Balance Adjustments
Crawler
- [p]\[Loose Formation] Unit spacing 3.7m → 3.4m[/p][/*]
Tarantula
- [p]Attack 534 → 496 (-7%)[/p][/*]
- [p]\[High-Explosive Ammo] ATK Modifier -40% → -45%[/p][/*]
Arclight
- [p]HP 4498 → 4813 (+7%)[/p][/*]
Phantom Ray
- [p]HP 3159 → 3412 (+8%)[/p][/*]
- [p]\[Stealth Cloak] Time to enter cloaked state 1s → 2.5s, ATK modifier +40% → +20%, HP modifier 0 → +20%[/p][/*]
- [p]\[Armor Enhancement] Price 300 → 250[/p][/*]
Mustang
- [p]\[High Explosive Ammo] Price 150 → 50, ATK modifier -30% → -35%[/p][/*]
Raiden
- [p]HP 17476 → 18349 (+5%)[/p][/*]
- [p]\[Fork] Range modifier -15 → -10[/p][/*]
- [p]\[Chain] Price 300 → 250[/p][/*]
Sledgehammer
- [p]\[Armor Enhancement] 300 → 250[/p][/*]
Sabertooth
- [p]EXP required to rank-up 1000 → 1300[/p][/*]
Starting Units Pack
- [p]\[Tarantula & Void Eye Pack] Player HP modifier +100 → 0[/p][/*]
- [p]\[Arclight & Steel Ball Pack] Player HP modifier +100 → +200[/p][/*]
- [p]\[Fang & Sabertooth Pack] Player HP modifier +400 → +200[/p][/*]
- [p]\[Crawler & Steel Ball Pack] Player HP modifier 0 → +100[/p][/*]
- [p]\[Hound & Steel Ball Pack] Player HP modifier 0 → +100[/p][/*]
Math Library Improvement
[p]Improvements have been made to the math library used by the combat engine, reducing performance issues caused by different CPU architectures.[/p][p][/p]Bugfixes
- [p]Fixed the issue where the turret would continue to attack units that were converted by friendly hackers while the turret was reloading.[/p][/*]
- [p]Fixed the issue where Void Eye's \[Electromagnetic Armor] would activate before the flanking teleportation was completed[/p][/*]