News Liste Albion Online

Changelog: Realm Divided Update
Albion Online
Heute 10:04 Community Announcements
Zitat:
This update completely restructures Faction Warfare in Albion Online, making PvP on the Royal Continent dynamic and ever-present. The continent has been divided into Provinces, which act as theatres for large-scale battles that determine the course of Albion’s Faction conflict. New objectives offer players opportunities to compete for rewards, from Faction Camps and Chests for small-scale skirmishes, to large Faction Fortresses which can be the site of great Sieges that shape the tide of war. Faction Transports allow players to reach the frontlines rapidly, and new vanity rewards can be earned to display your dedication to your Faction.

Provinces



The Province system reshapes Faction Warfare gameplay, focusing the action into active conflict zones which shift and evolve over time. Factions strive to attack and take over rivals’ Provinces, with rewards and bonuses available for participating players. This generates a dynamic territorial system on the Royal Continent, as Factions engage in an ongoing struggle for dominance.
  • A Province consists of multiple regions on the Royal Continent[/*]
  • There are 20 Provinces in total [list]
  • 15 non-lethal Provinces[/*]
  • 5 lethal Provinces[/*]
[/*][/list]A Province is in conflict if a neighboring Province is attacking it. When a Province is in conflict:
  • Faction Chests and Raided Camps can spawn (more on these below)[/*]
  • Outposts can be captured by either attacking or defending Provinces [list]
  • During the Bandit Assault, Outposts in those regions can be captured by any Faction, as before[/*]
[/*] [*]Players who are flagged for either an attacking or defending Faction in a Province can generate Supplies for their Faction (see below)[/*][/list]Faction-flagged players receive Fame, Silver, and loot bonuses in Provinces their Faction owns or is contesting. Players in Provinces their Faction controls that are under attack receive both bonuses.

Supplies

Supplies are a points system that applies to each Province in conflict. Attackers and defenders can generate them by the following means:
  • Controlling Outposts [list]
  • This generates Supplies for the controlling Faction over time[/*]
[/*] [*]Opening Faction Chests
  • This generates Supplies only for the first Faction who opens the chest[/*]
[/*] [*]Completing Faction Camps
  • This generates Supplies only for the first Faction who opens the chest[/*]
[/*][/list]At set points during the day, the Supplies for attackers and defenders are assessed, and the Faction with the most Supplies is declared the winner. Depending on who wins, this has the following outcome:
  • Attacking Faction is victorious: [list]
  • Supplies are no longer generated in that Province by any side[/*]
  • A Fortress fight begins (see ‘Faction Fortresses’ below)[/*]
[/*] [*]Defending side is victorious:
  • The conflict ends in that Province[/*]
  • The defending side declares an attack on a neighboring Province[/*]
[/*][/list]
Attacking a Province

A Province will begin an attack on a neighboring Province in the following cases:
  • If an attack on a Faction Fortress has been successful, the victors will then begin to attack another Province[/*]
  • If an attack on a Faction Fortress has failed, the defenders begin an attack on a neighboring Province[/*]
  • If a Faction has too few active conflicts, they will begin a new attack [list]
  • At any one time, a Faction should have two attacks on non-lethal Provinces, and one attack on a lethal Province[/*]
[/*][/list]Factions are limited to one outgoing attack on a red zone Province at a time. If they already have one of these active, they will not declare a new one even if one of the above rules would otherwise cause them to do so.

Cut-off Provinces

A Province is considered cut-off if it is not directly connected to its Royal City by friendly Provinces. In cut-off Provinces:
  • No Fame, Silver, and loot bonuses are granted to the controlling Faction[/*]
  • Faction Camps and Faction Chests do not appear[/*]
  • There is no contest for Supplies[/*]
  • Fortresses can be attacked at any time by a Faction which controls all regions within the Province, and an adjacent Province that is not cut-off[/*]

Faction Fortresses



Faction Fortresses are fortifications which stand within each Province, providing a climactic battle objective to a Province conflict, where attackers attempt to break in and seize control while the defenders fight to repel them.
  • Each Faction Fortress is owned by a Faction[/*]
  • The Faction which controls a Fortress also controls its Province[/*]
  • If an attacking Faction wins the supply battle in a Province, they will begin a Siege on the Fortress[/*]

Sieges

Fortress battles take the form of a Siege, where the attacking Faction attempts to break through its defenses and seize control of the Fortress. Sieges are announced shortly before they begin, once an attacking Faction has been declared victorious in the Province conflict.

Before a Siege begins:
  • All players who do not belong to the defending Faction are removed from the Fortress[/*]
  • The Fortress gates are closed[/*]
  • Guards man the Fortress[/*]
When a Siege is underway:
  • Members of an attacking Faction can attempt to destroy its walls and gates using Siege Hammers[/*]
  • Members of a defending Faction can repair its walls and gates using Siege Hammers[/*]
Once inside a Fortress, attacking players can capture it by standing within its tower. If they remain there for long enough, the attackers are declared victorious, the Siege is over, and ownership of the Fortress passes to them.
  • A ring around the tower displays the progress of this capture[/*]
  • A capture will only progress when every player within the tower belongs to the attacking Faction[/*]
  • When this process begins for the first time, a number of Guards appear in a Last Stand against capture [list]
  • These must all be killed before the Fortress can be captured[/*]
[/*][/list]Defenders can end a Siege by completing the Fortress Defense, displayed by a bar at the top of the screen. Fortress Defense Progress is earned ongoingly as long as the Siege is active, meaning attackers have a limited time to capture the Fortress. If the defenders end the Siege successfully, they are declared winners.

In cut-off Provinces there is no Last Stand during an attack.

Weapons Caches

During a Siege, Weapons Caches can appear close to the Fortress. These are initially locked. When they appear, all players in the area are notified that a Weapons Cache is nearby. After a short time, they are unlocked and can be captured by players of any Faction.
  • If the defenders capture a Weapons Cache, they receive a boost to their Fortress Defense Progress[/*]
  • If the attackers capture a Weapons Cache, the defenders lose some Fortress Defense Progress[/*]
  • The Faction which captures the Weapons Cache also receives a stacking buff to their damage and defense [list]
  • This buff applies to all players of that Faction in the Fortress region until completion of the Fortress fight[/*]
[/*][/list]

Faction Chests



Faction Chests are new objectives which can spawn in any Province that is in conflict.
  • Faction Chests exist in different rarity levels[/*]
  • Only Faction-flagged players can open them[/*]
  • Loot is divided amongst all players of the same Faction within a certain radius, even if they are not in the same Party[/*]
  • When not actively being looted by one Faction, members of an opposing Faction can also loot the chest[/*]
  • After a period, the chest can be looted by anyone, regardless of Faction status[/*]

Faction Camps



Faction Camps are Faction supply camps that have been overrun and looted by opportunistic bandits. Faction-flagged players can expel these bandits to earn loot for themselves and Supplies for their Faction.
  • Faction Camps can appear in any Province that is in conflict[/*]
  • They appear in two sizes: [list]
  • Small Camps for solo players and small groups[/*]
  • Medium Camps for medium-sized groups[/*]
[/*] [*]To complete a camp, all mobs within it must be defeated[/*] [*]Completing a camp unlocks a chest, which can be opened by any Faction-flagged player
  • This chest functions in the same way as Faction Chests[/*]
[/*] [*]The first Faction to open the chest earns Supplies as well as loot[/*] [*]Once completed, a camp remains inactive for a set amount of time[/*][/list]

Faction Transports



Faction Transports offer players a way of getting into Faction Warfare action quickly from the Royal Cities.

Faction Transports can be found:
  • In each Royal City, close to the Faction Leader[/*]
  • In Yellow Zone Faction Fortresses[/*]
Players can use a Faction Transport when flagged for the corresponding Faction. A choice of destinations is then presented:
  • A Province that is in conflict[/*]
  • An open party currently in a Province that is in conflict [list]
  • If a Faction flagged Party leader selects the option to "Open Party for Faction Warfare", their Party can appear as a Faction Transport destination[/*]
[/*] [*]The Royal City of the player’s Faction[/*][/list]Depending on the conflict status of the destination region, players can arrive at region entrances, friendly Outposts, or friendly Fortresses. Note that when traveling to red zones, only entrances next to a yellow zone Province controlled by the player’s Faction are valid destinations.

Using a Faction Transport requires a Silver fee, which is calculated based on the items a player is carrying and the distance to their chosen destination.

Faction Warfare Mounts



To revitalize Faction Warfare rewards and give Faction Mounts a more defined role among their peers, they’ve received new passive abilities. These abilities are available on both Saddled (Tier 5) and Elite (Tier 8) Faction Mounts.
  • Saddled Moabird/Elite Terrorbird [list]
  • Injured Escape: Activates when you take damage, increasing your move speed by 100% for 1.5s [list]
  • Cooldown: 20s[/*]
[/*] [/list] [/*] [*]Saddled Bighorn Ram/Elite Bighorn Ram
  • Charged Gallop: After 4 seconds of gallop, increases gallop move speed by 15%[/*]
[/*] [*]Saddled Swamp Salamander/Elite Swamp Salamander
  • Camouflage: Activates when you take damage, turning you invisible for 2s [list]
  • Cooldown: 45s[/*]
[/*] [/list] [/*] [*]Saddled Winterbear/Elite Winterbear
  • Winter Lord: Gain Winter Lord Charges each time you take damage; once you have 10 Charges, you become immune to crowd control for 4s [list]
  • Cooldown: 90s[/*]
[/*] [/list] [/*] [*]Saddled Wild Boar/Elite Wild Boar
  • Boar Sprint: Activates when mounting up, increasing your move speed by 30% for 2s [list]
  • Cooldown: 60s[/*]
[/*] [/list] [/*] [*]Saddled Greywolf/Elite Greywolf
  • Feral Intimidation: Activates when you dismount, reducing the resistances of mobs in a 15m radius around you [list]
  • Cooldown: 30s[/*]
[/*] [/list] [/*][/list]For a full overview of the updated Faction Mount spells and stat changes, see Combat Balance Changes below.

Other Faction Warfare Changes

  • Faction Points can be earned from the new Faction Warfare features [list]
  • Faction Points generated from controlling regions and Outposts have been rebalanced to fit with the new Province system[/*]
  • Faction Point to Faction Standing ratios have been adjusted to account for the new sources of Faction Points and keep higher Faction ranks prestigious[/*]
[/*] [*]Added a new ‘Faction Conquest’ subcategory in the Albion Journal PvP category, with new Faction Warfare missions
  • Existing Faction Warfare missions have also been reorganized[/*]
[/*] [*]Removed buff that applied when a Faction controlled too few regions[/*] [*]Faction-flagged players in yellow zones can now execute knocked-down Faction-flagged players[/*] [*]Knockdowns that occur between Faction-flagged players now result in 30% less durability damage
  • As a result, repair costs are 30% lower[/*]
[/*] [*]Faction-flagged players killed during Faction combat respawn either at an Outpost their Faction controls in the region or, if none exist, at an entrance to the region[/*] [*]Nameplates for Faction-flagged players have been made clearer and more readable
  • These are turned off by default to not impact the gameplay experience of non-Faction Warfare players, and to collect more feedback about this feature.  We encourage players to opt-in to this feature and leave feedback for us on our official forums![/*]
[/*] [*]Regions with an active conflict or a Fortress Siege now have equal numbers of region queue slots for each Faction involved[/*] [*]When Faction-flagged, the World Map now opens with the Faction Warfare overlay active by default[/*][/list]

New Faction Vanity Items



A brand-new vanity set, the Faction Legionnaire, is available from the Faction Commander in each Royal City, along with brand-new Avatars and Avatar Rings. These items proudly display your Faction’s colors, allowing you to show off your allegiance, and this changes when you enlist with a new Faction. These new vanity items are available to purchase with Faction Points once you have attained the necessary rank.

Season 28 Winner Statues Unveiled



The statues to honor the winners of Season 28 are now viewable in each servers’ Conqueror’s Hall. Congratulations go out to PIVAS, Sunset, and Woof Woof!

New Player Experience



The early-game experience has been improved with additional content and guidance for new players:
  • A new cinematic now plays after the tutorial, accompanying players on their voyage to the Royal Continent and showcasing the adventures that await[/*]
  • Players can now sell all obtainable items during the tutorial at the Marketplace in the Cove, except Soups and Mules[/*]
  • Added new tutorial hints[/*]

UI Changes

  • Marketplace UI ‘Sell’ tab now displays the estimated sell value after repairs of damaged items[/*]
  • Default minimap zoom in cities for fresh accounts is now 10%[/*]
  • Exit icons on region maps are now clickable, opening the map of the connected region[/*]
  • Double-clicking the region map now pings that location [list]
  • CTRL+ click pings to attack[/*]
  • Shift + click pings to defend[/*]
[/*] [*]Minimap ping button has been improved and now shows explanations and shortcuts[/*] [*]Speech bubbles have been removed from all building and quest-giver UIs[/*] [*]Static Dungeon entrance tooltips now display recommended group sizes[/*] [*]Unread notification indicators have been disabled for the Activities menu[/*] [*]The Real Estate UI now includes a button linking to additional information[/*][/list]

Changes



New Crossbow Spell

Crossbows have a new W spell, Explosive Salvo, to improve early-game PvE and provide more options for Crossbow players across content types.
  • Explosive Salvo [list]
  • Launch a salvo of explosive bolts at the targeted position, dealing 135 damage in a 4.5m radius[/*]
  • Creates corrosive fumes for 3.5s, decreasing enemies damage resistances by 0.14[/*]
  • Cooldown: 12s[/*]
  • Range: 11m[/*]
  • Hit delay: 0.25s (+ projectile time)[/*]
  • Stand time: 0.5s[/*]
[/*][/list]Crossbow’s spell unlock order has also been adjusted to accommodate the new ability and improve early leveling options:
  • Always unlocked: Auto Fire, Explosive Bolt, Explosive Salvo[/*]
  • Level 6: Sunder Shot[/*]
  • Level 15: Caltrops[/*]
  • Level 40: Knockback Shot[/*]
  • Level 70: Noise Eraser[/*]

Item Categorization Changes

Updated Marketplace and Bank item categories:
  • Capes and Bags are now separate top-level categories[/*]
  • Gathering gear category names now match their corresponding item names: [list]
  • Armor → Garbs[/*]
  • Head → Caps[/*]
  • Shoes → Workboots[/*]
  • Accessories → Backpacks[/*]
[/*][/list]
New Furniture Items
  • All furniture items from the Showroom Island are now available to purchase for Player Islands[/*]

Other Changes
  • Doubled Adventurer’s Challenge points for gathering to better align with the PvE rate[/*]
  • Tomes of Insight can now be combined into higher tiers at the Artifact Foundry [list]
  • This process is irreversible[/*]
[/*] [*]Guild Season Avatar Rings can now be salvaged for Community Tokens[/*] [*]Improved the player report system with categorized infraction types
  • Players must now select a Category and Subcategory when submitting a report[/*]
[/*] [*]Starting a Tracking hunt now removes the Tracking Toolkit search circle[/*] [*]Using a Tracking Toolkit during an active hunt now displays a warning message[/*] [*]Added a Repair Station outside the Mists Portal in Brecilien[/*] [*]Added overhead message and audio cue for knockdowns[/*] [*]In the Interface settings, the option to display only player-related damage numbers is now enabled by default[/*] [*]Tier 3 Static Dungeons no longer have events, and no longer upgrade[/*] [*]In the Interface settings, the option to show “Only Player-Related Damage Numbers” has been renamed “Show only your Damage numbers”
  • This is now enabled by default for all players[/*]
[/*] [*]Updated buff tracker VFX for Tower Chariot’s Energy Cloud spell[/*] [*]Added new VFX for Royal Cowl’s Perpetual Energy spell[/*] [*]Polished and fixed many spell audio effects[/*][/list]

Combat Balance Changes



Arcane Staffs

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Astral Staff have had their Resilience Penetration reduced to align with most melee weapons.
  • Starfall (Astral Staff) [list]
  • Resilience Penetration while channeling: 30% → 20%[/*]
[/*][/list]
Axes

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Relentless Assault’s dash stand time has been reduced for a smoother combat feel. However, as it was already performing too well with some group PvE builds, it now deals reduced damage against mobs.
  • Relentless Assault (Crystal Reaper) [list]
  • Dash end stand time: 0.3s → 0.25s[/*]
  • Damage to mobs: 105 → 95[/*]
[/*][/list]
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Greataxe has regained its bonus movement speed during the channel, but this effect now only applies while actively hitting enemies.
  • Whirlwind (Greataxe) [list]
  • Added 20% bonus move speed for 0.75s on hit[/*]
[/*][/list]
Bows

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As Wailing Bow’s solo PvE performance was weaker than comparable weapons, it now deals its maximum player damage to any mob hit. Hitting mobs will still escalate player damage values.
  • Demon Arrow (Wailing Bow) [list]
  • Now always deals 391 damage to mobs[/*]
[/*][/list]
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Bow of Badon has overperformed from solo PvP to ZvZ engagements, maintaining a consistently high presence across content types. To promote build diversity, its damage per tick has been reduced slightly.
  • Raging Storm (Bow of Badon) [list]
  • Damage per tick: 24.20 → 23[/*]
[/*][/list]
Crossbows

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Vicious Barrage has been a strong offensive option, but now has an added defense bonus while channeling to improve survivability, making it more reliable as a sustained damage tool.
  • Vicious Barrage (Siegebow) [list]
  • Added 33.333% defense vs players while channeling[/*]
  • Added 33.333% defense vs mobs while channeling[/*]
[/*][/list]
Cursed Staffs

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Cursed Beam has had its damage increased when consuming stacks, as the cost of doing so previously limited its use across different types of content.
  • Cursed Beam (all Cursed Staffs) [list]
  • Damage per tick with 1+ stacks: 68 → 72[/*]
[/*][/list]
Daggers

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Chain Slash’s ability to chain to a fourth target has been removed to improve its reliability, while the damage it deals to the second and third targets has been increased. While this reduces total potential damage, the significant increase to the third target’s burst damage should help dagger players enable kills in group fights.
  • Chain Slash (all Daggers) [list]
  • 2nd target damage: 125 → 140[/*]
  • 3rd target damage: 140 → 200[/*]
  • Removed 4th chain hit[/*]
[/*][/list]
Maces

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Dreadstorm Monarch’s casts have been sped up slightly to improve smoothness.
  • Eye of the Storm (Dreadstorm Monarch) [list]
  • Stand time per cast reduced by 0.1s[/*]
  • Hit delay: 0.3s → 0.25s[/*]
[/*][/list]
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Ground Shaker has traded some of its crowd control for increased damage, improving its effectiveness for PvE and bruiser playstyles.
  • Ground Shaker (all Maces) [list]
  • Knock-up duration: 0.6s → 0.4s[/*]
  • Damage: 200 → 219[/*]
[/*][/list]
Zitat:
Guard Rune has been too powerful as an all-in-one defensive option in large-group content. Its resistance increase has been reduced, but it retains its strong CC immunity.
  • Guard Rune (all Maces) [list]
  • Resistance increase: 0.225 → 0.2[/*]
[/*][/list]
Quarterstaffs

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With Cartwheel no longer granting a movement speed bonus when hit, its resistance increase has been raised to better position Quarterstaffs as group-scale tanks in PvP.
  • Cartwheel (all Quaterstaffs) [list]
  • Resistance increase: 0.1 → 0.2[/*]
[/*][/list]
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Whirling Strikes has had its stacking cooldown refund mechanic removed to improve its consistency in PvP.
  • Whirling Strikes (all Quarterstaffs) [list]
  • Damage per tick: 38 → 40[/*]
  • Cooldown: 4s → 3s[/*]
  • Removed cooldown refund based on stacks[/*]
[/*][/list]
Shapeshifter Staffs

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Lightcaller has emerged as a powerhouse in the Mists. To reduce its mobility potential, the movement speed bonus from its Airborne passive is now removed after transforming. Lightcaller players must now choose between remaining in the fragile Dawnbird Transformation with elevated speed, or returning to human form to regain their armor bonuses.
  • Airborne (Lightcaller) [list]
  • Movespeed bonus is now removed when transforming back to human form[/*]
[/*][/list]
Spears

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Cripple’s attack speed reduction has been replaced with a reduction to all damage types, making it a more effective counter to movement speed buffs and a wider range of opponents.
  • Cripple (all Spears) [list]
  • Changed debuff type: attack speed reduction → decrease all damage[/*]
[/*][/list]
Swords

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Claymore’s Charge has had its range increased and stand time reduced to help it perform better in the current combat environment.
  • Charge (Claymore) [list]
  • Cast range: 11m → 13m[/*]
  • Dash end stand time: 0.8s → 0.5s[/*]
[/*][/list]
Zitat:
Hamstring has received a significant power increase to make it a more viable soft-CC option with additional mobility potential.
  • Hamstring (all Swords) [list]
  • 1st cast damage: 78 → 86[/*]
  • 1st cast cooldown: 8s → 6s[/*]
  • 2nd cast max dash range: 7m → 8m[/*]
  • 2nd cast cooldown: 8s → 10s[/*]
  • 2nd cast no longer requires or consumes an Heroic Charge[/*]
[/*][/list]
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To provide a small grace window and make it easier to maintain a consistent movement speed buff without having to cast Heroic Strike on cooldown, its buff duration has been increased slightly.
  • Heroic Strike (all Swords) [list]
  • Movespeed buff duration: 3s → 3.5s[/*]
[/*][/list]
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Infinity Blade’s Reach Limits, being an uninterruptible channel, had allowed players to ignore all crowd control and reach enemy backlines with bonus movement speed and damage. It can now be interrupted, but if that happens, Limitbreaker is still available.
  •  Limitbreaker (Infinity Blade) [list]
  • Channel can now be interrupted[/*]
[/*][/list]
Zitat:
Splitting Slash has had its root duration increased to better define it as a supportive crowd control option in group fights, and as a tool to control spacing in 1v1 combat.
  • Splitting Slash (all Swords) [list]
  • Root duration: 1s → 1.25s[/*]
[/*][/list]
Helmets

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Soldier Helmet’s cooldown has been increased to reduce the uptime of this powerful defensive option.
  • Block (Soldier Helmet) [list]
  • Cooldown: 30s → 40s[/*]
[/*][/list]
Zitat:
Hush has been reworked into a dodgable spell to make it more effective in group fights, give opponents a better chance to react, and offer users more interactive gameplay.
  • Hush (Demon Helmet) [list]
  • Is now a ground-targeted spell[/*]
  • Range: auto-attack based → 11m[/*]
  • Radius: 4m[/*]
  • Hit delay: 1s → 0.45s[/*]
  • Silence duration: 4.86s → 3.3s[/*]
  • Cooldown: 40s → 30s[/*]
[/*][/list]
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If Ice Block is activated late and at low health, healers will no longer be able to save the user.
  • Ice Block (Cleric Cowl) [list]
  • Cannot receive healing while channeling[/*]
[/*][/list]
Armors

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Dynamic Defense now grants significantly higher resistances against its respective damage types, making it a more robust defensive option in ideal scenarios.
  • Dynamic Defense (Jacket of Tenacity) [list]
  • Resistance increase: 0.5 → 0.8[/*]
[/*][/list]
Zitat:
Mist Cloud’s full immunity has proven very powerful, with limited counterplay. To reduce its ability to disengage safely or engage without interaction, its self-slow has been increased.
  • Mist Cloud (Mistwalker Jacket) [list]
  • Self-slow strength: 20% → 30%[/*]
[/*][/list]
Shoes

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Frost Walk no longer interacts with slow-effect diminishing returns, clarifying and simplifying its gameplay rules: on the frost path, you’re slowed; off the frost path, you’re not.
  • Frost Walk (Druid Sandals) [list]
  • Always slows for full value while in the area[/*]
  • Slow is removed when leaving the area[/*]
[/*][/list]
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Hover has been the go-to choice for solo players in the Depths, allowing them to kite and escape most teams with ease. Its movement speed has been reduced to give opponents a better chance to catch up.
  • Hover (Sandals of Purity) [list]
  • Movement speed: 60% → 50%[/*]
[/*][/list]
Zitat:
The previous Swift Cut changes successfully enabled all-in builds in small-scale content. Now that the ability is more consistent, additional counterplay has been introduced: opponents can interrupt the dash to prevent damage, or even disjoint it with a well-timed blink.
  • Swift Cut (Assassin Shoes) [list]
  • Interrupting the dash now prevents damage[/*]
[/*][/list]
Capes

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Martlock Cape has largely been replaced by Smuggler’s Cape as the preferred defensive option. To make Martlock Cape more appealing, its reliability has been increased significantly.
  • Shield of Protection (Martlock Cape) [list]
  • Defense buff is no longer purgeable[/*]
  • Base cooldown: 225s → 245s[/*]
  • Cooldown reduction per 100 Item Power: 5s → 8s [list]
  • Cooldown at 700 IP: 190s → 189s[/*]
  • Cooldown at 1600 IP: 145s → 117s[/*]
[/*] [/list] [/*][/list]
Mounts

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In addition to their new passive abilities (see Faction Warfare Mounts section above), Faction Mounts have had several spells adjusted to make them more impactful and practical in gameplay. Fearless Rush has received a slight nerf to bring it more in line with the other mount abilities.
  • Zig (Elite Terrorbird) [list]
  • Now starts galloping after use[/*]
[/*] [*]Winter Call (Elite Winter Bear)
  • Now stuns after five Winter Lord Charges, instead of rooting[/*]
[/*] [*]Fearless Rush (Elite Wild Boar)
  • Range: 16m → 12m[/*]
[/*] [*]Highland Resilience (Elite Bighorn Ram)
  • Defense vs mobs: 5.66% → 33.333%[/*]
  • Defense vs players: 10.714% → 33.333%[/*]
[/*] [*]Shed Skin (Elite Swamp Salamander)
  • Cooldown: 30s → 20s[/*]
  • Crowd control immunity duration: 2s → 3s[/*]
[/*][/list]
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Wild Boars have had their base movement speed slightly reduced to lower their top gallop speed and make them less of an all-round ideal choice, while still benefiting greatly from their new passive ability.
  • Saddled Wild Boar/Elite Wild Boar [list]
  • Base move speed: 60% → 55%[/*]
[/*][/list]
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The carry weight of Salamander mounts has been increased, making them a more competitive option compared to other gathering mounts.
  • Saddled Swamp Salamander [list]
  • Carry weight: 195kg → 391kg[/*]
[/*] [*]Elite Swamp Salamander
  • Carry weight: 396kg → 791kg[/*]
[/*][/list]
Knightfall Abbey

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Players have continued to strongly favor the Blessing of Compassion buff, so to promote other Blessings, its healing has been reduced at all stack counts.
  • Blessing of Compassion [list]
  • 4% less health recovered instantly at all stack counts[/*]
  • 1 stack: 10% → 5% (total heal: 15% → 10%)[/*]
  • 15 stacks: 24% → 19% (total heal: 32.5% → 27.5%)[/*]
[/*][/list]
Resilience Penetration

Zitat:
Melee weapons continue to be the preferred choice for many zerg main forces. To further level the playing field between melee and ranged combat, all melee weapons (including melee transformations) have had their Resilience Penetration reduced by 10%, except for Battle Bracers, which have been reduced by 15%. These reductions are partially offset by the Resilience adjustment listed below.
  • Broadsword [list]
  • 40% → 30%[/*]
[/*] [*]Claymore
  • 40% → 30%[/*]
[/*] [*]Dual Swords
  • 35% → 25%[/*]
[/*] [*]Clarent Blade
  • 15% → 5%[/*]
[/*] [*]Carving Sword
  • 35% → 25%[/*]
[/*] [*]Galatine Pair
  • 30% → 20%[/*]
[/*] [*]Kingmaker
  • 30% → 20%[/*]
[/*] [*]Infinity Blade
  • 25% → 15%[/*]
[/*] [*]Battleaxe
  • 30% → 20%[/*]
[/*] [*]Greataxe
  • 30% → 20%[/*]
[/*] [*]Halberd
  • 25% → 15%[/*]
[/*] [*]Carrioncaller
  • 25% → 15%[/*]
[/*] [*]Infernal Scythe
  • 25% → 15%[/*]
[/*] [*]Bear Paws
  • 30% → 20%[/*]
[/*] [*]Realmbreaker
  • 25% → 15%[/*]
[/*] [*]Crystal Reaper
  • 25% → 15%[/*]
[/*] [*]Mace
  • 20% → 10%[/*]
[/*] [*]Heavy Mace
  • 20% → 10%[/*]
[/*] [*]Morning Star
  • 20% → 10%[/*]
[/*] [*]Bedrock Mace
  • 20% → 10%[/*]
[/*] [*]Incubus Mace
  • 20% → 10%[/*]
[/*] [*]Camlann Mace
  • 20% → 10%[/*]
[/*] [*]Oathkeepers
  • 20% → 10%[/*]
[/*] [*]Dreadstorm Monarch
  • 20% → 10%[/*]
[/*] [*]Hammer
  • 20% → 10%[/*]
[/*] [*]Polehammer
  • 20% → 10%[/*]
[/*] [*]Great Hammer
  • 20% → 10%[/*]
[/*] [*]Tombhammer
  • 20% → 10%[/*]
[/*] [*]Forge Hammers
  • 30% → 20%[/*]
[/*] [*]Grovekeeper
  • 20% → 10%[/*]
[/*] [*]Hand of Justice
  • 20% → 10%[/*]
[/*] [*]Truebolt Hammer
  • 20% → 10%[/*]
[/*] [*]Brawler Gloves
  • 35% → 25%[/*]
[/*] [*]Battle Bracers
  • 35% → 20%[/*]
[/*] [*]Spiked Gauntlets
  • 20% → 10%[/*]
[/*] [*]Ursine Maulers
  • 30% → 20%[/*]
[/*] [*]Hellfire Hands
  • 20% → 10%[/*]
[/*] [*]Ravenstrike Cestus
  • 30% → 20%[/*]
[/*] [*]Fists of Avalon
  • 30% → 20%[/*]
[/*] [*]Forcepulse Bracers
  • 30% → 20%[/*]
[/*] [*]Spear
  • 35% → 25%[/*]
[/*] [*]Pike
  • 40% → 30%[/*]
[/*] [*]Glaive
  • 40% → 30%[/*]
[/*] [*]Heron Spear
  • 20% → 10%[/*]
[/*] [*]Spirithunter
  • 15% → 5%[/*]
[/*] [*]Trinity Spear
  • 35% → 25%[/*]
[/*] [*]Daybreaker
  • 35% → 25%[/*]
[/*] [*]Rift Glaive
  • 15% → 5%[/*]
[/*] [*]Dagger
  • 50% → 40%[/*]
[/*] [*]Dagger Pair
  • 50% → 40%[/*]
[/*] [*]Claws
  • 50% → 40%[/*]
[/*] [*]Bloodletter
  • 50% → 40%[/*]
[/*] [*]Demonfang
  • 35% → 25%[/*]
[/*] [*]Deathgivers
  • 50% → 40%[/*]
[/*] [*]Bridled Fury
  • 35% → 25%[/*]
[/*] [*]Twin Slayers
  • 30% → 20%[/*]
[/*] [*]Quarterstaff
  • 20% → 10%[/*]
[/*] [*]Iron-Clad Staff
  • 20% → 10%[/*]
[/*] [*]Double Bladed Staff
  • 20% → 10%[/*]
[/*] [*]Black Monk Stave
  • 20% → 10%[/*]
[/*] [*]Soulscythe
  • 20% → 10%[/*]
[/*] [*]Staff of Balance
  • 20% → 10%[/*]
[/*] [*]Grailseeker
  • 20% → 10%[/*]
[/*] [*]Phantom Twinblade
  • 20% → 10%[/*]
[/*] [*]Shadow Panther Transformation
  • 50% → 40%[/*]
[/*] [*]Spirit Bear Transformation
  • 20% → 10%[/*]
[/*] [*]Werewolf Transformation
  • 30% → 20%[/*]
[/*] [*]Runestone Golem Transformation
  • 20% → 10%[/*]
[/*] [*]Crystal Cobra Transformation
  • 20% → 10%[/*]
[/*][/list]
Resilience

Zitat:
Resilience is a mechanic designed to limit the effectiveness of multiple opponents focusing on a single target. In large-scale ZvZ combat, melee weapons have been dominant, partly due to their high Resilience Penetration, serving as the primary damage dealers in most zergs. To address this, alongside the general reductions to Resilience Penetration above, the overall strength of Resilience has been reduced slightly. This makes ranged weapons more effective and partially offsets the impact of the melee reductions.
  • Players (unmounted) now experience slightly lower Resilience starting from 5 or more attackers. As a result, melee weapons are less affected by the Resilience Penetration reductions, while ranged weapons gain improved performance against targets with 5+ stacks of Resilience. Example comparisons: [list]
  • Against targets with 7 attackers’ worth of Resilience: ranged weapons deal 6.4% more damage, and melee weapons (on average) 4.6% less[/*]
  • Against targets with 12 attackers’ worth of Resilience: ranged weapons deal 18.8% more damage, and melee weapons (on average) 2.8% less[/*]
[/*] [*]The maximum Resilience value for players (unmounted) has been reduced from 80% at 25+ attackers to 75% at 26+ attackers[/*][/list]
Miscellaneous
  • Slowing Charge (all Hammers): No longer interrupts movement input[/*]

Fixes



Spell Fixes
  • Gale Dance (all Quarterstaffs): Fixed inaccurate spell indicator[/*]
  • Flaming Phoenix (Dawnsong): Fixed issue where the area VFX did not match the spell effect’s duration[/*]
  • Groundbreaker (Polehammer): Fixed incorrect range values shown in the ability description and tooltip[/*]
  • Shrinking Curse (Incubus Mace): Fixed incorrect tags displayed in the ability description[/*]
  • Tectonic Shift (Earthrune Staff): Fixed issue where the ability could move in the player’s facing direction instead of the cursor’s aim when crowd-controlled[/*]
  • Block (Soldier Helmet): Fixed issue where the ability was interruptible in the first 0.25s of the channel[/*]

UI Fixes
  • Fixed issue where node icons on the Destiny Board could display incorrectly when hovered over with a controller[/*]
  • Fixed issue where trade invitations would still appear when Hide HUD and GUI mode was enabled [list]
  • Invitations are now automatically declined in this mode[/*]
[/*] [*]Fixed issue where the warning message for creating Buy Orders on decaying items did not display complete information[/*] [*]Fixed issue where the button to enter the Mists remained disabled after the reentry cooldown ended[/*] [*]Fixed issue where receiving Guild and Party invitations simultaneously could prevent the player from moving[/*] [*]Fixed issue where the Achievements UI did not clear the search filter when closed or when switching tabs[/*] [*]Fixed issue where the Mailbox UI would automatically scroll to the top after closing a mail[/*] [*]Fixed issue where the date in the Kill Details UI did not follow the player’s selected date format[/*] [*]Fixed issue where columns would overlap in the Cluster Access Priority UI[/*] [*]Fixed issue where character stats could appear behind party invitations[/*] [*]Fixed issue where activity entries in the Guild Season Overview were clickable[/*] [*]Fixed issue where melding multiple items at once would not correctly count toward Journal mission progress[/*] [*][MOBILE] Fixed issue where the party menu could be overlapped by the party leader’s Player Frame[/*] [*][MOBILE] Fixed issue where the start button for queued Group Expeditions would not appear while fighting mobs[/*] [*][MOBILE] Fixed issue where closing the Settings window before confirming a frame limit change would prevent the confirmation popup from closing[/*] [*][MOBILE] Fixed issue where cast bars would display on top of HUD Editor elements[/*] [*][MOBILE] Fixed issue where the Siphoned Energy Supply UI would not display full content or allow scrolling when using 100% window scaling[/*][/list]
Other Fixes
  • Fixed issue where Faction-flagged players would not see members of their own Faction as friendly in unrestricted PvP zones[/*]
  • Fixed issue where crafting a Hideout Construction Kit would not contribute progress to Tinker Journals[/*]
  • Fixed issue where furniture could not be placed near the Travel Planner on Brecilien islands[/*]
  • Fixed issue where chopping certain fish at the Butcher was faster than intended[/*]
  • Fixed issue where Fisherman Skills on T8 Fisherman Garb had a delayed activation[/*]
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes[/*]
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Release:17.07.2017 Genre: Online-Strategie Entwickler: Sandbox Interactive Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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03.02.25 10:04 Community Announcements
Strengthen your Pack and Unlock the Ironjaw Hyena
Albion Online
03.02.25 10:04 Community Announcements
Dev Talk: Kill Trophies, Weapons, Journal & More
Albion Online
29.01.25 16:19 Community Announcements
AOTV Interviews: Johannes Geier
Albion Online
28.01.25 14:49 Community Announcements
The Smallscale Cup Begins Today
Albion Online
27.01.25 12:27 Community Announcements
Get the Jade Guardian with the Lunar New Year Bundle
Albion Online
27.01.25 10:36 Community Announcements
This Weekend is the Final Invasion Day of the Season
Albion Online
23.01.25 10:00 Community Announcements
AOTV Interviews: Moritz Bokelmann
Albion Online
20.01.25 10:00 Community Announcements
Big Changes are Coming with Season 26!
Albion Online
17.01.25 10:00 Community Announcements
AOTV Interviews: Nick Yaloz aka Lucrative
Albion Online
13.01.25 10:00 Community Announcements
Albion Online Wins Two Awards From MMORPG.com!
Albion Online
09.01.25 10:00 Community Announcements
Dev Talk: Introducing Rogue Frontier
Albion Online
07.01.25 10:02 Community Announcements
Explore Albion’s Rogue Frontier
Albion Online
06.01.25 10:06 Community Announcements
Stride Through Albion’s Winter with the Frost Moose!
Albion Online
01.01.25 00:01 Community Announcements
Leap into the Frost Challenge!
Albion Online
01.01.25 00:00 Community Announcements
Last Chance for 2,000 Bonus Gold
Albion Online
30.12.24 10:01 Community Announcements
The Penultimate Invasion Day of Season 25 Approaches!
Albion Online
26.12.24 10:00 Community Announcements
2024: Albion’s Year in Review
Albion Online
23.12.24 10:00 Community Announcements
Find Uncle Frost to Claim Holiday Treasures
Albion Online
19.12.24 23:00 Community Announcements
AlbionTV Interviews: Raoul Zander
Albion Online
19.12.24 10:00 Community Announcements
Holiday Special: Get Free Gold with Vanity!
Albion Online
18.12.24 10:41 Community Announcements
Changelog: Horizons Patch 4
Albion Online
18.12.24 10:00 Community Announcements
Dev Talk: 2024 In Review
Albion Online
13.12.24 14:58 Community Announcements
AlbionTV Interviews: Michael Schwahn
Albion Online
12.12.24 10:15 Community Announcements
Last Chance to Get 85% off Adventurer Starter Bundles
Albion Online
06.12.24 10:00 Community Announcements
AlbionTV Interviews: David Salz
Albion Online
05.12.24 10:00 Community Announcements
Changelog: Horizons Patch 3
Albion Online
04.12.24 10:03 Community Announcements
Check Out Our AlbionTV Channels
Albion Online
03.12.24 10:00 Community Announcements
Check Out Our Guild Finder Guide
Albion Online
02.12.24 10:00 Community Announcements
Spread the Joy and Claim Your Yuletide Yak
Albion Online
01.12.24 00:01 Community Announcements
The Yuletide Challenge Brings Holiday Magic!
Albion Online
01.12.24 00:00 Community Announcements
Guilds are Preparing to Clash on Invasion Day
Albion Online
29.11.24 10:01 Community Announcements
AlbionTV Interviews: Robin Henkys
Albion Online
29.11.24 10:00 Community Announcements
Save 85% with Adventurer Starter Bundles!
Albion Online
28.11.24 10:08 Community Announcements
Watch an Exclusive Interview on AlbionTV!
Albion Online
28.11.24 10:00 Community Announcements
New Guide: Caerleon and the Black Market
Albion Online
22.11.24 10:00 Community Announcements
Changelog: Horizons Patch 2
Albion Online
20.11.24 10:00 Community Announcements
Horizons Patch 1
Albion Online
06.11.24 10:03 Community Announcements
Unleash the Steelplate Cougar by Referring a Friend!
Albion Online
01.11.24 00:01 Community Announcements
The Grim Challenge Creeps Back
Albion Online
01.11.24 00:01 Community Announcements
Watch the Season 25 Start – Live from Albion HQ!
Albion Online
31.10.24 10:00 Community Announcements
Horizons is Live!
Albion Online
28.10.24 10:02 Community Announcements
Changelog: Horizons Update
Albion Online
28.10.24 10:01 Community Announcements
Horizons' Launch Live Streams!
Albion Online
28.10.24 10:00 Community Announcements
Season 24 Wrapup
Albion Online
24.10.24 12:35 Community Announcements
Allhallows Rises Again
Albion Online
24.10.24 10:00 Community Announcements
Season 25 Is Around the Corner
Albion Online
23.10.24 10:00 Community Announcements
Dev Talk: New Albion Journal Categories
Albion Online
22.10.24 11:02 Community Announcements
The Final Invasion Day of Season 24 is Coming!
Albion Online
18.10.24 10:00 Community Announcements
Learning Points and How To Use Them
Albion Online
16.10.24 10:00 Community Announcements
Dev Talk: UI Improvements
Albion Online
14.10.24 12:08 Community Announcements
Guide: Farming
Albion Online
09.10.24 11:16 Community Announcements
Albion’s Horizons are Expanding!
Albion Online
07.10.24 10:00 Community Announcements
Dev Talk: Open World Improvements
Albion Online
01.10.24 16:12 Community Announcements
This Referral Season, Bring the Fun Back with the Jester Horse!
Albion Online
01.10.24 00:01 Community Announcements
The Harvest Challenge Awaits
Albion Online
01.10.24 00:00 Community Announcements
The Double Strike Vanity Sale: Part Two has begun!
Albion Online
26.09.24 10:28 Community Announcements
A New Community Feedback Video is Here
Albion Online
20.09.24 12:08 Community Announcements
The Double Strike Vanity Sale is On!
Albion Online
19.09.24 10:48 Community Announcements
Double Scoring Begins with Invasion Day this Weekend!
Albion Online
19.09.24 10:00 Community Announcements
Changelog: Paths to Glory Patch 4
Albion Online
18.09.24 10:00 Community Announcements
'Zero to Hero:' At the End of the Tour
Albion Online
12.09.24 10:00 Community Announcements
Changelog: Paths to Glory Patch 3
Albion Online
04.09.24 10:00 Community Announcements
Invite a Friend to Unlock the Armored Bonehorse Skin
Albion Online
01.09.24 00:01 Community Announcements
The Heretic Challenge Returns
Albion Online
01.09.24 00:00 Community Announcements
Dev Talk: August 2024 Development Update
Albion Online
27.08.24 13:13 Community Announcements
Celebrate International Dog Day with the Shepherd Mount Skin
Albion Online
26.08.24 10:00 Community Announcements
Prepare for Invasion Day Weekend
Albion Online
22.08.24 10:00 Community Announcements
Changelog: Paths to Glory Patch 2
Albion Online
21.08.24 10:34 Community Announcements
Check out our Guide to Mounts
Albion Online
15.08.24 16:32 Community Announcements
The AOTV 20v20 Extravaganza is Coming!
Albion Online
08.08.24 10:00 Community Announcements
Changelog: Paths to Glory Patch 1
Albion Online
07.08.24 10:00 Community Announcements
‘Zero to Hero’: The Bird is the Word
Albion Online
02.08.24 10:16 Community Announcements
This Referral Season Brings Back the White Direboar
Albion Online
01.08.24 00:01 Community Announcements
The Divine Challenge Returns
Albion Online
01.08.24 00:00 Community Announcements
Guild Season 23 Wrapup
Albion Online
30.07.24 16:02 Community Announcements
The Paths to Glory are Paved with Double Twitch Drops!
Albion Online
22.07.24 10:23 Community Announcements
Paths to Glory is Here!
Albion Online
22.07.24 10:00 Community Announcements
Albion Online Turns Seven!
Albion Online
17.07.24 10:00 Community Announcements
Dev Talk: The Albion Journal
Albion Online
15.07.24 13:49 Community Announcements
The Anniversary Paladin is now Available!
Albion Online
12.07.24 10:00 Community Announcements
The Final Invasion Day of the Season is Coming!
Albion Online
11.07.24 10:41 Community Announcements
The Living Legacy is Back
Albion Online
11.07.24 10:11 Community Announcements
Paths to Glory Lie Ahead
Albion Online
02.07.24 10:00 Community Announcements
Changelog: Foundations Patch #5
Albion Online
01.07.24 10:21 Community Announcements
Get the Embalmed Tiger with a single referral
Albion Online
01.07.24 00:00 Community Announcements
The Undead Challenge Returns
Albion Online
01.07.24 00:00 Community Announcements
Dev Talk: Paths to Glory Introduction
Albion Online
28.06.24 12:01 Community Announcements
Two New Twin-Vanity Bundles Available Now!
Albion Online
18.06.24 14:04 Community Announcements
Changelog: Foundations Patch #4
Albion Online
17.06.24 10:00 Community Announcements
Invasion Day is coming to all servers this weekend!
Albion Online
13.06.24 10:00 Community Announcements
The Community Fame Rush is Coming!
Albion Online
11.06.24 10:00 Community Announcements
The Knight Challenge Returns
Albion Online
01.06.24 00:00 Community Announcements
Get the Recruiter’s Sand Salamander with a Single Referral!
Albion Online
31.05.24 23:59 Community Announcements
Changelog: Foundations Patch #3
Albion Online
29.05.24 10:00 Community Announcements
‘Zero to Hero’: Let’s Hear It for Rock Bottom
Albion Online
27.05.24 15:23 Community Announcements
Invasion Day on Albion Europe is Coming!
Albion Online
23.05.24 10:00 Community Announcements
Invasion Day on Albion Asia and Americas is this Weekend
Albion Online
16.05.24 10:04 Community Announcements
Albion Europe in Numbers
Albion Online
15.05.24 10:49 Community Announcements
Albion Online Breaks All-Time Player Record — Again!
Albion Online
14.05.24 11:48 Community Announcements
Last Chance to Get a Free Miststalker
Albion Online
02.05.24 10:35 Community Announcements
Hear Albion’s “Untold Story”
Albion Online
02.05.24 10:34 Community Announcements
Get the Luxury Cart with a Single Referral
Albion Online
02.05.24 07:42 Community Announcements
The Morgana Challenge Returns
Albion Online
02.05.24 07:41 Community Announcements
Albion Europe is Open!
Albion Online
29.04.24 11:21 Community Announcements
Your First Steps in Albion Online
Albion Online
24.04.24 13:07 Community Announcements
Last Chance to Join the Albion Europe Beta!
Albion Online
19.04.24 10:02 Community Announcements
Season 23 Begins This Weekend
Albion Online
17.04.24 15:12 Community Announcements
The “Foundations” Update is Live!
Albion Online
15.04.24 11:03 Community Announcements
Guild Season Wrapup: 22 Americas / 4 Asia
Albion Online
11.04.24 10:55 Community Announcements
The Albion Europe Open Beta is Live!
Albion Online
10.04.24 11:08 Community Announcements
Crystal Weapons are Here!
Albion Online
08.04.24 11:21 Community Announcements
Upcoming Guild Season Changes
Albion Online
04.04.24 15:57 Community Announcements
Watch the Final Invasion Day of the Season
Albion Online
04.04.24 13:05 Community Announcements
Dev Talk: Fortifications
Albion Online
02.04.24 12:00 Community Announcements
Get the Recruiter’s White Tiger this Referral Season
Albion Online
02.04.24 11:25 Community Announcements
The Hunter Challenge Returns
Albion Online
02.04.24 10:58 Community Announcements
The “Foundations” Update Launches April 15
Albion Online
25.03.24 10:12 Community Announcements
Log In Now and Get a Free Mount Skin
Albion Online
20.03.24 10:28 Community Announcements
The Rites of Spring is Back with a Massive Fame Boost!
Albion Online
18.03.24 10:02 Community Announcements
The Albion Europe Beta Challenge is Coming
Albion Online
14.03.24 10:26 Community Announcements
This Saturday is Invasion Day
Albion Online
07.03.24 10:28 Community Announcements
Albion Online is Coming to Europe!
Albion Online
05.03.24 11:32 Community Announcements
Get the Foglands Doe with a Single Referral!
Albion Online
01.03.24 13:22 Community Announcements
The Keeper Challenge Returns!
Albion Online
01.03.24 13:00 Community Announcements
Dev Talk: Foundations Introduction
Albion Online
27.02.24 10:21 Community Announcements
Arabic and Turkish are Coming to Albion Online!
Albion Online
12.02.24 12:13 Community Announcements
Invasion Day is this Weekend
Albion Online
08.02.24 10:04 Community Announcements
Get the Jousting Horse with a Single Referral!
Albion Online
01.02.24 11:59 Community Announcements
The Carnival Challenge Returns
Albion Online
01.02.24 11:39 Community Announcements
Guide: The World of Albion
Albion Online
22.01.24 17:05 Community Announcements
Guide: Potions and Alchemy
Albion Online
18.01.24 10:50 Community Announcements
The Frost Knight Vanity Bundle is Here!
Albion Online
17.01.24 11:21 Community Announcements
A Frosty Wind is Coming
Albion Online
10.01.24 12:36 Community Announcements
Guide: Guild Seasons
Albion Online
09.01.24 10:40 Community Announcements
Crystal Raiders is Live
Albion Online
08.01.24 14:58 Community Announcements
Feature Focus: Crystal Weapons and Season Changes
Albion Online
04.01.24 12:42 Community Announcements
Get the Snow Fox with a Single Referral!
Albion Online
02.01.24 08:54 Community Announcements
The Frost Challenge Returns
Albion Online
02.01.24 08:54 Community Announcements
Feature Focus: Territory Changes
Albion Online
29.12.23 10:12 Community Announcements
Uncle Frost is Back
Albion Online
22.12.23 14:13 Community Announcements
Guild Season Wrapup: 21 West / 3 East
Albion Online
20.12.23 18:35 Community Announcements
2023: Albion's Year in Review
Albion Online
20.12.23 10:29 Community Announcements
The Alchemist Vanity Bundle is Here!
Albion Online
13.12.23 11:05 Community Announcements
A Curious Character Prepares to Emerge
Albion Online
06.12.23 11:53 Community Announcements
Guide: Refining
Albion Online
06.12.23 11:42 Community Announcements
Crystal Raiders Arrives January 8
Albion Online
04.12.23 10:12 Community Announcements
Refer a Friend and get the Festive Reindeer
Albion Online
01.12.23 11:31 Community Announcements