Balance Adjustments
Vortex
[p align="start"]Since its release a week ago, Vortex has performed quite strongly in-game, so we've decided to make some adjustments to it. We expect to make more adjustments to Vortex in the future, including adding some new Vortex techs.[/p]- [p]Attack interval: 1.3s → 1.5s[/p][/*]
- [p]ATK: 1200 → 1385 (+15%)[/p][/*]
- [p]\[Mobile Power Station]: Price 300 → 250[/p][/*]
- [p]\[Electromagnetic Twin]: Price 300 → 400[/p][/*]
- [p]\[Accumulator Shield]: Shield generation per 13 attacks → per 11 attacks, additional HP per shield level 4500 → 5000[/p][/*]
- [p]\[Grid Integration]: Added ATK bonus cap: Creates a link with other Vortexes within 25 meters. ATK increases by 15% for each additional linked unit, up to a maximum of 195%[/p][/*]
- [p]Added New Tech \[Field Maintenance]: HP increases by 30%, and automatically restores 4.5% of the max HP per second after taking damage[/p][/*]
Rift Mode
[p align="start"]The week-long Vortex Surge has ended. The Vortex Surge anomaly will no longer appear all the time.[/p][p align="start"][/p]UI Optimization
- [p]Vortex's \[Emergency Armor] now changes the appearance of Vortex's HP bar when activated.[/p][/*]
Bugfixes
- [p]Fixed multiple issues related to Vortex \[Emergency Armor][/p][/*]
- [p]Fixed multiple issues related to recommended formations[/p][/*]
- [p]Fixed multiple target issues related to Sandworms[/p][/*]
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][p]Mechabellum Discord: https://discord.gg/mechabellum[/p][p]Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/[/p][p]Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/[/p]
