Season 30 Winner Statues Unveiled
Statues have been erected in Conqueror’s Hall to mark the winners of Season 30: Contingent, Evil Kool Aid, and Summers. Congratulations to the triumphant guilds!Conqueror’s Challenge Changes
It is now possible to progress in the Conqueror’s Challenge between Guild Seasons. Any Might earned during the off-season will count toward the Conqueror's Challenge for the upcoming season. In addition, the Might requirements for several season rewards have been adjusted:- 8% Fame buff: 175,000 → 200,000
- Medium Chest: 225,000 → 300,000
- Gold Legacy Avatar Set: 300,000 → 450,000
- 10% Fame buff: 450,000 → 700,000
- Crystal Avatar Set: 680,000 → 1,000,000
- Big Chest: 1,000,000 → 1,500,000
Avalonian Boss Changes
Following community feedback, some changes have been made to Avalonian bosses to bring them more in line with expectations for these mobs, while larger adjustments have been made to the biggest outliers.- Avalonian Crystal Basilisk [list]
- Health reduced by 35%
- Auto-attack damage reduced by 26%
- Damage reduction on the Crystal Basilisk from Overcharged has been halved
- Cleanse no longer applies the Holy Fire effect
- Health reduced by 29%
- Orb and Laser damage reduced by 15%
- Orb phases have been delayed from 60% of max health to 40%
- Additional Tornados will now be created at 60% and 20% health (previously 66% and 33%)
- Health reduced by 20%
- Physical armor reduced to align with magic resistance [list]
- As a result of this change, weapons which deal physical damage will see an increase in damage
Faction Warfare Changes
[b]Faction Enlistment Bonus[/b] Changes have been made to the Faction Point bonus that Factions with lower recruitment levels receive.- The maximum Faction Enlistment Bonus that can be received has been increased from 150% to 200%
- The penalties for moving to a Faction with a higher Enlistment Bonus have been substantially reduced [list]
- The maximum Faction Standing that can be retained after a move has been increased from 240,000 to 1,000,000
- The amount of Faction Standing that is lost when changing Factions has been reduced
- These penalties are based on the strength of the Faction being moved to, with lower penalties for weaker Factions
- The area within which players are eligible to receive Fortress Chest rewards has been increased, in order to include players defending the Fortress walls
- Lethal Faction Battle Standards can now be carried between red zone regions via tunnels
Combat Balance Changes
[b]Arcane Staffs[/b] [quote][i]Enigmatic Staff has been given a slightly larger area and its self-slow has been reduced to enable it to be more effective in large-scale PvP.[/i][/quote]- Protective Beam (Enigmatic Staff) [list]
- Area size: 6m → 6.5m
- Self-slow: 50% → 30%
- Multishot (all Bows) [list]
- Damage vs players: 100 → 94
- Raging Storm (Bow of Badon) [list]
- Damage per tick: 23 → 21 (maximum damage: 552 → 504)
- Dark Matter (all Curse Staffs) [list]
- Hit delay: 0.2s → 0.1s
- Stand time: 0.4s → 0.2s
- Energy cost: 16 → 13
- Blood Ritual (Demonfang) [list]
- Damage: 120 → 130
- Chain Slash (all Daggers) [list]
- Chain range: 6m → 7m (initial cast range unchanged at 6m)
- Shadow Edge (all Daggers) [list]
- Adjusted VFX to more accurately match the hitbox
- Frozen Hell (Icicle Staff) [list]
- Now has a 3.5m radius area in the center where an additional 30% slow is applied
- Holy Beam (all Holy Staffs) [list]
- Initial healing: 60 → 50
- Healing increase per tick: 5 → 6
- Total healing: 525 → 476
- Force of Nature (Bedrock Mace) [list]
- Damage: 1 → 100
- No longer taunts mobs
- Knockback → Knock up for 0.6s (mobs only, player knockback unchanged)
- Protection of Nature (all Nature Staffs) [list]
- No longer applies direct healing
- Healing received buff: 35% → 40%
- Rejuvenating Breeze (all Nature Staffs) [list]
- Max targets: 10 → 20
- Pounce (Prowling Staff) [list]
- Immune to CC (not damage) while dashing
- Forest of Spears (all Spears) [list]
- Cooldown: 15s → 12s
- Taunt (all Plate Armors) [list]
- Hit delay: 0.4s → 0.2s
- Stand time: 0.4s → 0.2s
- Swift Cut (Assassin Shoes) [list]
- Dash speed: 34 → 30
- Cooldown: 12s → 14s
- Charge! (Command Mammoth) [list]
- Damage vs. players buff: 20% → 15%
- Damage vs. players buff: 40% → 30%
- Earth Shatter (Command Mammoth) [list]
- 16m (0.533s duration) knockback → 1.2s knock-up
Fixes
[b]Spell Fixes[/b]- Fury (Soldier Armor): Fixed issue where the description was incorrect in some languages
- Force of Nature (Bedrock Mace): Fixed issue where the description stated the incorrect range
- Bloody Reap (Infernal Scythe): Fixed issue where the second swing could be broken by DoT removals (eg. Guardian Helmet's Emergency Shield)
- Sinister Swipes (Prowling Staffs): Fixed issue where the third hit execute would not be triggered if recast towards the end of the time window
- Fixed issue where the Faction Transport UI would sometimes show no available destinations in the dropdown
- Fixed issue where opening and closing the Party Finder repeatedly could cause the UI to break
- Fixed issue where, after leveling-up the Seasoned Tracker Destiny Board node, excess Fame would not be carried to the new level
- Fixed issue where it was possible to ping maps outside a player’s current region
- [MOBILE] Fixed issue where it was sometimes not possible to skip the intro video
- Various additional graphical, animation, terrain, audio, UI, and localization fixes
