Economic Adjustments
Zitat:
In response to the recent Gold Market price increases, we are making several economic adjustments to bring the market back in line.
While we are primarily targeting rewards that are generated in addition to normal gameplay (e.g. Albion Journal Rewards), it’s also necessary that we make some targeted adjustments to gameplay rewards if we hope to have a substantial effect on the Gold Market. These changes are all only slight decreases, as we hope to make gradual changes over time rather than introducing too many changes all at once.
We will continue to monitor all of these changes closely, as well as the impact they have on the accessibility of Premium for Silver.
While we are primarily targeting rewards that are generated in addition to normal gameplay (e.g. Albion Journal Rewards), it’s also necessary that we make some targeted adjustments to gameplay rewards if we hope to have a substantial effect on the Gold Market. These changes are all only slight decreases, as we hope to make gradual changes over time rather than introducing too many changes all at once.
We will continue to monitor all of these changes closely, as well as the impact they have on the accessibility of Premium for Silver.
- Many Albion Journal missions that award Silver have had their rewards changed[/*]
- Roaming Mobs now take slightly longer to charge up into more powerful mobs [list]
- We will be monitoring this change closely to see how this impacts gameplay, but we expect the change to be minimal as it’s only a 10% change to the upgrade frequency[/*]
- This makes the increase purely linear, as is already the case with the Silver bonuses from the same Region Modifier[/*]
- This chance now increases by ~1.25% per level rather than 1.5% per level[/*]
- The influx of Silver from Favor has steadily increased over time as Favor has become more readily available – this aims to restore the influx to values seen prior to the Rogue Frontier update[/*]
- Chests at the Altar of Greed in The Depths have had their loot output decreased by ~9.1%[/*]
- The following chests within The Depths now yield ~25% less loot when looted by solo players: [list]
- The reward chest at the end of a room[/*]
- The chests at the Altar of Greed[/*]
- Miniboss and Boss chests[/*]
- The keyed Treasure Vaults on Level 3[/*]
Other Changes
- Crystal Offhand Artifacts can now be crafted from Crystal Shards[/*]
- Adjusted Mists instance management to improve upon the changes previously made in Patch 4[/*]
Fixes
Spell Fixes
- Freezing Wind (Frost Staffs): Fixed issue where enemies could be rooted after less than one second inside the area[/*]
- Blood Ritual (Demonfang): Now correctly deals 20% of the caster’s max health as true damage to the caster after the 3rd cast[/*]
Other Fixes
- [MOBILE] Fixed issue where the entrance UI to the Depths would not show[/*]