[b]Balance Adjustments[/b]
[b]Vortex[/b]
[p align="start"]Since its release a week ago, Vortex has performed quite strongly in-game, so we've decided to make some adjustments to it. We expect to make more adjustments to Vortex in the future, including adding some new Vortex techs.[/p]Attack interval: 1.3s → 1.5s
ATK: 1200 → 1385 (+15%)
\[Mobile Power Station]: Price 300 → 250
\[Electromagnetic Twin]: Price 300 → 400
\[Accumulator Shield]: Shield generation per 13 attacks → per 11 attacks, additional HP per shield level 4500 → 5000
\[Grid Integration]: Added ATK bonus cap: Creates a link with other Vortexes within 25 meters. ATK increases by 15% for each additional linked unit, up to a maximum of 195%
Added New Tech \[Field Maintenance]: HP increases by 30%, and automatically restores 4.5% of the max HP per second after taking damage
[b]Rift Mode[/b]
[p align="start"]The week-long Vortex Surge has ended. The Vortex Surge anomaly will no longer appear all the time.[/p][p align="start"][/p][b]UI Optimization[/b]
Vortex's \[Emergency Armor] now changes the appearance of Vortex's HP bar when activated.
[b]Bugfixes[/b]
Fixed multiple issues related to Vortex \[Emergency Armor]
Fixed multiple issues related to recommended formations
Fixed multiple target issues related to Sandworms
[b]Feedback & Bug Reports[/b]
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.[/p][i]Mechabellum [/i]Discord: [url="https://discord.gg/mechabellum"]https://discord.gg/mechabellum[/url]
[i]Mechabellum[/i] Reddit: [url="https://www.reddit.com/r/Mechabellum/"]https://www.reddit.com/r/Mechabellum/[/url]
[i]Mechabellum [/i]Steam Discussions: [url="https://steamcommunity.com/app/669330/discussions/"]https://steamcommunity.com/app/669330/discussions/[/url]
