[img src="https://clan.akamai.steamstatic.com/images/9703436/b1c600bbef2e2f90435577aec1f8ca3d991088f9.png"][/img]
Hello everyone! A small number of changes have just been pushed to the [c]stellaris_test[/c] beta branch on Steam.
[b]4.3.2 Open Beta Release Notes[/b]
[b]Improvement[/b]
Fleets are now willing to fight further from the center of the system. Especially noticeable if fighting stationary targets at the edge of the system
[b]Balance[/b]
Halved the Empire Size penalty from colonies for Wilderness
Reduced the Empire Size penalty from colonies for Sovereign Guardianship civics by 25%
[b]Bugfix[/b]
The Aberrant Dimensional Portal glows with an orange light
The Vehement Dimensional Portal glows with a green light
Renamed the Infernal species to Thermophile while in game
Fixes bug when AI generates space fauna designs that doesn't have weapon components
Reordered the music tracks in the original soundtrack and corrected the steam playlist
[b]Stability and Performance[/b]
Fixed wrong stride used in particle system leading to overwrite of data that sometimes also crashes the game.
Fixed CTD in diplomatic relation distance to border calculation not accounting for invalid relations in a safe way.
[b]Modding[/b]
Spinner UI element do now have a null object to avoid crashing if not found
OverlappingElementsBox UI element do now have a null object to avoid crashing if not found
ListBox UI element do now have a null object to avoid crashing if not found
Fixed issue with SmoothListBox UI element not using null object properly and thus may crash
Many of these were already in the works when 4.3 released, and I expect to release 4.3.2 to the live servers sometime early next week. Issues that have been reported since release are targeting 4.3.3 - we hope to have an Open Beta of that sometime later on in the week. Have fun over the weekend!
