Hello, Commanders! The long-awaited Public Test Server has finally arrived! Update 1.8.1 has been released on the Public Test Server. We welcome everyone to participate in the test and provide feedback to us!
How to access the Public Test Server
[olist][*]Locate [i]Mechabellum[/i] in your Steam library, right-click on it, and select [i]Properties...[/i]
[img src="https://clan.akamai.steamstatic.com/images/37540939/c815054a80b626774060537316749c386d3840a8.png"][/img]
[/*][*]In the pop-up Properties window, select the [i]Betas[/i] tab, and then choose [i]public_test[/i] from the drop-down menu of [i]Beta Participation[/i].
[img src="https://clan.akamai.steamstatic.com/images/37540939/176d73e84f750be8bdbc3ef936dd5c5095475e7f.png"][/img]
[/*][*]Wait for the update to complete. Please note that the version should display as [i]public_test[/i]. Now click Play, and you can get access to the Public Test Server.
[img src="https://clan.akamai.steamstatic.com/images/37540939/998c22bb6ae8b30359ee02c2a6f6a2a9b42e0d29.png"][/img]
[/*][*]In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
[/*][/olist]The following is the content of Update 1.8.1 iteration 1:
New Additions
New Unit Variant \[Assault Raiden]:[i] [/i]Increases Raiden's HP by 200% and movement speed by 3, but decreases range by 50
New Unit Variant \[Strike Hound]: Increases Hound's ATK 270%, but increases ATK interval by 2.6s
Balance Adjustments
Unit Variants
\[Subsidized Steel Ball] Card Level 2 → Level 3
Vulcan
Projectile (Flame) Movement Speed: 250/s → 450/s
ATK: 88 → 84 (-5%)
[i]Developer's Note[/i]: Thanks to Mathismight for bringing this to our attention in a Reddit post. We have inspected the projectile movement speed of all units in the game. After extensive testing, we found that the movement speed of the flames emitted by Vulcan significantly affects its effectiveness against light units. Tests have shown that the adjusted Vulcan has improved efficiency against various types of units. Therefore, we have slightly decreased Vulcan's ATK to balance it. In our tests, the new Vulcan with reduced ATK is still stronger than before in most cases.
Tarantula
Projectile (Bullets) Movement Speed: 300/s → 420/s
Developer's Note: The Tarantula with \[Mechanical Rage] will no longer waste bullets due to the slow bullet travel speed.
Fire Badger
Projectile (Flame) Movement Speed: 200/s → 400/s (Special effects optimized)
Range: 70 → 75
ATK: 28 → 26 (-7%)
\[Counter-Fire] Adjustment: HP increased by 30%. Taking damage increases its Range by 60 for 20s.
Developer's Note: In the previous patch, Fire Badger had relatively conservative stats. After this adjustment, Fire Badger should see a higher usage rate.
Hound
\[Incendiary Bomb] Cost 250 → 200
Developer's Note: After the ground fire nerf, the cost-effectiveness of the Hound's incendiary bomb became too low, so we decided to reduce its price slightly.
Marksman
\[Aerial Specialization] Anti-Air Damage Modifier +75% → +90%
Wraith
ATK: 392 → 381 (-3%)
HP: 14,551 → 14,115 (-3%)
Developer's Note: Wraith was too strong in the high MMR range, so we decided to slightly nerf it.
Raiden
ATK: 5,570 → 5,291 (-5%)
\[Fork] Cost 200 → 250
\[Chain] Cost 250 → 200
Developer's Note: After multiple buffs, Raiden's \[Fork] has become too strong, so we have decided to swap the price of \[Fork] with that of the relatively weaker \[Chain].
Rapid-Fire Cannon
Fine-tuned the position of Gatling Guns in some layouts; now, Rapid-Fire Cannon and Defensive Walls will be destroyed together by a single defensive missile.
Starter Packs
\[Arclight & Sabertooth Pack] Player’s Initial HP -100 → -300
\[Arclight & Sledgehammer Pack] Player’s Initial HP 0 → -200
Feature Optimizations
Added a function to view the damage statistics of Rapid-Fire Cannons and Anti-Armor Cannons.
Added a button to instantly retry the last round immediately after the battle ends.
Added a button to refresh the replay list.
Bug Fixes
Fixed the issue where Fire Badger's[i] Scorching Charge sometimes [/i]charges into energy shields.
Fixed the issue where the visual effect of Fire Badger's [i]Scorching Charge[/i] was not displayed correctly.
Fixed the issue where the attack visual effect of Void Eye was not displayed correctly.
Fixed the issue where War Factory sometimes got stuck on Defensive Walls.
Fixed the issue where some avatar frames were not displayed correctly.
Fixed the issue where battle records of 2v2 Tournament matches were not displayed correctly.
Fixed the issue where Tournament replays could not be deleted.
Fixed the issue where the language on the Tournament UI was displayed incorrectly.
Fixed the issue where the ground flame visual effect was displayed incorrectly.
Fixed the issue where the building color in 2v2 was displayed incorrectly.
Other content of the 1.8.1 update that will be released on the public test server at a later time:
Gain Combat Power in PvE and custom rooms.
Still gain Combat Power after losing a battle.
We also haven't forgotten the building layout.
We are currently testing new building types and new building layouts internally. In the coming months, we will continue to analyze and learn from your feedback and make gradual adjustments to improve buildings and building layouts.
We welcome you to provide feedback and report bugs
This is all the content for this update. For feedback, suggestions, and bug reports regarding the current public test patch, please submit them through the following channel:
[i]Mechabellum[/i]
Discord:
[url="https://discord.gg/mechabellum"]https://discord.gg/mechabellum[/url]
[i]Mechabellum[/i] Reddit:
[url="https://www.reddit.com/r/Mechabellum/"]https://www.reddit.com/r/Mechabellum/[/url]
[i]Mechabellum [/i]Steam Discussions:
[url="https://steamcommunity.com/app/669330/discussions/"]https://steamcommunity.com/app/669330/discussions/[/url]
