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Goals
Faction Warfare has long been a core element of gameplay on the Royal Continent, and offers many players their first taste of open-world combat and group PvP. However, in some ways it’s struggled to fulfil its potential, with fights too scattered and infrequent, and travel times too long.
The next update aims to improve the Faction Warfare experience in several key ways:
- Make it an active, ongoing conflict[/*]
- Tie together Albion’s economy, travel, strategy, and combat[/*]
- Bridge casual and large-scale PvP[/*]
- Allow players of all levels to have an impact[/*]

Provinces
Realm Divided reworks Faction Warfare’s territorial mechanics into a new system: Provinces.
- Provinces are made up of several different regions on the Royal Continent[/*]
- These create clear frontiers between factions, reorganizing the old frontline system[/*]
- A system of rotating territorial wars leads to connected, meaningful battles[/*]
- Players are drawn into large-scale conflict, with consequences for the wider campaign[/*]

Faction Fortresses
Within each Province stands a Faction Fortress, which provides control over the area.
- These bring Fortification gameplay to the Royal Continent[/*]
- Players of all levels can now participate in large-scale sieges[/*]
- Capturing or defending a Fortress can push the frontier forward, or help repel the enemy[/*]
- Each Fortress fight carries weight, influencing the momentum of the broader war[/*]

We’re excited for you all to experience the new era of Faction Warfare first-hand, and on October 17 we’ll be running a public playtest to get your feedback on these developments. Click here for details, and join in for the chance to earn rewards and help shape the new update – the more the merrier!
Stay tuned for more Dev Talks coming soon, where we'll take a more detailed look at the new Faction Warfare features on the way when Realm Divided launches.