Season 4 Rewards
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/6f77c640cc663e1cc6dc39de73f9bfcec668cefa.png"][/img]In Season 4, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins.[/p][p][/p]New Unit Skins
[p][img src="https://clan.akamai.steamstatic.com/images/37540939/2c823cd52a326cfe404d76a6f8d4231512c79a75.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/b7eb6a98a913254b0d3d2284c171c632e6b066b8.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/5108ab39dfcd3d473dd564d1b641d7d699ae3430.png"][/img][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/122a9095ee273944842ef14e60e8fd568edecb89.png"][/img][/p][p][/p]New Avatars
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/70d06eface445ac2ff5009bfa04ec3f5b938b0ed.png"][/img][/p][p][/p]New Avatar Frames
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/f5844e7c8e0317d70d39ad5502716e251fcb027d.gif"][/img][/p][p][/p]New Emotes
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/c73c0601b79208bf0b7b0ebbc0b839d547c377e7.gif"][/img][/p][p][/p]New Medals
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/b8307ff92b687353cd1da1ebde41cbb5890e3ca0.png"][/img][/p][p][/p]New Core Units: Mountain and Farseer
[p][Mountain[/p]- [p]Has become a core unit and can now be freely unlocked and recruited in all modes[/p][/*]
- [p]Mountain's four main cannons are now more likely to attack different targets[/p][/*]
- [p]HP 180763 → 151841 (-16%)[/p][/*]
- [p]ATK 5618 → 5899 (+5%)[/p][/*]
- [p]Upkeep 200 → 150[/p][/*]
- [p]New Tech [Efficient Maintenance]: The Upkeep of Mountain is reduced by 150[/p][/*]
- [p]New Tech [Anti-Aircraft Ammunition]: Decreases ATK by 50%, can now attack air units[/p][/*]
- [p][Mountain Plating] damage reduction 1000 → 700[/p][/*]
- [p]Has become a core unit and can now be freely unlocked and recruited in all modes[/p][/*]
- [p]ATK 1114 → 1226 (+10%)[/p][/*]
- [p]Attack interval 1.6s → 2.0s[/p][/*]
- [p]New Tech [Burst Mode]: Each attack launches 12 missiles, but increases loading time by 250%.[/p][/*]
- [p][Electromagnetic Explosion] Price 100 → 150[/p][/*]
New Music
- [p]Now the system will play different music tracks for you based on the current round and the HP of both players.[/p][/*]
- [p]To accommodate the new music system, we have created 7 brand new pieces of music for different scenarios, and more music tracks will be added to the game in the coming months[/p][/*]
Community Tournament Page
- [p]There is now a dedicated page in the game to showcase community tournaments hosted by enthusiastic community members. We will continue to add more support for community tournaments in the future.[/p][/*]
Balance Adjustments
[p]Season 4 is our first season without adding any brand-new units, which finally gives us the opportunity to make bigger adjustments to the game's balance. The goal of this adjustment is to increase the usage of less popular techs and cards, and we will continue to make more balance adjustments in the next few weeks.[/p][p][/p][p]Four-Player Brawl[/p]- [p]Rebalanced all neutral unit set-ups and added a dozen more neutral unit set-ups.[/p][/*]
- [p]Significantly increased the supplies obtained when skipping unit reinforcements, and rebalanced the cost of different types of unit reinforcements.[/p][/*]
- [p][Armor-Piercing Bullets] Price 200 → 100[/p][/*]
- [p][Launcher Overload] Price 250 → 200[/p][/*]
- [p]EXP required for rank-up 1650 → 1950 (+18%)[/p][/*]
- [p]ATK 6177 → 5807 (-6%)[/p][/*]
- [p][Rocket Punch] Damage 15000 → 12000 (-20%), Rocket Travel Speed 400 → 200[/p][/*]
- [p][Armor Enhancement] Price 200 → 150[/p][/*]
- [p][Launcher Overload] Price 200 → 150[/p][/*]
- [p][Elite Marksman] Price 200 → 150[/p][/*]
- [p][Doubleshot] Price 150 → 100[/p][/*]
- [p][Armor-Piercing Bullets] Price 150 → 100[/p][/*]
- [p][Ignite] Price 200 → 150[/p][/*]
- [p][Armor Enhancement] Price 150 → 100[/p][/*]
- [p][Anti-tank Shells] Price 100 → 150[/p][/*]
- [p][Launcher Overload] Price 300 → 250[/p][/*]
- [p][High-Explosive Ammo] Price 200 → 150[/p][/*]
- [p][Anti-Aerial] now has a +20 Range modifier[/p][/*]
- [p][Burrow Maintenance] Price 250 → 200[/p][/*]
- [p][Mechanical Rage] price 200 → 150, movement speed +4 → +5[/p][/*]
- [p][Wreckage Recycling] now has a +20% ATK modifier[/p][/*]
- [p][Swarm Missiles] Price 200 → 250[/p][/*]
- [p][Vertical Sweep] ATK modifier +30% → +50%[/p][/*]
- [p][Ignition] Price 200 → 100[/p][/*]
- [p][Liquid Fire]HP modifier -40% → -20%[/p][/*]
- [p][Armor Enhancement] Price 200 → 150[/p][/*]
- [p][Acidic Explosion] Price 200 → 150[/p][/*]
- [p][Wreckage Recycling] now has a +20% ATK modifier[/p][/*]
- [p][Field Maintenance] Price 300 → 200[/p][/*]
- [p][Mechanical Rage] price 200 → 150[/p][/*]
- [p][Field Maintenance] Price 250 → 200[/p][/*]
- [p][Armor Enhancement] Price 200 → 150[/p][/*]
- [p][Fire Extinguisher] Clearance Range 38 → 40. Now it can also clear smokes[/p][/*]
- [p][Armor Enhancement] Price 400 → 350[/p][/*]
- [p][Quick Reload] Price 300 → 250[/p][/*]
- [p][Ionization] Target's HP reduction 40% → 50%[/p][/*]
- [p]ATK 4612 → 4474 (-3%)[/p][/*]
- [p]HP 20952 → 20323 (-3%)[/p][/*]
- [p][Field Maintenance] Price 250 → 200[/p][/*]
- [p][Armor Enhancement] Price 200 → 150[/p][/*]
- [p][High Explosive Ammo] Splash Range modifier +5m → +7m, Price 100 → 200[/p][/*]
- [p]HP 166021 → 139457 (-16%)[/p][/*]
- [p]Size 8*8 → 7*7[/p][/*]
- [p]Upkeep 200 → 150[/p][/*]
- [p]Upkeep 200 → 150[/p][/*]
- [p]Health point 146782 → 126214 (-16%)[/p][/*]
- [p]Attack Power 7184 → 8355 (+16%)[/p][/*]
- [p][Phoenix Manufacturing] Production count 6 times → 7 times[/p][/*]
- [p][High-Explosive Ammo] Price 200 → 100[/p][/*]
- [p][Phoenix Manufacturing] Production Interval 13s → 15.6s[/p][/*]
- [p][Steel Ball Manufacturing] Production Interval 6.5s → 7.8s[/p][/*]
- [p][Hammer Manufacturing] Production Interval 4.6s → 5.5s[/p][/*]
- [p]Removed Farseer Specialist[/p][/*]
- [p][Orbital Bombardment] Price 100 → 150, and it can no longer be selected multiple times in a single match[/p][/*]
- [p][Missile Strike]Card Level 1 → 2[/p][/*]
- [p][Underground Threat] Earliest appearance Round 2 → 3[/p][/*]
- [p][Ion Blast] can no longer be selected multiple times in a single match[/p][/*]
- [p][Orbit Javelin] can no longer be selected multiple times in a single match[/p][/*]
- [p][Lightning Storm] can no longer be selected multiple times in a single match[/p][/*]
- [p][Acid Bomb] can no longer be selected multiple times in a single match[/p][/*]
- [p][Electromagnetic Blast] can no longer be selected multiple times in a single match[/p][/*]
- [p][Nuke] can no longer be selected multiple times in a single match[/p][/*]
- [p][Improved Fire Control System] ATK Modifier +70% → +65%[/p][/*]
- [p][Haste Module] ATK Modifier +40% → +35%[/p][/*]
- [p][Amplifying Core] price 100 → 150[/p][/*]
- [p][Portable Shield] Price 100 → 150[/p][/*]
- [p][Heavy Armor] HP Modifier +80% → +75%[/p][/*]
- [p][Enhancement Module] ATK Modifier +20% → +25%, HP Modifier +20% → +25%, Price 250 → 300[/p][/*]
Network Optimization
[p]Over the past few months, players using certain telecommunications carriers have reported to us that they often experience disconnection issues after 7-8 rounds. After investigation, we suspect that there may be a very small number of telecommunications carriers whose Maximum Transmission Unit (MTU) is abnormally small. Therefore, in this update, we attempt to improve this issue by significantly reducing the size of the game's network message. We hope this helps.[/p][p][/p]Bugfixes
- [p]Fixed multiple issues that caused the game to freeze[/p][/*]
- [p]Fixed multiple display issues[/p][/*]