Supply War
When an attack is declared on a Province, it becomes an active conflict zone. Faction Warfare activities in these conflict zones can contribute to your Faction’s cause in the form of [b]Supplies[/b]:- [b]Supplies[/b] represent your Faction’s logistical state in a Province
- Both [b]attacking and defending[/b] Factions strive to generate supplies
- These are generated from clearing [b]Faction Camps[/b], opening [b]Faction Chests[/b], and controlling [b]Outposts[/b]
- At [b]set times[/b] during the day, the state of play is assessed: [list]
- If the defending Faction holds the lead in Supplies, the attack is repelled and that particular conflict is over
- If the attacking Faction holds the lead in Supplies, the conflict moves onto the next stage: a Faction Fortress Siege
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Fortress Sieges
[b]Sieges[/b] are the decisive moments in a conflict, and determine who controls a Province. Attackers attempt to break down the walls and gates of a Faction Fortress using Siege Hammers, while the defenders try to drive them back. [b]Weapons Caches[/b] During a Siege, [b]Weapons Caches[/b] can appear outside the Fortress walls.- Both [b]attackers and defenders[/b] can try to claim these
- When [b]defenders[/b] capture a Weapons Cache, their defensive progress is [b]boosted[/b]
- When [b]attackers[/b] capture a Weapons Cache, some of the defenders’ progress is [b]drained[/b]
- They also grant stacking [b]buffs[/b] to the side that captures them
These Weapons Caches provide focal points that draw players into the open battlefield, and can determine the outcome of a Siege.
[b]Last Stand[/b]
If the attackers breach the innermost walls of a Fortress, the defenders enter a [b]Last Stand[/b].
- Strong [b]Faction Guards[/b] appear at the heart of the Fortress
- This halts the attackers’ progress, giving the defenders a [b]final chance[/b] to rally and repel the attack
If the attackers capture the Fortress, they gain control of the Province. Otherwise, it remains in the hands of the defenders. Once a Siege is over, Factions automatically declare new attacks on neighboring Provinces, ensuring that the overall conflict on the Royal Continent is ever-evolving.
Rewards
Faction-flagged players receive [b]Fame[/b], [b]Silver[/b], and [b]loot bonuses[/b] in Provinces their Faction controls or is contesting. And in addition, there are some brand-new rewards to be earned through Faction Warfare:- Faction Soldier [b]vanity set[/b]
- Faction Soldier [b]Avatar[/b]
- Faction Soldier [b]Avatar Ring[/b]
These rewards display the [b]colors[/b] of whichever Faction you are currently flagged for. Meanwhile, [b]Faction Capes[/b] and [b]Faction Mounts[/b] have had their spells, costs, and balancing reviewed, to help them feel more competitive.
With [url=https://albiononline.com/update/realm-divided][b]Realm Divided[/b][/url], Faction Warfare is evolving into a massive, continent-spanning conflict in which every battle can make a difference. We can’t wait for you to get involved, and we'll see you when it launches on [b]November 24[/b]!
