New Unit Variants
- [p]\[Mass-Produced Farseer] Decreases the recruitment cost of Farseer by 100, but decreases Farseer's ATK by 40% and range by 20.[/p][/*]
- [p]\[Fortified Farseer] Increases Farseer's HP by 80% but decreases ATK by 30%.[/p][/*]
- [p]\[Improved Void Eye] Increase Void Eye's ATK by 40%, HP by 40%, and range by 5 but increases recruitment cost by 50.[/p][/*]
Balance Adjustment
Fire Badger
- [p]Added to the Starter Packs.[/p][/*]
- [p]ATK 26 → 24 (-8%)[/p][/*]
- [p]HP 4589 → 4222 (-8%)[/p][/*]
- [p]\[Scorching Charge] Adjusted to: Increases the Fire Badger's base HP by 90%. When its HP drops below 50%, it charges an enemy and detonates, dealing damage equal to its remaining HP to enemies in a 40m radius, igniting the surrounding ground.[/p][/*]
- [p]\[Counter-Fire] Adjusted to: Increases HP by 50%. Taking damage increases the Fire Badger's Range by 70 for 20s.[/p][/*]
- [p]\[Scorching Fire] ATK modifier +100% → ATK modifier +85%[/p][/*]
Vulcan
- [p]ATK 80 → 74 (-7%)[/p][/*]
[/p]
Tarantula
- [p]HP 13937 → 14773 (+6%)[/p][/*]
- [p]\[Field Maintenance] Price 300 → 200[/p][/*]
Hound
- [p]\[Armor Enhancement] Price 350 → 250[/p][/*]
Phoenix
- [p]ATK 2892 → 3066 (+6%)[/p][/*]
Raiden
- [p]ATK 5291 → 5027 (-5%)[/p][/*]
- [p]HP 16735 → 16065 (-4%)[/p][/*]
Prediction Tickets
- [p]The regeneration rate of Prediction Tickets has been increased from 1 per 6 hours to 1 per minute.[/p][/*]
- [p]Prediction Tickets can no longer be purchased with Credits.[/p][/*]
- [p]The storage limit for Prediction Tickets has been raised from 8 to 1000.[/p][/*]
- [p]Previously obtained Prediction Tickets exceeding the storage limit will be converted to Credits at a ratio of 1:15.[/p][/*]
Viewing Reinforcement History Records
[p align="start"]Now players can view the reinforcement choices (cards and drops) offered in the current and previous rounds.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/2fc22d012e098842094518a0fee1523efbbb0f99.jpg"][/img][/p][p][/p]Matchmaking
- [p]Reduced the likelihood of players with a large difference in MMR getting matched together.[/p][/*]
- [p]When defeating a powerful opponent (whose MMR is 200+ points higher than one's own), additional Combat Power will be awarded.[/p][/*]
Bugfixes
- [p]Fixed the issue where Combat Power was not displayed in the player profile.[/p][/*]
- [p]Fixed the multilingual error in medal sharing within the chat box.[/p][/*]
Testing of 1.9 is around the corner
[p align="start"]After the official release of Update 1.8.2, we will start preparing for the testing of Update 1.9 for Season 6. In Update 1.9, we will attempt to use some relatively novel methods to address many issues that everyone has long been concerned about. We welcome everyone to come to the test server at that time and give us feedback.[/p][p align="start"][/p]Feedback & Bug Reports
[p align="start"]That's all for this update. Feel free to submit feedback, suggestions, or report bugs for this patch via the following channels.[/p][p align="start"][/p][p align="start"]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p align="start"]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p align="start"]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p align="start"][/p][p][/p]
