New Unit: Void Eye
As a light ground unit, Void Eye can effectively strike heavy units at medium range, and has unique Techs such as [Aerial Mode], [Electromagnetic Armor], and [Suppression Shots].
Let's take a look at the Void Eye Preview Video produced by MAG1, edited by Stoney, and voiced by RoosterPB.
[previewyoutube=aH-CqhfdZIk;full][/previewyoutube]
Developer's note: With the addition of Void Eye, the number of units in 1v1 and 2v2 modes has reached 30, while the number of units in 4-Player Brawl and Survival Modes has reached 32. The current unit roster has met our core balance needs. In the coming seasons, we will stop adding new units for a while and instead focus on optimizing existing units and systems, and we will try to add new strategic elements such as defense buildings to the game.
Undo button
Now, players can use the Undo button in all game modes.
Chat
Now players can send private chat messages to each other.
Balance Adjustments
Phantom Ray
- [High-Explosive Ammo] Price 200 → 100
Sabertooth
- HP 14801 → 15541 (+ 5%)
Developer's note: The addition of Void Eye introduced a new counter for Sabertooth. This small buff aims to keep Sabertooth competitive in the early rounds.
Mountain
- Mountain's four main guns are now more inclined to lock onto different targets.
- ATK 5086 → 5618 (+ 10%)
Developer's note: We are gradually adjusting the strength of Mountain so that it can eventually appear in 1v1 and 2v2 modes in the future.
Reinforcement Cards
- The cost of high-level Melting Points cards has been increased.
Developer's note: The price of high-level Melting Points in unit reinforcement is too cheap. This change will make its price close to that of high-level Fortresses.
Ignite
- Units will not be able to restore HP while ignited.
Developer's note: This adjustment aims to provide players with more means to combat healing Tech and Item.
Bug Fixes
- Fixed the issue where Abyss could accidentally damage allied shields.
- Fixed the issue where the shield could not block Phantom Ray's oil bomb.