News Liste Mechabellum

Command Log: 2025 and The Road Ahead
Mechabellum
25.11.25 16:59 Community Announcements
[p]Greetings Commanders![/p][p][/p][p]Once again, we are near the end of the year and also the end of the Mechabellum season. Sensing some disturbances in the local timeline, I feel this is a good opportunity for me to review our past mistakes and do a little preview of the future.[/p][p][/p][p]Looking back, it was a busy year. There were things we should do, but we didn’t; there were things we should not do, but we did; and there were lots of things we definitely should do better![/p][p][/p][p]Let’s start with the buildings. [/p][p][/p]

The Launch of Buildings

[p]The rollout and initial balance of the Buildings were, to put it mildly, problematic. Veterans may recall our launch of the most controversial patch in Mechabellum history, the 2024 "Chaotic Fun Patch" (aka the infamous Unit Drop patch). The launch of the Buildings stands as our second most controversial launch. One of the lessons we learned over the years is that it is not easy to launch an important system and get everything right on our first try… and we mess up the rollout of an important system at least once every year. (・_・;)[/p][p]
Buildings have helped us achieve many goals, like better unit balance, and the buildings are in a better place compared to their launch state, but we also hear your concerns about their drawbacks. Some love them, some hate them, and most can agree that the buildings need more improvements. And that is what we're going to do: In the upcoming Season 6, we will be making further iterations and improvements to the building system. And for those who absolutely despise Buildings, don’t worry, there is something for you too, just read to the end. ^_^[/p][p][/p]

The Content Release Cycle

[p]We have released a total of 50+ patches in the last 12 months. Looking back, pushing two major updates per season was problematic. Introducing a huge change, such as Buildings, through a mid-season update has proven to be very disruptive to the game.[/p][p][/p][p]We have been trying to switch to a healthier content release cycle since early this year, and we eventually changed the update cycle to 1 major update per season in Season 5. Going forward, all important features will only be added to the game at the beginning of a Season.[/p][p][/p][p]Throughout Season 5, we were focused primarily on quality of life improvements, so as a result, the content of Season 5 was a little light. Different from this season, the upcoming Season 6 will have substantially more content compared to Season 5. After all, this is the first season where we had a good amount of time to develop and test a large patch. (ノ´▽`)ノ♪[/p][p][/p]

Communication with Old and New Players

[p]An online PvP game like Mechabellum needs a strong connection with the core player community. Over the past year, the focus of our communication has been on lengthy patch notes, and I think we can do better. My colleagues have been working on better ways to communicate with both our core players and potential new players over the past few months. It is our goal to do a better job at engaging with the community on important issues.[/p][p][/p][p]Over the next few weeks, you will hear more from us about the new Season, and you will soon have your hands on testing those new features too. We are eager to listen to your feedback on them. We are also working on new ways to display our in-game info more clearly to both new players and old, and, with a bit of luck, we shall create some new ways to show potential players how great Mechabellum is, too! [/p][p]ヽ( ̄▽ ̄)ノ[/p][p][/p]

What-ifs

[p]While commanding your mechs on the battlefield, you may have imagined many interesting what-if scenarios: What if there were no spells? What if Unit Drop didn't exist? What if Buildings were absent? What if items were significantly stronger? What if the Mobile Beacon had different capabilities?... The list goes on.[/p][p][/p][p]We have been listening to your what-ifs and thought of some ourselves, too![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37540939/672273274b17ada29285246957ff482a603ec97e.jpg"][/img][/p][p]Commanders, a Dimensional Rift has destabilized the local timeline. We are detecting widespread rotating Anomalies altering the battlefield with both familiar and alien new rules. Be prepared to encounter lost weapons from the old wars alongside new technologies from the future in the brand new Rift Mode. Starting in December, the pre-season of Mechabellum’s season 6 begins![/p][p]Mark your calendars for these key dates:[/p]
  • [p]December 8th: Test the new Rift Mode and other new Season 6 content on the Public Test Server.[/p][/*]
  • [p]December 13th: Attend a Community Town Hall hosted by RoosterPB, featuring many top players and the lead developer to discuss Season 6 of Mechabellum.[/p][/*]
  • [p]December 18th: Season 6 officially launches on the Live Server.[/p][/*]
[p][/p][p]Commanders, the Rift awaits! I shall see you on the new battlefield![/p][p]




[/p][p align="start"]Mechabellum Discord:[/p][p align="start"]https://discord.gg/mechabellum[/p][p align="start"]Mechabellum Reddit: [/p][p align="start"]https://www.reddit.com/r/Mechabellum/[/p][p align="start"]Mechabellum Steam Discussions:[/p][p align="start"]https://steamcommunity.com/app/669330/discussions/[/p]
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Release:11.05.2023 Genre: Simulation Entwickler: Game River Vertrieb: Paradox Arc Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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