Faction Battle Standards
Faction Battle Standards are new carriable objectives in Faction Warfare. They appear in the open world, and bring capture-the-flag style gameplay to Faction Warfare. Groups of opposing Faction players can fight over possession of a banner, with the aim of building up its value and carrying it to its destination for Faction Points.- Battle Standards can be found in any Province currently in conflict
- When a Battle Standard appears, it is initially locked [list]
- During this time it is visible on the Region Map, as well as on the World Map when in a nearby region
- Once unlocked, it is no longer visible on the World Map
- They cannot be carried into dungeons or cities
- If dropped in a secure Province, they will disappear after 10 minutes
- After traveling for 4 seconds without taking damage, the carrier goes into a sprint until they take damage or come within range of an enemy player
- This will reward Faction Points to the following: [list]
- The carrier
- Faction members who fought alongside the carrier as they held the Battle Standard and contributed to its growth
- There are four levels of Prestige: Uncommon, Rare, Epic, Legendary [list]
- Once it reaches Epic level, only defeating enemy Faction players can progress a Battle Standard
Reworked Bandit Assault
The Bandit Assault event in Faction Warfare has been overhauled to bring it into the new era initiated by the Realm Divided update. The Bandit Assault now uses the Province and Supply systems, culminating in multi-Faction Fortress fights. Caerleon is now a participating faction in Bandit Assault.- Caerleon-flagged players now receive Bandit Assault notifications
- Caerleon-flagged players now receive rewards based on their placement during the event
- The first phase lasts 40 minutes
- It covers all lethal Provinces
- All Outposts in lethal Provinces are taken over by Caerleon [list]
- Fortresses and Provinces themselves do not change ownership
- These are Supplies specific to the Bandit Assault event, but earned from the same activities
- If a Province is also in conflict, Supplies earned by participating Factions count for both the Bandit Assault and the Province conflict [list]
- The Rallying Cry and attacking Faction bonuses only apply to the Province conflict in this case, not to the Bandit Assault
- The second phase lasts 20 minutes
- In this phase, the battle for Bandit Assault Supplies is focused into two Provinces [list]
- The amount of Bandit Assault Supplies generated in these Provinces is greatly increased
- Players can still capture Outposts in the other lethal Provinces, but these no longer provide Bandit Assault Supplies
- While the walls and gates can be destroyed, these Fortresses cannot be captured at this time
- As with standard Fortress fights, these Weapons Caches provide powerful buffs, but during the Bandit Assault they do not have an impact on the time-to-win for attacker or defender, as these fights have no Defensive Progress bar
- The Faction who owns the Province attempts to prevent the other Factions from breaking into the Fortress and claiming this chest before it unlocks
- The defending faction has the advantage of the Fortress walls, but any Faction can tear them down to take this chest for themselves
Changes
- Faction Warfare Siege Times on the World Map have been moved to a dropdown at the top of the screen [list]
- These are now ordered from server maintenance onward
Combat Balance Changes
[b]Bows[/b] [quote][i]Speed Shot has not been very popular or interesting, so it has received a small rework to make its gameplay more engaging while preserving its core identity.[/i][/quote]- Speed Shot (all Bows) [list]
- Move speed increase: 20% for 5s → 30% for 2s
- Cooldown: 15s → 10s
- Casting now resets Q cooldown
- Removed attack speed buff
- Enchanted Quiver (all Bows) [list]
- No longer deals decreased damage if the only player(s) within 6m are invisible
- Snipe Shot (Crossbow) [list]
- Cast time: 2.5s → 2s
- Damage: 418 → 386
- Added resistance reduction: 0.15 for 4 seconds
- Dark Matter (all Cursed Staffs) [list]
- Bounces: 8 → 7
- Dmg vs players: 98 → 112
- Damage vs mobs: 49 → 56
- Groundbreaker (Polehammer) [list]
- Hitbox now matches VFX more closely
- Battle Howl (Heavy Mace) [list]
- Added: 40% auto-attack damage debuff (vs mobs) for 4s
- Threatening Smash (all Maces) [list]
- Damage: 135 → 142
- Sinister Swipes (Prowling Staff) [list]
- Damage: 76 → 90
- Multicast cooldown: 0.5s (global cooldown) → 0.8s
- Time window: 2s → 3s
- Tethershift (all Shapeshifter Staffs) [list]
- Enemy-targeted self-shield: 200 → 100
- Ally shield: 200 → 300
- Blueflame Torch [list]
- Damage & healing bonus: 0.201 → 0.177
- Frost Shield (all Cloth Robes) [list]
- Slow: 30% → 40%
- Fury (Soldier Armor) [list]
- No longer heals
- No longer a toggle
- Blink (Cleric Sandals) [list]
- No longer requires line of sight
- No longer requires line of sight
Fixes
[b]UI Fixes[/b]- Fixed issue where attack arrows on the Faction Warfare World Map overlay would sometimes not be visible
- [MOBILE] Fixed issue where it was only possible to select a Party to travel to from a Faction Transport, not a region
- Fixed issue where multiple Faction Warbanners could be crafted by the same character
- Fixed issue where Albion Journal missions for unlocking Avalonian Dungeon chests would not progress
