Balance Adjustments
Void Eye
- [Electromagnetic Armor] EMP duration 5s → 4s
- When the enemy's EMP attacks hit Void with [Electromagnetic armor], [Electromagnetic armor] will be disabled by the attacker's EMP effect first, which means the attacking unit will not suffer EMP effects from [Electromagnetic armor].
Developer's note: This change is intended to provide players with more ways to counter [Electromagnetic Armor].
Bugfixes
- Fixed multiple spectating issues.