Zitat:
Adjustments to new features introduced with the Realm Divided update, along with important fixes to a few gameplay issues.
Faction Warfare Changes
Faction Travel Costs
- Resolved an issue that caused carrying some items to be much more expensive than intended [list]
- This primarily affected high-value items, and when traveling to lethal Provinces or back to cities[/*]
Other Changes
- Added three additional Siege Times on all servers (all times UTC): [list]
- Albion Asia: 02:00, 05:00, 19:00[/*]
- Albion Americas: 05:00, 13:00, 17:00[/*]
- Albion Europe: 01:00, 09:00, 23:00[/*]
- This bonus was increased from 50% to 75% and now activates when a Faction is more than 30% behind another (previously 75%)[/*]
- This bonus only applies once the Faction has generated at least 3,000 Supply in a Province[/*]
Fixes
Faction Warfare Fixes
- Fixed issue where players could use Faction Transports to travel directly to friendly Outposts in lethal Provinces[/*]
- Fixed issue where Fortress Sieges won by defenders during server maintenance would not trigger an attack on a neighboring Province[/*]
- Fixed issue where parties would continue to appear as Faction Transport destinations when full[/*]
- Fixed issue where Faction Transport to a party in a lethal zone could place players further away than intended[/*]
- Fixed issue where changing party leader to a different Faction could prevent Faction Transport destinations from updating correctly[/*]
- Fixed issue where Faction bonuses would display within cities[/*]
- [MOBILE] Fixed issue where players using virtual controller could not resume attacking Fortress walls if interrupted[/*]
UI Fixes
- Fixed issue where the Party Finder could crash when listing existing parties[/*]
- Fixed issue where Crystal Arena season end time displayed incorrectly[/*]
- [CONTROLLER] Fixed issue where the 'Send Ping At Your Current Position' action would not accept controller keybinding[/*]
Other Fixes
- Fixed issue where party loot distribution settings would not apply to most chests[/*]
- Fixed issue where the /report command would not work[/*]
- [CONTROLLER] Fixed issue where players could only target the closest ally with spells, preventing proper healing[/*]
- [CONTROLLER] Fixed issue where target cycling could select only enemies[/*]
- Various additional graphical, animation, terrain, audio, UI, and localization fixes[/*]
