can shoot Anti-Armor Cannons from outside their range. To compensate for the reduction in range, we have also slightly increased the HP of both types of cannons.[/p][p][/p][p][/p]

Other Balance Adjustments

[p][/p][p]EXP[/p]
  • [p]Slightly increased the EXP required for units to rank up to levels 4 - 9.[/p][/*]
[p]Developer's Note: This adjustment has little impact on the early rounds. It will mainly affect the timing of high-level units in later rounds.[/p][p][/p][p]Phantom Ray[/p]
  • [p]\[Stealth Cloak] Price 250 → 200[/p][/*]
[p]Developer's Note: After the adjustment to the stealth mechanism in previous updates, the cost of the \[Stealth Clock] appears to be too high.[/p][p][/p][p]Fire Badger[/p]
  • [p]\[Field Maintenance] Price 250 → 200[/p][/*]
  • [p]\[Counter-Fire] Price 200 → 150[/p][/*]
  • [p]\[Scorching Fire] Price 300 → 250[/p][/*]
[p]Developer's Note: We had given the new Fire Badger relatively conservative stats because of caution, and we are now in the process of slowly making minor buffs to the Fire Badger based on the statistical data.[/p][p]Void Eye[/p]
  • [p]ATK 1008 → 968 (-4%)[/p][/*]
  • [p]HP 1509 → 1569 (+4%)[/p][/*]
[p]Developer's Note: We hope to slightly encourage the usage of the survival-related Tech of the Void Eye with this adjustment.[/p][p][/p][p]Raiden[/p]
  • [p]HP 18349 → 17432 (-5%)[/p][/*]
[p]Developer's Note: After more means of chaff clear options were introduced, Raiden has become the most popular giant unit. We decided to slightly reduce Raiden's HP so that anti-air units can more effectively counter it.[/p][p][/p][p]Mustang[/p]
  • [p]EXP required to rank-up 1100 → 1200 (+9%)[/p][/*]
[p]Developer's Note: Mustang has always been among the top 5 most popular units and has always been well-liked by many people. However, recently, its usage rate has become a bit too high, so we have decided to slightly slow down the rank-up speed of Mustang.[/p][p][/p][p]Equipments[/p]
  • [p]\[Laser Sight], \[Improved Fire Control System], and \[Heavy Armor] will no longer appear in the second round[/p][/*]
[p][/p][p]Battlefield Power[/p]
  • [p]\[Sticky Oil Bomb]: ignited oil's ground fire duration time 50s → 35s[/p][/*]
  • [p]\[Incendiary Bomb]: ground fire duration time 50s → 35s[/p][/*]
[p]Developer's Note: After the Fire Badger became a core unit, players can now more easily ignite oil, so we have decided to reduce the duration of the ground fire to balance this.[/p][p][/p]

Bugfixes

  • [p]Fixed the issue where the scrollbar in the Season Store defaulted to the bottom, causing many players to be unable to find Season Store items.[/p][/*]
  • [p]Fixed multiple data errors caused by the undo button.[/p][/*]
  • [p]Fixed multiple issues related to \[Scorching Charge].[/p][/*]
  • [p]Fixed multiple target searching issues.[/p][/*]
  • [p]Fixed many other UI issues.[/p][/*]
[p][/p][p][/p]

Answers to questions about Casual Mode

[p][/p][p]Q: Will Casual Mode and Ranked Mode use the same matchmaking queue? Will the addition of Casual Mode lead to longer matchmaking times?[/p][p]A: Casual Mode and Ranked Mode use the same matchmaking queue, so matchmaking time has not increased. In fact, after the addition of Casual Mode, we have observed that more players have started to play matchmaking games, so the average matchmaking time has actually decreased. However, it's worth noting that if you cancel a game that has already been successfully matched, you will be unable to find a new game for 3 minutes. If you notice a significant increase in your matching time, this may be the reason.[/p][p][/p][p]Q: Can I obtain Combat Power and season rewards by playing Casual Mode?[/p][p]Answer: Yes, you can still earn Combat Power and Season Rewards by playing Casual Mode.[/p][p][/p][p]Q: Does Casual Mode have MMR?[/p][p]A: Each player has a hidden Casual Mode MMR that is hidden from themselves. This hidden casual MMR uses the same rules as the ranked MMR. The only difference is that players cannot see their own and their opponents' MMR( both casual and ranked MMR) when playing Casual Mode, but players playing Ranked Mode can see the MMR of both sides.[/p][p][/p][p]Q: I only play Ranked Mode, but I encounter opponents who were playing Casual Mode. In this case, my opponent won't lose anything when they lose the game. Isn't this a bit unfair?[/p][p]A: As we mentioned earlier, players in casual mode actually still lose casual MMR after losing a game; it's just that players playing Casual Mode cannot see their own casual MMR. If you think about it, the fact that other players cannot see their own MMR actually has no impact on your gaming experience.[/p][p][/p][p]Q: As a player who participates in Ranked Mode, should I receive some extra rewards?[/p][p]A: First, if you choose Ranked Mode, you already have an information advantage, because only players playing Ranked Mode can see the MMR of both sides, while players playing Casual Mode cannot. Secondly, in the upcoming October update, we will award players who win in Ranked Mode with a little more Combat Power to recognize their spirit of facing challenges![/p][p][/p][p]Q: Are there any other adjustments to Casual Mode in this update?[/p][p]A: Although, as we explained earlier, players in Casual Mode simply cannot see their own and their opponents' MMR, while players in Ranked Mode actually have a slight information advantage because they can see both sides' MMR, we also understand that many players may not read our explanation. Therefore, we have decided to remove the Casual Mode tag from player avatars in this update to avoid further misunderstandings.[/p][p][/p][p]Q: Whether in Ranked mode or Casual mode, I want to gain more Combat Power. Will there be any improvement in this regard in the future?[/p][p]A: Yes, after the 1.8.1 update in October, players will be able to earn Combat Power in PVE games and custom lobby games. Additionally, players will still earn a small amount of Combat Power even after losing a match. Moreover, players who play in Ranked Mode will also earn a bit more Combat Power.[/p]
Logo for Mechabellum
Release:11.05.2023 Genre: Simulation Entwickler: Game River Vertrieb: Paradox Arc Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Update 1.8.0.2 Casual Mode Q&A
Mechabellum
29.09.25 15:33 Community Announcements
Mechabellum 1-Year Anniversary
Mechabellum
26.09.25 22:24 Community Announcements
Update 1.8.0.1 Hotfix
Mechabellum
25.09.25 14:41 Community Announcements
Update 1.8.0: Season 5, Casual Mode And Fire Badger Remake
Mechabellum
24.09.25 21:40 Community Announcements
Update 1.7.4
Mechabellum
18.09.25 09:51 Community Announcements
Update 1.7.3.1
Mechabellum
11.09.25 16:37 Community Announcements
Update 1.7.3
Mechabellum
11.09.25 09:33 Community Announcements
Update 1.7.2
Mechabellum
04.09.25 11:40 Community Announcements
Update 1.7.1
Mechabellum
29.08.25 13:06 Community Announcements
Update 1.7.0
Mechabellum
28.08.25 07:31 Community Announcements
Building Layout Preview
Mechabellum
22.08.25 03:29 Community Announcements
Update 1.6.2.1
Mechabellum
15.08.25 03:22 Community Announcements
This Week in Mechabellum
Mechabellum
08.08.25 04:02 Community Announcements
Non-mandatory Update
Mechabellum
01.08.25 11:56 Community Announcements
Update 1.6.2
Mechabellum
01.08.25 03:13 Community Announcements
Update 1.6.1.3
Mechabellum
24.07.25 09:40 Community Announcements
Update 1.6.1.2
Mechabellum
22.07.25 06:00 Community Announcements
Update 1.6.1.1
Mechabellum
18.07.25 05:10 Community Announcements
Update 1.6.1
Mechabellum
18.07.25 02:24 Community Announcements
Update 1.6.0.2
Mechabellum
11.07.25 08:33 Community Announcements
Update 1.6.0.1
Mechabellum
05.07.25 16:28 Community Announcements
Update 1.6.0 - Season 4
Mechabellum
03.07.25 05:45 Community Announcements
Season 4 Preview
Mechabellum
30.06.25 21:09 Community Announcements
Update 1.5.4
Mechabellum
20.06.25 06:58 Community Announcements
This Week in Mechabellum: Dendi vs SingSing
Mechabellum
18.06.25 12:57 Community Announcements
Update 1.5.3
Mechabellum
13.06.25 09:43 Community Announcements
Update 1.5.2
Mechabellum
06.06.25 12:40 Community Announcements
Community Showcase Featuring BoxBox and Frodan
Mechabellum
05.06.25 21:52 Community Announcements
Update 1.5.1
Mechabellum
30.05.25 08:49 Community Announcements
Update 1.5.0.2
Mechabellum
24.05.25 14:40 Community Announcements
Update 1.5.0.1
Mechabellum
23.05.25 12:37 Community Announcements
Update 1.5.0 Void Eye
Mechabellum
22.05.25 11:56 Community Announcements
Update 1.4.3
Mechabellum
30.04.25 10:30 Community Announcements
Update 1.4.2
Mechabellum
18.04.25 08:53 Community Announcements
Hotfix
Mechabellum
10.04.25 15:31 Community Announcements
Update 1.4.1
Mechabellum
10.04.25 12:21 Community Announcements
Update 1.4.0.1
Mechabellum
05.04.25 10:13 Community Announcements
Play Mechabellum for Free, April 4-8
Mechabellum
04.04.25 14:25 Community Announcements
Update 1.4.0 - Season 3
Mechabellum
03.04.25 01:32 Community Announcements
Game River Has Partnered With Dreamhaven
Mechabellum
25.03.25 20:15 Community Announcements
Update 1.3.1.2 Community Rating
Mechabellum
25.03.25 02:46 Community Announcements
Season 3 Preview
Mechabellum
21.03.25 18:54 Community Announcements
Mechabellum Premium Editon
Mechabellum
21.03.25 18:49 Community Announcements
Update 1.3.1.1
Mechabellum
20.03.25 17:22 Community Announcements
Update 1.3.1
Mechabellum
20.03.25 15:05 Community Announcements
Update 1.3.0.6
Mechabellum
14.03.25 13:21 Community Announcements
Update 1.3.0.5
Mechabellum
14.03.25 03:16 Community Announcements
Update 1.3.0.4
Mechabellum
07.03.25 09:36 Community Announcements
Update 1.3.0.3
Mechabellum
07.03.25 06:48 Community Announcements
Update 1.3.0.2
Mechabellum
28.02.25 13:01 Community Announcements
Update 1.3.0.1
Mechabellum
21.02.25 11:36 Community Announcements
Update 1.3 New Tournament Mode: 2v2 Tournament
Mechabellum
20.02.25 10:02 Community Announcements
Update 1.2.0.5
Mechabellum
24.01.25 07:03 Community Announcements
Update 1.2.0.4
Mechabellum
10.01.25 11:09 Community Announcements
Update 1.2.0.3
Mechabellum
07.01.25 10:46 Community Announcements
Update 1.2.0.2
Mechabellum
03.01.25 14:40 Community Announcements
Update 1.2 - Season 2
Mechabellum
02.01.25 06:40 Community Announcements
Season 2 Preview
Mechabellum
26.12.24 16:09 Community Announcements
Update 1.1.2
Mechabellum
13.12.24 11:36 Community Announcements
Important News about the future of Mechabellum
Mechabellum
12.12.24 19:00 Community Announcements
Update 1.1.1 No More Combat Power Loss
Mechabellum
29.11.24 09:35 Community Announcements
Operation Steam Awards
Mechabellum
27.11.24 18:00 Community Announcements
Update 1.1.0.1
Mechabellum
19.11.24 12:22 Community Announcements
Update 1.1 New Unit: Phantom Ray
Mechabellum
14.11.24 09:04 Community Announcements
Update 1.0.3.2
Mechabellum
08.11.24 18:38 Community Announcements
Update 1.0.3.1
Mechabellum
08.11.24 09:56 Community Announcements
Update 1.0.3
Mechabellum
01.11.24 10:47 Community Announcements
Update 1.0.2.1
Mechabellum
24.10.24 10:54 Community Announcements
Update 1.0.2
Mechabellum
18.10.24 05:56 Community Announcements
Update 1.0.1
Mechabellum
11.10.24 02:30 Community Announcements
Launch Clash Finals - live now!
Mechabellum
06.10.24 15:44 Community Announcements
UPDATE: Survival Mode Bug resolved
Mechabellum
03.10.24 11:41 Community Announcements
Update 1.0.0.5
Mechabellum
03.10.24 10:11 Community Announcements
Scheduled Server Maintenance
Mechabellum
03.10.24 08:19 Community Announcements
Emergency Server Maintenance
Mechabellum
02.10.24 20:27 Community Announcements
Combat Power Rule Update
Mechabellum
30.09.24 13:52 Community Announcements
Launch Clash Tournament Qualifiers - Watch now!
Mechabellum
29.09.24 16:10 Community Announcements
Serverside Update
Mechabellum
28.09.24 06:31 Community Announcements
Mechabellum 1.0 Out Now!
Mechabellum
26.09.24 15:04 Community Announcements
Pre-Release Maintenance and EA Rewards
Mechabellum
26.09.24 09:17 Community Announcements
Update 1.0.0.2
Mechabellum
25.09.24 12:34 Community Announcements
Pre-Release Community Videos Spotlight
Mechabellum
25.09.24 09:58 Community Announcements
Update 1.0.0.1
Mechabellum
24.09.24 13:28 Community Announcements
Mechabellum 1.0 Update - Patchnotes
Mechabellum
23.09.24 08:02 Community Announcements
Upcoming 1.0 release - Useful Information
Mechabellum
20.09.24 10:21 Community Announcements
Update 0.9.0.3
Mechabellum
13.09.24 13:23 Community Announcements
Play in the Mechabellum 1.0 Release Tournament!
Mechabellum
12.09.24 11:49 Community Announcements
Update 0.9.0.2
Mechabellum
06.09.24 12:02 Community Announcements
Update 0.9.0.1
Mechabellum
30.08.24 10:06 Community Announcements
Mechabellum has a 1.0 release date!
Mechabellum
29.08.24 12:44 Community Announcements
Update 0.9.0
Mechabellum
28.08.24 15:50 Community Announcements
Update 0.8.3.7
Mechabellum
26.08.24 11:32 Community Announcements
Update 0.8.3.6
Mechabellum
23.08.24 09:07 Community Announcements
Update 0.8.3.5
Mechabellum
22.08.24 07:44 Community Announcements
Update 0.8.3.4
Mechabellum
16.08.24 11:22 Community Announcements
Update 0.8.3.3
Mechabellum
09.08.24 07:42 Community Announcements
Update 0.8.3.2
Mechabellum
02.08.24 05:07 Community Announcements
Update 0.8.3.1
Mechabellum
31.07.24 14:56 Community Announcements
Update 0.8.3
Mechabellum
25.07.24 08:11 Community Announcements
Tacticon Announcement!
Mechabellum
12.07.24 23:23 Community Announcements
Update 0.8.2.4
Mechabellum
12.07.24 09:07 Community Announcements
Update 0.8.2.3
Mechabellum
05.07.24 08:32 Community Announcements
Update 0.8.2.2
Mechabellum
04.07.24 08:27 Community Announcements
Update 0.8.2.1
Mechabellum
28.06.24 10:16 Community Announcements
Update 0.8.2
Mechabellum
27.06.24 05:52 Community Announcements
Update 0.8.1.6
Mechabellum
21.06.24 07:20 Community Announcements
Update 0.8.1.x hotfixes
Mechabellum
31.05.24 11:28 Community Announcements
Update 0.8.1.3
Mechabellum
31.05.24 06:58 Community Announcements
Upcoming update 0.8.2 and other news
Mechabellum
30.05.24 11:38 Community Announcements
Update 0.8.1.2
Mechabellum
24.05.24 06:54 Community Announcements
Update 0.8.1.1 and short maintenance!
Mechabellum
16.05.24 16:35 Community Announcements
Update 0.8.1 and a new game mode: 4-Player Brawl!
Mechabellum
15.05.24 12:08 Community Announcements
Upcoming new game mode and a bunch of news!
Mechabellum
09.05.24 17:06 Community Announcements
Update 0.8.0.4
Mechabellum
30.04.24 11:57 Community Announcements
Update 0.8.0.3
Mechabellum
18.04.24 03:30 Community Announcements
Update 0.8.0.2
Mechabellum
11.04.24 09:15 Community Announcements
Update 0.8.0.1, your feedback & server maintenance
Mechabellum
05.04.24 11:30 Community Announcements
Update 0.8 - Rare Units and UI changes
Mechabellum
02.04.24 08:24 Community Announcements
Update 0.7.46 Survival Mode Rebalance
Mechabellum
21.03.24 04:33 Community Announcements
Update 0.7.45.3
Mechabellum
14.03.24 04:19 Community Announcements
Update 0.7.45.2
Mechabellum
07.03.24 04:36 Community Announcements
Update 0.7.45.1
Mechabellum
29.02.24 08:01 Community Announcements
Update 0.7.45 is now live!
Mechabellum
26.02.24 08:55 Community Announcements
Update 0.7.44.1
Mechabellum
23.02.24 06:38 Community Announcements
Upcoming Update 0.7.45
Mechabellum
19.02.24 19:17 Community Announcements
Community Q/A! 2/8/24
Mechabellum
08.02.24 19:16 Community Announcements
Update 0.7.44 The Rules behind Free Unit Cards
Mechabellum
05.02.24 03:51 Community Announcements
Update 0.7.43
Mechabellum
01.02.24 12:24 Community Announcements
Update 0.7.42 Chaotic Fun
Mechabellum
31.01.24 13:24 Community Announcements
Update 0.7.41
Mechabellum
19.01.24 15:47 Community Announcements
Update 0.7.40
Mechabellum
18.01.24 05:28 Community Announcements
Update 0.7.39
Mechabellum
05.01.24 06:31 Community Announcements
Update 0.7.38
Mechabellum
04.01.24 05:36 Community Announcements
Update 0.7.37
Mechabellum
30.12.23 18:55 Community Announcements
Update 0.7.36
Mechabellum
28.12.23 04:12 Community Announcements
Update 0.7.35
Mechabellum
22.12.23 08:01 Community Announcements
Update 0.7.34
Mechabellum
21.12.23 04:05 Community Announcements
Update 0.7.33
Mechabellum
14.12.23 06:58 Community Announcements
Update 0.7.32
Mechabellum
07.12.23 04:11 Community Announcements
Free Weekend: Dec 7 - 11
Mechabellum
06.12.23 13:11 Community Announcements
Update 0.7.31
Mechabellum
05.12.23 05:38 Community Announcements
Mechabellum Community Update!
Mechabellum
26.11.23 17:54 Community Announcements
Update 0.7.30
Mechabellum
09.11.23 05:36 Community Announcements
Update 0.7.29
Mechabellum
31.10.23 12:25 Community Announcements
Update 0.7.28
Mechabellum
19.10.23 06:54 Community Announcements
Update 0.7.27
Mechabellum
13.10.23 05:48 Community Announcements
Update 0.7.26
Mechabellum
28.09.23 07:25 Community Announcements