Balance Adjustments
Void Eye
- Attack interval 3.5s → 3.2s
- Attack 917 → 1008 (+10%)
Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units.
Phoenix
- Attack interval 3.2s→ 3.4s
Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine.
Tarantula
- Health point 14404 → 13683 (-5%)
Developer's note: Tarantual is still performing better than other starting units. Since the newly buffed Void Eye will make the early game Tarantula even stronger, we think it is reasonable to nerf Tarantula a little.
Reinforcement card
- Removed [Quick Cooldown]
Developer's note: [Quick Cooldown] has too much influence on specific matchups. We have decided to temporarily remove this card and bring it back after finding a suitable balance solution for it.
Bugfixes
Fixed multiple display issues.