Faction Warfare Changes
[b]Caerleon Attack Changes[/b] When any Faction declares an attack on a lethal Province, Caerleon now also declares an attack on that Province.- Caerleon no longer has a limit on its number of lethal Province attacks
- Caerleon no longer declares a new attack after winning a Fortress Siege, or after winning a Supply contest as a defender
- If Caerleon does not have at least two active conflicts at any one time, they will declare up to two new attacks to reach this minimum
- Difference of 1: No buff
- Difference of 2: +5% damage and defense vs. Faction players
- Difference of 3: +10% damage and defense vs. Faction players
- Difference of 4: +15% damage and defense vs. Faction players
- Difference of 5: +20% damage and defense vs. Faction players
- After changing Factions, a 24-hour cooldown now applies before a player can change Factions again [list]
- This cooldown does not apply after enlisting with a Faction for the first time
- Players must have a Base Item Power of 700 or above to use Faction Transports and participate in Faction Warfare activities, regardless of their Average Item Power
- Added a notification when a Province becomes cut off
- Added a notification when a Fortress Siege enters the Last Stand stage
- Fortress Siege and Pre-Siege states are now prioritized on the World Map over the Bandit Assault icon when both are present
- Added a pulsating highlight on the World Map Province View to indicate zones with active relevant conflicts
Other Changes
- The Trophy Shark furniture item can no longer be placed outdoors
Combat Balance Changes
[b]Axes[/b] [quote][i]Internal Bleeding has received a significant damage increase, making enemies think twice before running away.[/i][/quote]- Internal Bleeding (all Axes) [list]
- Damage dealt to moving targets (per tick): 11→ 20
- Multishot (all Bows) [list]
- Damage to players: 116 → 100 (damage to mobs unchanged)
- Slow Poison (all Bows) [list]
- No longer applies slow diminishing returns (still affected by existing slow diminishing returns)
- Undead Arrows (Whispering Bow) [list]
- Attack speed buff: 20% → 30%
- Raging Storm (Bow of Badon) [list]
- No longer applies explosive arrows on hit
- Cursed Sickle (all Cursed Staffs) [list]
- Stand time: 0.4s → 0.3s
- Ring of Death (Twin Slayers) [list]
- Added: Initial cast now grants 40% movement speed for 2s (removed on recast)
- Fire Wave (all Fire Staffs) [list]
- Knockback distance: 2.05m → 4m
- Gravitas (Morning Star) [list]
- Multispell time window: 3s → 5s
- Threatening Smash (all Maces) [list]
- Hit delay: 0.4s → 0.2s
- Stand time: 0.5s → 0.3s
- Rejuvenation Charge (all Nature Staffs) [list]
- Added: 5% defense vs mobs (per stack, others only)
- Soul Shaker (Grailseeker) [list]
- Root vs mounted players now has a base duration of 2s (and are affected by diminishing returns and crowd-control resistance)
- Vault Leap (Quarterstaff) [list]
- Damage: 190 → 180
- Slow Poison (all Spears) [list]
- No longer applies slow diminishing returns (still affected by existing slow diminishing returns)
- Fury (Soldier Armor) [list]
- Now a toggle spell (taking damage while active still adds bonus damage and crowd-control strength stacks)
- Activation restores 30% of missing health
- While active, defenses are decreased by 10%
- Acid Potion [list]
- Cooldown: 60s → 100s
- Calming Potion [list]
- No longer affects mobs that guard players (Faction Warfare Outpost mobs, Fortress and Territory mobs, Castle Guard mobs, City Guards)
- Sticky Potion [list]
- Duration: 6s → 7s
Fixes
[b]Spell Fixes[/b]- Eye of the Storm (Dreadstorm Monarch): Fixed issue where incorrect VFX sizes were used for each stage
- Fixed issue where World Map Outpost information windows would indicate that an Outpost could be captured in inactive conflict zones [list]
- The specific reasons why an Outpost can or cannot be captured are now displayed
- Fixed issue where the Alliance UI appeared behind the Guild UI when opened by clicking the Alliance crest
- Fixed issue where Item Details UI would appear behind and overlap with the Kill Details UI
- Fixed issue where Alliance invitation mails would not display the Alliance name
- Fixed issue where ‘Move All’ would not work between Bank tabs
- Fixed issue where Smuggler Crate icons displayed as Faction Chests on the minimap
- Fixed issue where exit icons on Brecilien, Static Dungeons, and The Underway region maps could not be clicked for navigation
- Fixed issue where the crafting progress bar would be obstructed by opened UIs
- Fixed issue where the Party Finder UI could get stuck open until client restart
- Fixed issue where two Regions were mistakenly renamed [list]
- These have been reverted to their correct names: [list]
- Ben Haldon → Haldon Tor
- Frostfall Floes → Pen Uchaf
- It is no longer possible to activate Overcharge while casting
