New Unit: Vortex
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/23d1690f5a7c5a8d7894651e8fe7f1f7a9215e2d.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/0760b29658ee2f8f98d2e1f83c15a8f65e6242bc.gif"][/img][/p][p align="start"]Vortex is a robust, low-cost frontline unit. Costing 100 supplies each, it can withstand a significant amount of damage and excels at electrifying enemy medium-sized units at medium range. Vortex has many unique Tech, enabling it to fulfill different battlefield roles such as tank, damage dealer, and support. Below are the Techs of Vortex:[/p]- [p align="start"]\[Electromagnetic Cloud] Attacks inflict Electromagnetic Interference on the target and enemies within a 10m radius.[/p][/*]
- [p align="start"]\[Accumulator Shield] Accumulates energy while attacking. Every 13 attacks deploys a 40m-radius energy shield at the current location. The shield has a base HP of 3,000, increasing by an additional 3,000 HP per Vortex level.[/p][/*]
- [p align="start"]\[Mobile Power Station] Increases ATK of ground friendly units within 100m by 20% (does not stack).[/p][/*]
- [p align="start"]\[Electromagnetic Twin] At the start of battle, spawns a Level 1 Vortex Mirage behind itself. The Mirage has 1 HP and 50% of a standard Vortex's ATK.[/p][/*]
- [p align="start"]\[Emergency Armor] When HP first falls below 50%, activates Emergency Armor, resisting all damage and becoming untargetable for 2 seconds. Emergency Armor will not activate if HP reaches 0.[/p][/*]
- [p align="start"]\[Grid Integration] Links with other Vortex within 45m. Increases ATK by 15% for each additional linked unit.[/p][/*]
New Anomaly
[p align="start"]\[Vortex Surge] Starts with 2 additional Vortex.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/511c134b8cc810c5c2b98cf2fcc867f91dd33e94.gif"][/img][/p][p][/p]Mac Support
[p align="start"]Starting from 1.10, Mechabellum can run natively on Mac computers.[/p][p][/p]Feature Improvements
- [p align="start"]The equipping time of tournament medals is now longer. The equipping time of weekend tournament and 2v2 tournament medals has been extended to two weeks, and the equipping time of monthly and quarterly tournament medals has been extended to four weeks.[/p][/*]
- [p align="start"]The calculation of Rift Scores has been adjusted, and now high-skill players' Rift Scores will increase faster than before.[/p][/*]
- [p align="start"]The calculation of 4-Player brawl MMR has been adjusted to prevent matching time from being too long.[/p][/*]
Season 7 Rewards
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/b95028d2e9648931a10f01bdbe7de1d3ac935672.png"][/img][/p][p align="start"]Season 7 brings a host of new rewards including avatars, avatar frames, emotes, and unit skins.[/p][p][/p]New Skins
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/85d0177a0ae99dc524967b4572bb08d772064944.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/9843a0927680def5fc21c4ea2900652d4bcc5fb2.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/ddbb776e39497bef6765b037d05fc99fd92ed9d7.png"][/img][img src="https://clan.akamai.steamstatic.com/images/37540939/a7a49fb1878238ca1c39d6b6698cca940d8207de.png"][/img][/p]New Avatars
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/afd3a09c59b0144c27b765a73b1892d44dc8aada.png"][/img][/p][p][/p]New Avatar Frames
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/e681aec424c51916ab0f558a54b82465692d3e90.gif"][/img][/p][p][/p]New Emotes
[img src="https://clan.akamai.steamstatic.com/images/37540939/8de16db5497f2ebe13f0005ee713ce334397a2db.gif"][/img]
New Medals
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/ef48602a516c5c63cde8c7bf94b5a39fac367cb1.png"][/img][/p][p][/p]Performance Optimizations
- [p align="start"]Improved performance of Arclight \[Shockwave][/p][/*]
- [p align="start"]Improved performance of Fang \[Grenade Launcher][/p][/*]
- [p align="start"]Improved performance of Fortress \[Anti-Air Missile][/p][/*]
- [p align="start"]Improved performance related to Phantom Ray[/p][/*]
- [p align="start"]Improved performance related to Farseer[/p][/*]
- [p align="start"]Improved performance related to Sandworm[/p][/*]
- [p align="start"]Improved performance of Battlefield Power \[Lightning Storm][/p][/*]
- [p align="start"]Improved performance of Battlefield Power \[Photon Emission][/p][/*]
- [p align="start"]Improved performance related to unit production during combat[/p][/*]
- [p align="start"]Improved performance related to Core Buildings[/p][/*]
Bugfixes
- [p align="start"]Fixed the issue where unit reinforcements were sometimes not recorded correctly.[/p][/*]
- [p align="start"]Fixed the issue where the game's graphic settings would sometimes be reset.[/p][/*]
