News Liste Mechabellum

Update 1.9.0.2
Mechabellum
Heute 07:10 Community Announcements
[p align="start"]The main goal of this patch is to improve game performance, and in addition, we have also buffed some weaker new Techs introduced in Season 6. For the rest of this season, we will gradually make more extensive adjustments to units and Techs based on the feedback and data, and will also release some more new unit Techs. Additionally, some improvements for Rift Mode are also under development and will be released in the next few weeks.[/p][p align="start"][/p]

Balance Adjustments

Arclight

  • [p]\[Shockwave] Price 300 → 200[/p][/*]
[p align="start"][/p]

Phantom Ray

  • [p]\[Ground Targeting] Price 200 → 100[/p][/*]
[p align="start"][/p]

Fang

  • [p]\[Grenade Launcher] Price 200 → 150[/p][/*]
[p align="start"][/p]

Steel Ball

  • [p]\[Kinetic Charge] Price 200 → 150[/p][/*]
[p align="start"][/p]

Rhino

  • [p]\[Combat Evolvement] HP gain per second reduced from 3% to 2.5%, ATK gain per second increased from 3% to 4.5% during battle[/p][/*]
Code Developer's Note: The adjusted Combat Evolution Rhino will be more vulnerable to counters, while being more efficient at eliminating high-HP enemies.
[p align="start"][/p]

Void Eye

  • [p]\[Aerial Mode] Range -10 → Range -15[/p][/*]
Code Developer's Note: For a flying unit, the stats of Void Eye like HP and range are slightly too high, so it is necessary to further reduce the range for balance.
[p align="start"][/p]

Ground Fire

  • [p]Fire Damage: 290 → 270[/p][/*]
Code Developer's Note: Since we had more options to counter light units compare to before, we can now rely less on ground fire to combat mass group of units.
[p align="start"][/p]

Performance Optimization

  • [p]Reduced the performance overhead of Magnetic Barriers.[/p][/*]
  • [p]Reduced the performance overhead of some interfaces.[/p][/*]
[p align="start"][/p]

Unit Tags

  • [p]Added new tag: \[Missile Interception][/p][/*]
[p align="start"][/p]

Bugfixes

  • [p]Fixed the issue where fewer than three 200-Supply units appeared in Starter Packs.[/p][/*]
  • [p]Fixed the issue where fewer than three 100-Supply units appeared in Starter Packs.[/p][/*]
  • [p]Fixed several issues related to Dimensional Rift.[/p][/*]
  • [p]Fixed several issues related to skins.[/p][/*]
  • [p]Fixed some translation errors.[/p][/*]
[p align="start"][/p]

Feedback & Bug Reports

[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p align="start"][/p][p align="start"]Mechabellum Discord:[/p][p]https://discord.gg/mechabellum[/p][p align="start"]Mechabellum Reddit:[/p][p]https://www.reddit.com/r/Mechabellum/[/p][p align="start"]Mechabellum Steam Discussions:[/p][p]https://steamcommunity.com/app/669330/discussions/[/p][p align="start"][/p][p]
[/p]
Logo for Mechabellum
Release:11.05.2023 Genre: Simulation Entwickler: Game River Vertrieb: Paradox Arc Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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